Bloons Tower Defense 2: Difference between revisions
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[[File:BTD1 dart button.svg|50px]] | [[File:BTD1 dart button.svg|50px]] | ||
|id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts | |id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts{{sic}} | ||
|$250 — Easy<br>$280 — Medium<br>$285 — Hard | |$250 — Easy<br>$280 — Medium<br>$285 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =100 | |range =100 | ||
|speed text =Fast | |speed text =Fast | ||
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[[File:BTD1 tack button.svg|50px]] | [[File:BTD1 tack button.svg|50px]] | ||
|id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range. | |id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley{{sic}} of tacks in 8 directions. Can upgrade its shoot speed and its range. | ||
|$340 — Easy<br>$385 — Medium<br>$390 — Hard | |$340 — Easy<br>$385 — Medium<br>$390 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =70 | |range =70 | ||
|speed text =Medium | |speed text =Medium | ||
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|id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius. | |id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius. | ||
|$385 — Easy<br>$435 — Medium<br>$440 — Hard | |$385 — Easy<br>$435 — Medium<br>$440 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =60 | |range =60 | ||
|speed text =Slow | |speed text =Slow | ||
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|id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range. | |id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range. | ||
|$520 — Easy<br>$585 — Medium<br>$600 — Hard | |$520 — Easy<br>$585 — Medium<br>$600 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =120 | |range =120 | ||
|speed text =Medium | |speed text =Medium | ||
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|id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons. | |id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons. | ||
|$475 — Easy<br>$535 — Medium<br>$545 — Hard | |$475 — Easy<br>$535 — Medium<br>$545 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =130 | |range =130 | ||
|speed text =Medium | |speed text =Medium | ||
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|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision! | |id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision! | ||
|$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard | |$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard | ||
|{{ | |{{BTD3 tower stats | ||
|range =140 | |range =140 | ||
|speed text =Hypersonic | |speed text =Hypersonic | ||
| Line 202: | Line 202: | ||
|} | |} | ||
=== | ===Total costs and sell values=== | ||
{ | {|class="wikitable sortable" style="text-align:center" | ||
!rowspan="2"|Tower | |||
!rowspan="2"|Tiers | |||
!colspan="3"|Total cost | |||
!rowspan="2"|Sell value | |||
|- | |||
!Easy | |||
!Medium | |||
!Hard | |||
|- | |||
|rowspan="4"|Dart Monkey | |||
|0-0 | |||
|$250 | |||
|$280 | |||
|$285 | |||
|$220 | |||
|- | |||
|1-0 | |||
|$430 | |||
|$485 | |||
|$495 | |||
|$380 | |||
|- | |||
|0-1 | |||
|$330 | |||
|$370 | |||
|$380 | |||
|$292 | |||
|- | |||
|1-1 | |||
|$510 | |||
|$575 | |||
|$590 | |||
|$452 | |||
|- | |||
|rowspan="4"|Tack Shooter | |||
|0-0 | |||
|$340 | |||
|$385 | |||
|$390 | |||
|$300 | |||
|- | |||
|1-0 | |||
|$520 | |||
|$590 | |||
|$600 | |||
|$460 | |||
|- | |||
|0-1 | |||
|$430 | |||
|$485 | |||
|$495 | |||
|$380 | |||
|- | |||
|1-1 | |||
|$610 | |||
|$690 | |||
|$705 | |||
|$540 | |||
|- | |||
|rowspan="4"|Ice Ball | |||
|0-0 | |||
|$385 | |||
|$485 | |||
|$440 | |||
|$460 | |||
|- | |||
|1-0 | |||
|$655 | |||
|$790 | |||
|$750 | |||
|$700 | |||
|- | |||
|0-1 | |||
|$565 | |||
|$690 | |||
|$650 | |||
|$620 | |||
|- | |||
|1-1 | |||
|$835 | |||
|$995 | |||
|$960 | |||
|$860 | |||
|- | |||
|rowspan="4"|Cannon | |||
|0-0 | |||
|$520 | |||
|$585 | |||
|$600 | |||
|$460 | |||
|- | |||
|1-0 | |||
|$900 | |||
|$1,015 | |||
|$1,035 | |||
|$796 | |||
|- | |||
|0-1 | |||
|$700 | |||
|$790 | |||
|$810 | |||
|$620 | |||
|- | |||
|1-1 | |||
|$1,080 | |||
|$1,220 | |||
|$1,245 | |||
|$956 | |||
|- | |||
|rowspan="4"|Boomerang | |||
|0-0 | |||
|$475 | |||
|$535 | |||
|$545 | |||
|$420 | |||
|- | |||
|1-0 | |||
|$745 | |||
|$840 | |||
|$855 | |||
|$660 | |||
|- | |||
|0-1 | |||
|$610 | |||
|$690 | |||
|$700 | |||
|$540 | |||
|- | |||
|1-1 | |||
|$880 | |||
|$995 | |||
|$1,010 | |||
|$780 | |||
|- | |||
|rowspan="4"|Super Monkey | |||
|0-0 | |||
|$3,600 | |||
|$4,080 | |||
|$4,160 | |||
|$3,200 | |||
|- | |||
|1-0 | |||
|$5,760 | |||
|$6,530 | |||
|$6,655 | |||
|$5,120 | |||
|- | |||
|0-1 | |||
|$7,650 | |||
|$8,670 | |||
|$8,840 | |||
|$6,800 | |||
