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|coop division=4
|coop division=4
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'''Resort''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v25.0|version 25.0]]. It takes place on a beach-like landscape.
'''Resort''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 25.0|version 25.0]]. It takes place on a beach-like landscape.


==Layout==
==Layout==
Resort is the 3rd longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. Bloons come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly.
Resort is the 4th longest map in BTD6, only after [[Scrapyard]], [[Logs]], and [[Spa Pits]]. Bloons come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly.


==Strategy==
==Strategy==
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|Sauda, when placed in the top-right enclosed space, is extremely powerful. Put her (or any tower placed there) at a corner to leave space for other towers. In fact, on release, Sauda can solo all of CHIMPS, making her one of the only two towers/heroes to have a non-Coop 1 Tower CHIMPS completion, along with [[Geraldo (BTD6)|Geraldo]]. Although her solo power has since been nerfed, stuns such as [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Relentless Glue (BTD6)|Relentless Glue]] grant her even more power than she had on release.
|Sauda, when placed in the top-right enclosed space, is extremely powerful. Put her (or any tower placed there) at a corner to leave space for other towers. In fact, on release, Sauda can solo all of CHIMPS on this map, making her one of the only two towers/heroes to have a non-Coop 1 Tower CHIMPS completion, along with [[Geraldo (BTD6)|Geraldo]]. Although her solo power has since been nerfed, stuns such as [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Relentless Glue (BTD6)|Relentless Glue]] grant her even more power than she had on release.
|-
|-
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
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|[[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]]
|[[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 040-MortarMonkey.png|x50px]] [[File:BTD6 050-MortarMonkey.png|x50px]]
|[[File:BTD6 040-MortarMonkey.png|x50px]] [[File:BTD6 050-MortarMonkey.png|x50px]]
|When targeting the top-right loop, Artillery Battery sweeps through the mid-game with ease and saves up to Pop and Awe. If likewise targeted at the top-right loop, Pop and Awe trivializes the late-game, especially when given stun bonuses such as [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[First Strike Capability (BTD6)|First Strike]] or [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD. [[Striker Jones (BTD6)|Striker Jones]] is optimal for both towers.
|When targeting the top-right loop, Artillery Battery sweeps through the mid-game with ease and saves up to Pop and Awe. If likewise targeted at the top-right loop, Pop and Awe trivializes the late-game, especially when given stun bonuses from towers like [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[First Strike Capability (BTD6)|First Strike]] or [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD. [[Striker Jones (BTD6)|Striker Jones]] is optimal for both towers.
|}
|}


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*Interacting with one of the umbrellas closes it, and interacting with it again reopens it.
*Interacting with one of the umbrellas closes it, and interacting with it again reopens it.
*Interacting with the palm tree on the bottom-left corner makes a rustling sound and reveals a crab.
*Interacting with the palm tree on the bottom-left corner makes a rustling sound and reveals a crab.
== Update history ==
{{BTD6 change list by name|Resort}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
BTD6 Resort easter.png|Easter theme
BTD6 Resort fireworks.png|Fireworks theme
BTD6 Resort halloween.png|Halloween theme
BTD6 Resort holiday.png|Holiday theme
BTD6 Resort island statue.png|Island statue
</gallery>


==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name   =منتجع
{{langlist
|da name   =Kursted
|key=Resort
|de name   =Resort
|ar  =منتجع
|es name   =Complejo turístico
|da  =Kursted
|es-la name=Complejo turístico
|de  =Resort
|fi name   =Lomakohde
|es  =Complejo turístico
|fr name   =Complexe touristique
|es-la=Complejo turístico
|it name   =Resort
|fi  =Lomakohde
|ja name   =リゾート
|fr  =Complexe touristique
|ko name   =리조트
|it  =Resort
|nl name   =Resort
|ja  =リゾート
|no name   =Resort
|ko  =리조트
|pl name   =Kurort
|nl  =Resort
|pt-br name=Resort
|no  =Resort
|ru name   =Курорт
|pl  =Kurort
|sv name   =Semesteranläggning
|pt-br=Resort
|th name   =รีสอร์ท
|ru  =Курорт
|tr name   =Resort
|sv  =Semesteranläggning
|zh-cn name=度假胜地
|th  =รีสอร์ท
|zh-tw name=度假勝地
|tr  =Resort
|zh-cn=度假胜地
|zh-tw=度假勝地
}}


|last updated=43.2
==See also==
}}
*[[Last Resort]]


==References==
==References==