CHIMPS: Difference between revisions
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'''CHIMPS'''{{fn|Also formatted as "C.H.I.M.P.S."}} (short for '''No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Impoppable (BTD6)|Impoppable]]. Like Impoppable, it starts on round 6 and ends after round 100. This mode applies a number of restrictions: | '''CHIMPS'''{{fn|Also formatted as "C.H.I.M.P.S."}} (short for '''No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Impoppable (BTD6)|Impoppable]]. Like Impoppable, it starts on round 6 and ends after round 100. This mode applies a number of restrictions: | ||
*The player starts with one [[life]] and cannot gain any more, similar to Impoppable. | *The player starts with one [[life]] and cannot gain any more (except in [[Odyssey (BTD6)|Odyssey]] mode), similar to Impoppable. | ||
*[[Continue]]s are disabled. | *[[Continue]]s are disabled. The option to continue is replaced with "Retry Last Round", similar to the [[Challenge Editor]]. | ||
*[[Hero Booster]]s are disabled. | *[[Hero Booster]]s are disabled. | ||
*[[Power]]s (including [[Insta Monkey]]s) are disabled. | *[[Power]]s (including [[Insta Monkey]]s) are disabled. | ||
*[[Monkey Knowledge (BTD6)|Monkey Knowledge]] does not apply. | *[[Monkey Knowledge (BTD6)|Monkey Knowledge]] does not apply. | ||
*All sources of cash except starting cash, cash per pop, and end-of-round cash are disabled. | *All sources of cash except starting cash, cash per pop, and end-of-round cash are disabled. Map gimmicks that generate cashback (e.g. [[Three Mines 'Round]]) are not disabled.<!--separated sentence, bc not all maps have money-making map gimmicks--> | ||
**[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]], and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | **[[Bloon Trap (BTD6)|Bloon Trap]]s, [[XXXL Trap (BTD6)|XXXL Trap]]s, and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s Wall of Trees only generate the amount of money that would have been gained by popping the bloons normally. | ||
**[[Banana Farm (BTD6)|Banana Farm]]s are disabled | **[[Banana Farm (BTD6)|Banana Farm]]s are disabled (even if enabled in the Challenge Editor). | ||
**[[Double Cash Mode (BTD6)|Double Cash Mode]] | **[[Double Cash Mode (BTD6)|Double Cash Mode]] does not apply. | ||
* | *The player cannot [[sell]] most towers. If a tower is forcibly sold through other means, such as using a [[Support Chinook (BTD6)|Support Chinook]] to relocate a supporting [[Arctic Wind (BTD6)|Arctic Wind]] or [[Lord of the Abyss]], it returns $0. Note that sacrifices, such as [[Adora (BTD6)|Adora]]'s Blood Sacrifice, are not considered selling. | ||
** | **The player is still permitted to sell [[Sentry Champion (BTD6)|Champion Sentries]], [[Geraldo (BTD6)|Geraldo]]'s Level 18+ [[Creepy Idol]], and [[Special Poperations (BTD6)|Special Poperations]]'s Marine. | ||
*[[Fast Track Mode]] | *[[Fast Track Mode]] does not apply. | ||
*[[Perk]]s do not apply. | |||
==Medals== | ==Medals== | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
CHIMPS | {{BTD6 last updated|51.2|section=y}} | ||
{{Cleanup|needs better general tips here}} | |||
CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have nearly 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | |||
Earning the red CHIMPS badge is not too difficult, and sometimes is easier than Impoppable because there's less worry about accidental leaking due to Retry Last Round giving second chances for free. The real challenge is completing without Retry Last Round; always pre-plan a consistently working strategy for all stages of the game, especially on harder maps. | |||
==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Bloons Master;Superior Bloons Master;Ultimate Bloons Master;2TC;Josh's Constant;2 MegaPops;Axis of Havoc;No Harvest}} | ||
==Quotes== | ==Quotes== | ||
{{quote|The true test of a BTD master. No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling.|Pop-up text}} | {{quote|The true test of a BTD master. No Continues, Hearts lost, Income, Monkey Knowledge, Powers or Selling.|Pop-up text}} | ||