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{{BTD6 map info
{{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Geared (Frontier Legends)}}{{BTD6 map info
|id=Geared
|id=Geared


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|coop division=0
|coop division=0
}}
}}
'''Geared''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v16.0|version 16.0]]. It takes place on a large, rotating clockwork mechanism. It is one of only two maps with moving and rotating platforms, the other being [[Sanctuary]].
'''Geared''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 16.0|version 16.0]]. It takes place on a large, rotating clockwork mechanism. It is one of only two maps with moving and rotating platforms, the other being [[Sanctuary]].


Geared was designed by /u/Clawz114 added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and [[Bazaar]] ended up winning.<ref>https://www.reddit.com/r/btd6/comments/eptr7o/map_competiton_part_2_the_final_vote/</ref>
Geared was designed by /u/Clawz114 as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and [[Bazaar]] ended up winning.<ref>https://www.reddit.com/r/btd6/comments/eptr7o/map_competiton_part_2_the_final_vote/</ref>


==Layout==
==Layout==
Geared has a single lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right. This map features two rotating platforms: a large gear that rotates 45° clockwise each round, and a smaller gear that rotates 108° clockwise each round. When the platforms rotate, towers placed on them also move and rotate. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds.
Geared has a single lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right. This map features two rotating platforms: a large gear that rotates 45° clockwise at the end each round, and a smaller gear that rotates 108° clockwise at the end each round. When the platforms rotate, towers placed on them also move and rotate. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds.


Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth.
Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth.


==Strategy==
==Strategy==
The hardest part of Geared is the early game, particularly in [[CHIMPS]] and [[Half Cash]]. The rotating mechanic of this map often puts early game towers out of action, and with [[Monkey Ace (BTD6)|Monkey Aces]] and [[Heli Pilot (BTD6)|Heli Pilots]] being unaffordable, [[Sniper Monkey (BTD6)|Sniper Monkeys]] are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest [[Advanced]] maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as [[Comanche Defense (BTD6)|Comanche Defense]] and [[Spectre (BTD6)|Spectre]], making the latter part of Geared's gameplay much more closely resemble an average [[Advanced]] map.
{{BTD6 last updated|55.2|section=y}}
The hardest part of Geared is the early game, particularly in [[CHIMPS]] and [[Half Cash]]. The rotating mechanic of this map often puts early game towers out of action, and with [[Monkey Ace (BTD6)|Monkey Aces]] and [[Heli Pilot (BTD6)|Heli Pilots]] being unaffordable, [[Sniper Monkey (BTD6)|Sniper Monkeys]] are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in ''BTD6''. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as [[Comanche Defense (BTD6)|Comanche Defense]] and [[Spectre (BTD6)|Spectre]], making the latter part of Geared's gameplay much more closely resemble an average Advanced map.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
|His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
|-
|[[Rosalia (BTD6)|Rosalia]]
|[[File:BTD6 RosaliaPortrait.png|x50px]]
|Rosalia can only reposition around her workshop initially, but once she reaches level 7, she will hover in place uninhibited by the map's rotation, the only caveat being if she needs to reposition she needs to return within range of her workshop. Her Monkey Ace and Heli Pilot discounts are also desirable due to their strength on this map.
|-
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
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|Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier.  
|Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier.  
|}
|}
===CHIMPS Starts===
{{#ev:youtube|Ds70D818rQE|dimensions=320x240px}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}<gallery>
<gallery>
File:BTD6 Geared halloween.png|Halloween map
BTD6 geared concept.png|Concept art
BTD6 geared WIP.png|Work-in-progress version
BTD6 Geared easter.png|Easter theme
BTD6 Geared fireworks.png|Fireworks theme
BTD6 Geared halloween.png|Halloween theme
BTD6 Geared holiday.png|Holiday theme
BTD6 Geared island statue.png|Island statue
</gallery>
</gallery>