|- | |||
|1-1 | |||
|$9,810 | |||
|$11,120 | |||
|$11,335 | |||
|$8,720 | |||
|} | |||
==Track placeable items== | ==Track placeable items== | ||
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!Sprite | !Sprite | ||
!Name | !Name | ||
!Additional information | |||
!RBE | !RBE | ||
!Speed | !Speed | ||
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|[[File:BTD1 plain1.svg|Red Bloon sprite]] | |[[File:BTD1 plain1.svg|Red Bloon sprite]] | ||
|[[Red Bloon]] | |[[Red Bloon]] | ||
|— | |||
|1 | |1 | ||
|×1 | |×1 | ||
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|[[File:BTD1 plain2.svg|Blue Bloon sprite]] | |[[File:BTD1 plain2.svg|Blue Bloon sprite]] | ||
|[[Blue Bloon]] | |[[Blue Bloon]] | ||
|— | |||
|2 | |2 | ||
|×1.4 | |×1.4 | ||
| Line 245: | Line 407: | ||
|[[File:BTD1 plain3.svg|Green Bloon sprite]] | |[[File:BTD1 plain3.svg|Green Bloon sprite]] | ||
|[[Green Bloon]] | |[[Green Bloon]] | ||
|— | |||
|3 | |3 | ||
|×1.8 | |×1.8 | ||
| Line 251: | Line 414: | ||
|[[File:BTD1 plain4.svg|Yellow Bloon sprite]] | |[[File:BTD1 plain4.svg|Yellow Bloon sprite]] | ||
|[[Yellow Bloon]] | |[[Yellow Bloon]] | ||
|— | |||
|4 | |4 | ||
|×3.2 | |×3.2 | ||
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|[[File:BTD1 plain5.svg|Black Bloon sprite]] | |[[File:BTD1 plain5.svg|Black Bloon sprite]] | ||
|[[Black Bloon]] | |[[Black Bloon]] | ||
|Immune to explosions | |||
|9 | |9 | ||
|×1.8 | |×1.8 | ||
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|[[File:BTD2 white.svg|White Bloon sprite]] | |[[File:BTD2 white.svg|White Bloon sprite]] | ||
|[[White Bloon]] | |[[White Bloon]] | ||
|Immune to freezing | |||
|9 | |9 | ||
|×2.5 | |×2.5 | ||
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|[[File:BTD2 lead.svg|Lead Bloon sprite]] | |[[File:BTD2 lead.svg|Lead Bloon sprite]] | ||
|[[Lead Bloon]] | |[[Lead Bloon]] | ||
|Immune to sharp projectiles | |||
|19 | |19 | ||
|×1 | |×1 | ||
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|[[File:BTD2 rainbow.svg|Rainbow Bloon sprite]] | |[[File:BTD2 rainbow.svg|Rainbow Bloon sprite]] | ||
|[[Rainbow Bloon]] | |[[Rainbow Bloon]] | ||
|— | |||
|37 | |37 | ||
|×2.2 | |×2.2 | ||
| Line 281: | Line 449: | ||
==Maps== | ==Maps== | ||
There are three [[map]]s, each corresponding to a different [[difficulty]] level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of [[life|lives]] the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches. | There are three [[map]]s in the game, each corresponding to a different [[difficulty]] level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of [[life|lives]] the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches. | ||
{|class="wikitable" | |||
!Map | |||
!Properties | |||
| | !Description | ||
| | |- | ||
| | !id="Easy"|[[File:BTD2 easy map.png|200px]]<br>Easy | ||
|style="white-space:nowrap"| | |||
*Costs: ×0.9 | |||
*Starting lives: 100 | |||
|Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom. | |||
= | |- | ||
!id="Medium"|[[File:BTD2 medium map.png|200px]]<br>Medium | |||
| | |style="white-space:nowrap"| | ||
*Costs: ×1.02 | |||
| | *Starting lives: 75 | ||
|Medium resembles the map from ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right. | |||
|- | |||
!id="Hard"|[[File:BTD2 hard map.png|200px]]<br>Hard | |||
|style="white-space:nowrap"| | |||
*Costs: ×1.04 | |||
= | *Starting lives: 50 | ||
|Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first. | |||
| | |} | ||
| | |||
==Rounds== | ==Rounds== | ||
{|class="wikitable sortable center-col-1 center-col-3" | {|class="wikitable sortable center-col-1 center-col-3" | ||
! | !№ | ||
!Bloon groups | !Bloon groups | ||
![[RBE]] / cash | ![[RBE]] / cash | ||
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|Blue ×20<br>Green ×55<br>Blue ×20 | |Blue ×20<br>Green ×55<br>Blue ×20 | ||
|245 | |245 | ||
|Have you played Bloons? | |Have you played [[Bloons (game)|Bloons]]? | ||
|- | |- | ||
!18 | !18 | ||
| Line 593: | Line 755: | ||
==Bugs and glitches== | ==Bugs and glitches== | ||
===Incorrect sell values=== | |||
The [[sell]] value of towers is derived from the ''base cost'' of the tower and its upgrades, not the actual amount of [[cash]] spent on them as determined by the difficulty level. For example, a 0-0 Dart Monkey always sells for $220 regardless of difficulty. This makes selling more valuable on Easy and less valuable on Medium and Hard than intended. | |||
===Upgrade stacking glitch=== | ===Upgrade stacking glitch=== | ||
{{main|Upgrade stacking glitch}} | {{main|Upgrade stacking glitch}} | ||
By pressing {{key|Tab}} until an upgrade button is highlighted and pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch". | |||
==Technical information== | ==Technical information== | ||