Damage type: Difference between revisions
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==''Bloons TD'' series== | ==''Bloons TD'' series== | ||
===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)=== | ===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)=== | ||
Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times. | Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler (BTD5)|MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times. | ||
In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]]. | In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau (BTD5)|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|} | |} | ||
===''Bloons TD 6 | ===''Bloons TD 6''=== | ||
<section begin="Bloons TD 6"/> | |||
{|class="wikitable" | |||
{|class="wikitable | |||
!Type | !Type | ||
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]] | ![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]] | ||
| Line 101: | Line 99: | ||
!Frozen | !Frozen | ||
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ||
! | ![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]] | ||
!Notes | |||
|- | |- | ||
!Sharp | !Sharp | ||
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|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
|Towers | |{{y}} | ||
|Towers that deal Sharp-type damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. | |||
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | ||
|- | |- | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
| | |{{y}} | ||
|— | |||
|- | |- | ||
!Explosion | !Explosion | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |||
|{{y}} | |||
|rowspan="2"|Also deals +1 damage to [[Dynamite Bloon]]s. | |||
|- | |||
!Fire | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |{{y}} | ||
|- | |- | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
| rowspan="2" |While | |{{y}} | ||
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. Projectiles that deal Cold or Glacier damage reduce heat from Blastapopoulos. | |||
|- | |- | ||
!Glacier | !Glacier | ||
|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|Attacks and damage over time effects that deal Frigid damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. | |{{y}} | ||
| rowspan="3" |Attacks and damage over time effects that deal Frigid, Energy, or Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. Projectiles that deal Frigid, Energy, or Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!-- Frigid does add more heat (as seen with Ball Lightning's tornadoes), but most Frigid projectiles are hardcoded to reduce heat. --> | |||
|- | |- | ||
!Energy | !Energy | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
| | |{{n}} | ||
|- | |- | ||
!Plasma | !Plasma | ||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|- | |||
!Acid | |||
|{{y}} | |||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
| | |— | ||
|- | |- | ||
! | !Normal | ||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
| | |{{y}} | ||
|— | |||
|}<section end="Bloons TD 6"/> | |||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | |||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!-- | |||
*Normal: 0 | *Normal: 0 | ||
*Shatter: 1 | *Shatter: 1 | ||
| Line 188: | Line 204: | ||
*Glacier: 4 | *Glacier: 4 | ||
*Cold: 5 | *Cold: 5 | ||
* | *Fire: 8 | ||
*Frigid: 12 | *Frigid: 12 | ||
*Sharp: 17 | *Sharp: 17 | ||
*Acid: 64 | |||
*Plasma: 72 | |||
*Energy: 73 | |||
====Changes between updates==== | |||
*Prior to {{BTD6 version|25.0}} of ''BTD6'', the Cold and Glacier types worked differently: | |||
**Cold could not pop frozen by default, while Glacier could. | |||
**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | |||
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | |||
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal). | |||
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | |||
*Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|53.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Normal can pop them but Acid does not). | |||
===''Bloons TD Battles 2''=== | |||
''[[Bloons TD Battles 2]]'' uses a similar system to older versions of ''BTD6''. The Normal type is known as Unstoppable in this game. | |||
{|class="wikitable" | |||
!Type | |||
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (Battles 2)]] | |||
![[File:BTD6 bloon White.png|x20px|link=White Bloon (Battles 2)]] | |||
![[File:BTDB2 bloon lead.png|x20px|link=Lead Bloon (Battles 2)]] | |||
!Frozen | |||
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (Battles 2)]] | |||
!Notes | |||
|- | |||
!Sharp | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|— | |||
|- | |||
!Shatter | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
!Explosion | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|— | |||
|- | |||
!Cold | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (Battles 2)|Ice Monkey]] and [[Sentry Expert (Battles 2)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (Battles 2)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. | |||
|- | |||
!Glacier | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|- | |||
!Energy | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{n}} | |||
|— | |||
|- | |||
!Plasma or Fire | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|— | |||
|- | |||
!Acid or Unstoppable | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|— | |||
|} | |||
===''Bloons Adventure Time TD''=== | ===''Bloons Adventure Time TD''=== | ||
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types | {{research|How do PB and Water Nymph's combined damage types work?}} | ||
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types. [[Princess Bubblegum (BATTD)|Princess Bubblegum]] and [[Water Nymph]] are able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons. | |||
While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A" | While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A", including all characters and allies with normal, cold, or multi-type damage. | ||
Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. | Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. While the Acid type does exist in the game's programming, it is completely unused. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Type | !Type | ||
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|{{y}} | |{{y}} | ||
|} | |} | ||
==Navigation== | |||
{{attack mechanics nav}} | |||
{{BP nav}} | |||
[[Category:Game mechanics in BATTD]][[Category:Game mechanics in Battles]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in Bloons Pop!]] | |||
Latest revision as of 17:05, 12 February 2026
Damage types are a game mechanic in the Bloons TD series and in Bloons Pop!. They are a property of damage that determines which types of Bloons the damage can or cannot be dealt to. This mechanic was introduced in the mobile versions of Bloons TD 5, Bloons TD Battles, and Bloons Monkey City as a way of standardising the immunity system used in the Flash versions of these games and in all prior games.
