Strategy:Primary Only: Difference between revisions

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{{outdated|Missing Desperado strategies}}
'''Primary Only''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps.
'''[[Primary Only]]''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps.


==General recommendations==
==General recommendations==
===Gameplay===
===Gameplay===
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]].
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]].
**The only accessible upgrades that can pop Camo Bloons are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] and [[Cold Snap (BTD6)|Cold Snap]].
**The only accessible upgrades that can pop [[Camo Bloon (BTD6)|Camo Bloons]] are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], [[Cold Snap (BTD6)|Cold Snap]], and [[Eagle Eye]].
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]].
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]].
**Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains camo and lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate camo detection and can pop lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40.
**Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains Camo and Lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate Camo detection and can pop Lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40.
*Primary Only is the most difficult on [[Flooded Valley]], due to the dam blocking nearly all primary towers from reaching the Bloons. For tips on defeating Primary Only on Flooded Valley, check the Strategy section on the article for that map.
*Primary Only is the most difficult on [[Flooded Valley]], due to the dam blocking nearly all primary towers from reaching the Bloons. For tips on defeating Primary Only on Flooded Valley, check [[Flooded Valley#Primary Only|the Strategy section]] on the article for that map.
*Unless going into Freeplay, do not spend too much money on anti-MOAB towers, because the only blimp that appears is on Round 40. [[MOAB Assassin (BTD6)|MOAB Assassin]] defeats the MOAB on all maps through a simple one-shot when placed far away.
*Unless going into [[Freeplay]], do not spend too much money on anti-MOAB towers, because the only blimp that appears is on Round 40. [[MOAB Assassin (BTD6)|MOAB Assassin]] defeats the MOAB on all maps through a simple one-shot when placed far away.


==Towers suited for most maps==
==Towers suited for most maps==
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|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|With his spirit and occasional use of Spear (which has Lead-popping), Corvus sweeps through the early-game with ease. Vision allows him to defeat nearly all Camos in the early game when activated slightly after the start of Round 33, for the first Camos on Round 36, and for the Camos on Round 37. Ancestral Might easily defeats Round 40 when enough mana is saved up for it in the previous rounds. He is especially strong on maps such as [[Geared]], where primary towers and most other heroes suffer due to lacking global range. Place Corvus near the start of the track to constantly farm mana.
|With his spirit and occasional use of Spear (which has Lead-popping), Corvus sweeps through the game with ease. Vision allows him to defeat nearly all Camos in the early game when activated slightly after the start of Round 33, for the first Camos on Round 36, and for the Camos on Round 37. Ancestral Might easily defeats Round 40 when enough mana is saved up for it in the previous rounds. He is especially strong on maps such as [[Geared]], where primary towers and most other heroes suffer due to lacking global range. Place Corvus near the start of the track to constantly farm mana.
|-
|-
|[[Quincy (BTD6)|Quincy]]
|[[Quincy (BTD6)|Quincy]]
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|If placed on Round 1, Rare Quincy Action Figure will have a value of $9,684 by Round 31, allowing for much more defense to be placed in the 30s. [[See Invisibility Potion]] can grant 2 towers Camo detection for all Camos after Round 24, guaranteeing victory against Camos on nearly all maps. [[Gerry's Fire]] provides valuable additional damage in the 30s, and [[Blade Trap]] handily cleans up the insides of the Round 40 MOAB.
|If placed on Round 1, Rare Quincy Action Figure will have a value of $9,684 by Round 31, allowing for much more defense to be placed in the 30s. [[See Invisibility Potion]] can grant 2 towers Camo detection for all Camos after Round 24, guaranteeing victory against Camos on nearly all maps. [[Gerry's Fire]] provides valuable additional damage in the 30s, and [[Blade Trap]] handily cleans up the insides of the Round 40 MOAB.
|-
|-
|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Crossbow (BTD6)|Crossbow]], [[Sharp Shooter (BTD6)|Sharp Shooter]]
|[[File:BTD6 000-DartMonkey.png|x50px]]
|[[File:BTD6 003-Dartmonkey.png|x50px]] [[File:BTD6 004-Dartmonkey.png|x50px]]
|Dart Monkeys are a versatile defense, being cheap, performing well in the early-game, and having upgrades that let them pop lead and camo. Use top or bottom path if the map has long, straight paths, or middle path if it does not. The often-forgotten [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] can work by spreading out Dart Monkeys across the map and distributing damage on all lanes on harder maps.
|One 0-2-3 crossbow can defeat all Camos on most maps, and does well against the first 20 rounds. Upgrading it to [[Sharp Shooter (BTD6)|Sharp Shooter]] allows it to deal solid damage to most rounds.
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]
|[[File:BTD6 000-TackShooter.png|x50px]]
|[[File:BTD6 400-BoomerangMonkey.png|x50px]]
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher (if Benjamin or Geraldo is used) and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can take care of the hardest rounds. [[Ring of Fire (BTD6)|Ring of Fire]] guarantees the popping of all Bloons (except Camos and Purples) that enter its range. If you mainly use Tack Shooters, make sure to have a hero or other towers that can pop camo, as they have no camo detection.
|Its glaives can bounce all around the map and clean up almost all non-MOABs with ease. Other towers are still needed for Camos, and multiple MOAR Glaives may be needed for multi-lane maps.
|-
|-
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[File:BTD6 000-BoomerangMonkey.png|x50px]]
|[[File:BTD6 040-BombShooter.png|x50px]]
|Boomerang Monkeys are a good choice, being powerful in groups and having good coverage on this mode. MOAB Press can easily be a finisher for round 40, top path is a great choice on longer, straighter maps, and middle path can deal high damage to an area around its range.
|Assassin guarantees victory against Round 40, as the ability one-shots the MOAB. Place Assassin far away from the track so that its main attack does not pop the MOAB before the ability is used.
|-
|[[Cryo Cannon (BTD6)|Cryo Cannon]], [[Icicles (BTD6)|Icicles]]
|[[File:BTD6 003-IceMonkey.png|x50px]]<br>[[File:BTD6 004-IceMonkey.png|x50px]]
|0-2-3 Cryo Cannon provides a good stall to Bloons, but can conflict with the other Primary Monkeys due to [[Frozen|freezing]] Bloons, preventing Sharp [[Damage type|damage type]] towers from attacking them. Therefore, provided that towers are placed which can work around this, such as [[Blade Shooter (BTD6)|Blade Shooter]], Bomb Shooters and Glue Gunners, it can assist on shorter maps with water. The 2-0-3 crosspath can also assist with Camo Detection, but cannot solo all Camo Bloons due to round 37's Camo White Bloons.. Icicles further improves the damage of the tower, even to the final round 40 MOAB.
|-
|[[Bloon Dissolver (BTD6)|Bloon Dissolver]]
|[[File:BTD6 300-GlueGunner.png|x50px]]
|Bloon Dissolver's recent attack speed buff allows a 3-1-0 Glue Gunner to glue many strong Rainbows and Ceramics to cripple them, allowing for weaker towers with high pierce like Triple Darts to clean up.  
|}
|}