==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name   =موجه
{{langlist
|da name   =Gearet
|key=Geared
|de name   =Vorbereitet
|ar  =موجه
|es name   =Mecanizado
|da  =Gearet
|es-la name=Mecanizado
|de  =Vorbereitet
|fi name   =Ratas
|es  =Mecanizado
|fr name   =Mécanismes
|es-la=Mecanizado
|it name   =Ingranaggi
|fi  =Ratas
|ja name   =ギアアップ
|fr  =Mécanismes
|ko name   =톱니바퀴
|it  =Ingranaggi
|nl name   =Tandwielen
|ja  =ギアアップ
|no name   =Tannjuling
|ko  =톱니바퀴
|pl name   =Zębatka
|nl  =Tandwielen
|pt-br name=Engrenado
|no  =Tannjuling
|ru name   =Шестерни
|pl  =Zębatka
|sv name   =Kugghjul
|pt-br=Engrenado
|th name   =ฟันเฟือง
|ru  =Шестерни
|tr name   =Dişli
|sv  =Kugghjul
|zh-cn name=齿轮传动
|th  =ฟันเฟือง
|zh-tw name=準備就緒
|tr  =Dişli
 
|zh-cn=齿轮传动
|last updated=43.2
|zh-tw=準備就緒
}}
}}



Latest revision as of 11:01, 14 June 2026

This article is about the map in BTD6. For the area in Frontier Legends inspired by this map, see Geared (Frontier Legends).
Geared
Difficulty Advanced
Music Sunset Samba
Default Co-op division Free-for-all
Introduced Version 16.0
Entrances 1 Exits 1
Junctions 0 Water? No
Path lengths (RBS)
EasyMediumHard
17.415.813.9

Geared is an Advanced map in Bloons TD 6, introduced in version 16.0. It takes place on a large, rotating clockwork mechanism. It is one of only two maps with moving and rotating platforms, the other being Sanctuary.

Geared was designed by /u/Clawz114 as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs. It and Bazaar ended up winning.[1]

Layout

[edit | edit source]

Geared has a single lane, with Bloons entering from the left, making a half-circle around the upper half of the large gear, and exiting on the right. This map features two rotating platforms: a large gear that rotates 45° clockwise at the end each round, and a smaller gear that rotates 108° clockwise at the end each round. When the platforms rotate, towers placed on them also move and rotate. Towers on the outer gear return to their initial positions and rotations every 8 rounds, while towers on the middle gear return to their initial positions and rotations every 10 rounds.

Geared only has two placeable areas: the large outer gear and the small gear in the middle. The large gear's placeable area is actually a circle that extends over all the teeth, allowing towers to be placed in the air between the teeth.

Strategy

[edit | edit source]
This section was last updated for: version 55.2

The hardest part of Geared is the early game, particularly in CHIMPS and Half Cash. The rotating mechanic of this map often puts early game towers out of action, and with Monkey Aces and Heli Pilots being unaffordable, Sniper Monkeys are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest Advanced maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as Comanche Defense and Spectre, making the latter part of Geared's gameplay much more closely resemble an average Advanced map.

[edit | edit source]
Name Portrait Reasoning
Corvus His Spirit and his Spear spell are not inhibited by the map's rotation, allowing him to trivialize the difficult early game. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game.
Rosalia Rosalia can only reposition around her workshop initially, but once she reaches level 7, she will hover in place uninhibited by the map's rotation, the only caveat being if she needs to reposition she needs to return within range of her workshop. Her Monkey Ace and Heli Pilot discounts are also desirable due to their strength on this map.
Sniper Monkey They are largely unaffected by the map's rotation and are crucial to the early game and saving up to Corvus in the early game in Half Cash and CHIMPS. The lack of line-of-sight blockers solidifies their capability further.
Heli Pilot Because the Heli Pilot has global range, the top and bottom path tier 5 of the tower can work as a wincon and the lower tiers can also make the earlygame/midgame way easier.

CHIMPS Starts

[edit | edit source]
[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 48.1
Language Text Notes
Arabic موجه
Danish Gearet
German Vorbereitet
Spanish Mecanizado
Spanish (Latin America) Mecanizado
Finnish Ratas
French Mécanismes
Italian Ingranaggi
Japanese ギアアップ
Korean 톱니바퀴
Dutch Tandwielen
Norwegian Tannjuling
Polish Zębatka
Portuguese (Brazil) Engrenado
Russian Шестерни
Swedish Kugghjul
Thai ฟันเฟือง
Turkish Dişli
Chinese (simplified) 齿轮传动
Chinese (traditional) 準備就緒

References

[edit | edit source]
[edit | edit source]