Bloons TD series
[edit | edit source]Bloons TD 5 (mobile / console) / Bloons TD Battles (mobile) / Bloons Monkey City (mobile)
[edit | edit source]Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, MOAB Mauler's explosion deals 1 Explosive damage and 9 MOABMauler damage, so it deals 1 damage to regular Bloons and 10 damage to MOAB-Class Bloons. Due to a bug, attacks with multiple damage types increase the tower's pop count multiple times.
In BTD5 and BMC (but not BTD Battles), MIB allows Juggernaut damage to apply to MOAB-Class Bloons and allows MOABMauler damage to apply to Ceramic Bloons. This does not apply to the Spike Factory in BMC except for Spike Storm.
| Type | Regular | Black | White | Lead | Frozen | Ceramic | MOAB-Class |
|---|---|---|---|---|---|---|---|
Piercing
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Fire
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Explosive
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Ice
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Plasma
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Foam
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Juggernaut
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MOABMauler
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Bloons TD 6
[edit | edit source]| Type | Frozen | Notes | |||||
|---|---|---|---|---|---|---|---|
| Sharp | Towers that deal Sharp-type damage can be buffed by the Sharpening Stone from Geraldo's Shop.
The Flint Tips Relic Knowledge causes Sharp damage to apply a damage over time effect. | ||||||
| Shatter | — | ||||||
| Explosion | Also deals +1 damage to Dynamite Bloons. | ||||||
| Fire | |||||||
| Cold | While Cold and Glacier damage is able to pop frozen Bloons by default, both the Ice Monkey and Cold Sentry are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with Re-Freeze; it cannot be overridden with Monkey Intelligence Bureau. Projectiles that deal Cold or Glacier damage reduce heat from Blastapopoulos. | ||||||
| Glacier | |||||||
| Frigid | Attacks and damage over time effects that deal Frigid, Energy, or Plasma damage deal more damage to Bloons haunted by Corvus. Projectiles that deal Frigid, Energy, or Plasma damage add more heat than normal projectiles to Blastapopoulos. | ||||||
| Energy | |||||||
| Plasma | |||||||
| Acid | — | ||||||
| Normal | — |
Internally, damage types in BTD6 are determined by their Bloon weaknesses, specifically an immuneBloonProperties value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).
- Normal: 0
- Shatter: 1
- Explosion: 2
- Glacier: 4
- Cold: 5
- Fire: 8
- Frigid: 12
- Sharp: 17
- Acid: 64
- Plasma: 72
- Energy: 73
Changes between updates
[edit | edit source]- Prior to version 25.0 of BTD6, the Cold and Glacier types worked differently:
- Cold could not pop frozen by default, while Glacier could.
- Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
- The Frigid type was introduced in version 45.0, while its name was first revealed in version 48.0 update notes.
- Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In version 52.0, they were separated to allow for different interactions with Glass Bloons (Fire can pop them but Plasma does not) and Dynamite Bloons (Take +1 damage from Fire, Plasma works as normal).
- Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.
- Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In version 53.0, they were separated to allow for different interactions with Glass Bloons (Normal can pop them but Acid does not).
Bloons TD Battles 2
[edit | edit source]Bloons TD Battles 2 uses a similar system to older versions of BTD6. The Normal type is known as Unstoppable in this game.
| Type | Frozen | Notes | ||||
|---|---|---|---|---|---|---|
| Sharp | — | |||||
| Shatter | ||||||
| Explosion | — | |||||
| Cold | While Cold and Glacier damage is able to pop frozen Bloons by default, both the Ice Monkey and Cold Sentry are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with Re-Freeze; it cannot be overridden with Monkey Intelligence Bureau. | |||||
| Glacier | ||||||
| Energy | — | |||||
| Plasma or Fire | — | |||||
| Acid or Unstoppable | — |
Bloons Adventure Time TD
[edit | edit source]| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: How do PB and Water Nymph's combined damage types work? |
Similar to older versions of BTD6, sources of damage in Bloons Adventure Time TD are able to have multiple damage types. Princess Bubblegum and Water Nymph are able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons.
While most characters and allies list the damage type of their main attack on their profile, some only display "N/A", including all characters and allies with normal, cold, or multi-type damage.
Compared to BTD6, the cold type can pop Lead Bloons, and the glacier type is omitted. While the Acid type does exist in the game's programming, it is completely unused.
| Type | Black | White | Lead | Frozen | Purple | Ghost |
|---|---|---|---|---|---|---|
| Sharp | ||||||
| Shatter | ||||||
| Crushing | ||||||
| Explosion | ||||||
| Cold | ||||||
| Energy | ||||||
| Plasma or Fire | ||||||
| Acid or Normal |
Bloons Pop!
[edit | edit source]Bloons Pop! uses a simpler damage type model compared to Bloons TD 6. Since frozen Bloons do not gain any immunities in this game, there are no damage types that are only distinguished by their ability to pop frozen.
The names of most damage types are given in the bios of certain monkeys in their Bloonspedia bios, though the name of the normal type is not specified in-game and is only given in internal data.
| Type | ||||
|---|---|---|---|---|
| Sharp | ||||
| Explosive | ||||
| Cold | ||||
| Magic | ||||
Normal
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Navigation
[edit | edit source]| Attack mechanics | ||||||||
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| Gallery • Update history | |||||||||||||||||||||