Weapon (BATTD): Difference between revisions

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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs, and each character can equip one weapon of their preferred weapon type to boost their stats. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, these buffs usually change according to the user's [[star level]].
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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. Each [[character]] can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's [[star level]].


==Weapon types==
==Weapon types==
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==List of weapons==
==List of weapons==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8">
{{generic cargo list
{{#cargo_query:table=battd_weapons
|table=battd_weapons
|fields=CONCAT("[[File:", image, "|50px|Icon of ", name, "|link=", _pageName, "]]") = Icon,
|extra col 1=rarity=Rarity
CONCAT("'''[[",_pageName, "|", name, "]]'''<br>", description) = Text,
|extra col 2=type=Type
rarity = Rarity, type = Type,
|extra col 3=COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed
COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed,
|extra col 4=COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range
COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range,
|extra col 5=COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage
COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage,
|extra col 6=COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce,
COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce,
|extra col 7=COALESCE(special, "No special properties") = Special properties
COALESCE(special, "No special properties") = Special properties


|order by=(case rarity when "Common" then 0 when "Uncommon" then 1 when "Rare" then 2 when "Super Rare" then 3 when "Epic" then 4 when "Legendary" then 5 when "Martian" then 6 end),
|order by=(CASE rarity WHEN "Common" THEN 0 WHEN "Uncommon" THEN 1 WHEN "Rare" THEN 2 WHEN "Super Rare" THEN 3 WHEN "Epic" THEN 4 WHEN "Legendary" THEN 5 WHEN "Martian" THEN 6 END), type, name
type, name


|format=table
|format=table
|limit =101
|limit =101
}}</div>
|class=center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8
|responsive=y
}}


==Navigation==
==Navigation==