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!Reasoning & How to Use
!Reasoning & How to Use
|-
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]], <br>[[Striker Jones (BTD6)|Striker Jones]], <br>[[Rosalia (BTD6)|Rosalia]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]], <br>[[Rosalia (BTD6)|Rosalia]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]<br>[[File:BTD6 StrikerJonesPortrait.png|x50px]]<br>[[File:BTD6 RosaliaPortrait.png|x50px]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]<br>[[File:BTD6 RosaliaPortrait.png|x50px]]
|These heroes have abilities that buff towers that cannot be used on Primary Only. While it is still possible to beat the game with them, these heroes do not contribute much and other heroes are generally better options.
|These heroes have abilities that buff towers that cannot be used on Primary Only. While it is still possible to beat the game with them, these heroes do not contribute much and other heroes are generally better options.
|-
|-
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|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
|[[File:BTD6 EziliPortrait.png|x50px]]
|[[File:BTD6 EziliPortrait.png|x50px]]
|Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys & many other heroes can take care of them already.
|Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys and many other heroes can take care of them already.
|-
|-
|[[Ice Monkey (BTD6)|Ice Monkey]]
|[[Embrittlement (BTD6)|Embrittlement]], [[Snowstorm (BTD6)|Snowstorm]]
|[[File:BTD6 000-IceMonkey.png|x50px]]
|[[File:BTD6 400-IceMonkey.png|x50px]]<br>[[File:BTD6 040-IceMonkey.png|x50px]]
|Ice Monkeys are generally support towers, with [[Embrittlement (BTD6)|Embrittlement]]'s de-buff and [[Snowstorm (BTD6)|Snowstorm]]'s ability. However, in this game mode, there simply is not enough defense for their supporting capability to be worth it.
|Ice Monkeys are generally support towers, with Embrittlement's de-buff and Snowstorm's ability. However, in this game mode, there simply is not enough defense for their supporting capability to be worth it, unless specifically going past Round 40.
|-
|-
|[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Strike (BTD6)|Glue Strike]], [[MOAB Glue (BTD6)|MOAB Glue]]
|[[File:BTD6 000-GlueGunner.png|x50px]]
|[[File:BTD6 040-GlueGunner.png|x50px]]<br>[[File:BTD6 003-GlueGunner.png|x50px]]
|The Glue Gunner tends to be used to slow MOABs or large swarms for cheap in the late-game, with [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], and [[Glue Storm (BTD6)|Glue Storm]]. On Primary Only, with no late-game being present and not enough towers to support, they are not worth to purchase and fall off in the same fashion as Ice Monkeys.
|Glue Strike and MOAB Glue serve purposes that are simply not necessary to beat Primary Only, Glue Strike amplifying the damage is redundant when Bloons are slow and the first MOAB is weaker due to Easy difficulty, and MOAB Glue due to only having 1 MOAB to glue. Similar to the Ice Tower, both upgrades are purely for support and should be avoided unless going into Freeplay.
|}
|}