Bloons Tower Defense 2: Difference between revisions

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[[File:BTD1 dart button.svg|50px]]
[[File:BTD1 dart button.svg|50px]]
|id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts
|id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts{{sic}}
|$250 — Easy<br>$280 — Medium<br>$285 — Hard
|$250 — Easy<br>$280 — Medium<br>$285 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =100
|range   =100
|speed text   =Fast
|speed text   =Fast
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[[File:BTD1 tack button.svg|50px]]
[[File:BTD1 tack button.svg|50px]]
|id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range.{{sic}}
|id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley{{sic}} of tacks in 8 directions. Can upgrade its shoot speed and its range.
|$340 — Easy<br>$385 — Medium<br>$390 — Hard
|$340 — Easy<br>$385 — Medium<br>$390 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =70
|range   =70
|speed text   =Medium
|speed text   =Medium
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|id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
|id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
|$385 — Easy<br>$435 — Medium<br>$440 — Hard
|$385 — Easy<br>$435 — Medium<br>$440 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range     =60
|range     =60
|speed text     =Slow
|speed text     =Slow
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|id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
|id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
|$520 — Easy<br>$585 — Medium<br>$600 — Hard
|$520 — Easy<br>$585 — Medium<br>$600 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =120
|range   =120
|speed text   =Medium
|speed text   =Medium
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|id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
|id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
|$475 — Easy<br>$535 — Medium<br>$545 — Hard
|$475 — Easy<br>$535 — Medium<br>$545 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =130
|range   =130
|speed text   =Medium
|speed text   =Medium
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|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
|$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard
|$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =140
|range   =140
|speed text   =Hypersonic
|speed text   =Hypersonic
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|}
|}


===Costs and sell values===
===Total costs and sell values===
{{empty}}
{|class="wikitable sortable" style="text-align:center"
!rowspan="2"|Tower
!rowspan="2"|Tiers
!colspan="3"|Total cost
!rowspan="2"|Sell value
|-
!Easy
!Medium
!Hard
|-
|rowspan="4"|Dart Monkey
|0-0
|$250
|$280
|$285
|$220
|-
|1-0
|$430
|$485
|$495
|$380
|-
|0-1
|$330
|$370
|$380
|$292
|-
|1-1
|$510
|$575
|$590
|$452
|-
|rowspan="4"|Tack Shooter
|0-0
|$340
|$385
|$390
|$300
|-
|1-0
|$520
|$590
|$600
|$460
|-
|0-1
|$430
|$485
|$495
|$380
|-
|1-1
|$610
|$690
|$705
|$540
|-
|rowspan="4"|Ice Ball
|0-0
|$385
|$485
|$440
|$460
|-
|1-0
|$655
|$790
|$750
|$700
|-
|0-1
|$565
|$690
|$650
|$620
|-
|1-1
|$835
|$995
|$960
|$860
|-
|rowspan="4"|Cannon
|0-0
|$520
|$585
|$600
|$460
|-
|1-0
|$900
|$1,015
|$1,035
|$796
|-
|0-1
|$700
|$790
|$810
|$620
|-
|1-1
|$1,080
|$1,220
|$1,245
|$956
|-
|rowspan="4"|Boomerang
|0-0
|$475
|$535
|$545
|$420
|-
|1-0
|$745
|$840
|$855
|$660
|-
|0-1
|$610
|$690
|$700
|$540
|-
|1-1
|$880
|$995
|$1,010
|$780
|-
|rowspan="4"|Super Monkey
|0-0
|$3,600
|$4,080
|$4,160
|$3,200
|-
|1-0
|$5,760
|$6,530
|$6,655
|$5,120
|-
|0-1
|$7,650
|$8,670
|$8,840
|$6,800
|-
|1-1
|$9,810
|$11,120
|$11,335
|$8,720
|}


==Track placeable items==
==Track placeable items==
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==Maps==
==Maps==
There are three [[map]]s, each corresponding to a different [[difficulty]] level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of [[life|lives]] the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches.  
There are three [[map]]s in the game, each corresponding to a different [[difficulty]] level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of [[life|lives]] the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches.
 
{|class="wikitable"
===Easy===
!Map
{{BTD2 track info
!Properties
|name=Easy
!Description
|image=BTD2 easy map.png
|-
|cost modifier=0.9
!id="Easy"|[[File:BTD2 easy map.png|200px]]<br>Easy
|starting lives=100
|style="white-space:nowrap"|
}}
*Costs: ×0.9
'''Easy''' has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom.
*Starting lives: 100
{{clear|right}}
|Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom.
===Medium===
|-
{{BTD2 track info
!id="Medium"|[[File:BTD2 medium map.png|200px]]<br>Medium
|name=Medium
|style="white-space:nowrap"|
|image=BTD2 medium map.png
*Costs: ×1.02
|cost modifier=1.02
*Starting lives: 75
|starting lives=75
|Medium resembles the map from ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right.
}}
|-
'''Medium''' resembles the map from ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right.
!id="Hard"|[[File:BTD2 hard map.png|200px]]<br>Hard
 
|style="white-space:nowrap"|
{{clear|right}}
*Costs: ×1.04
===Hard===
*Starting lives: 50
{{BTD2 track info
|Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first.
|name=Hard
|}
|image=BTD2 hard map.png
|cost modifier=1.04
|starting lives=50
}}
'''Hard''' has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first.
{{clear|right}}


==Rounds==
==Rounds==
{|class="wikitable sortable center-col-1 center-col-3"
{|class="wikitable sortable center-col-1 center-col-3"
!#
!
!Bloon groups
!Bloon groups
![[RBE]] / cash
![[RBE]] / cash
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|Blue ×20<br>Green ×55<br>Blue ×20
|Blue ×20<br>Green ×55<br>Blue ×20
|245
|245
|Have you played Bloons?
|Have you played [[Bloons (game)|Bloons]]?
|-
|-
!18
!18
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==Bugs and glitches==
==Bugs and glitches==
===Incorrect sell values===
The [[sell]] value of towers is derived from the ''base cost'' of the tower and its upgrades, not the actual amount of [[cash]] spent on them as determined by the difficulty level. For example, a 0-0 Dart Monkey always sells for $220 regardless of difficulty. This makes selling more valuable on Easy and less valuable on Medium and Hard than intended.
===Upgrade stacking glitch===
===Upgrade stacking glitch===
{{main|Upgrade stacking glitch}}
{{main|Upgrade stacking glitch}}
This glitch currently doesn't work on Ruffle because it doesn't support navigation keys. By pressing {{key|Tab}} until an upgrade button is highlighted and pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".
By pressing {{key|Tab}} until an upgrade button is highlighted and pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".


==Technical information==
==Technical information==