Range: Difference between revisions

General Expansion,sucks less but is still a weak article.
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Changed sup temple support buff. Turns out its multiplicative but weird
 
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{{Stub|General expansion needed}}
{{Stub|General expansion needed}}
'''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action.All towers have range which is determined by some modifiers.
{{screenshot needed|screenshots representing different uses of range, such as attacking range, towers with multiple ranges, buffing range, farm range, collectable range, etc}}
'''Range''' is a property of a [[tower]] in the {{series|Bloons TD}} that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its [[attack]](s) can detect [[Bloon]]s from, but depending on the tower, it may represent other mechanics, such as the area the tower provides [[buff]]s from or spawns [[collectable]]s inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in [[distance unit]]s, which varies between games.


Before BTD3,range was determined only by the tower and its upgrades,with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a monkeys range.The addition of premium upgrades in [[Bloons TD 4]],[[Premium Building|Premium Buildings]] in [[Bloons TD 5]] and [[Monkey Knowledge (BMC)|Monkey Knowledge]] in [[Bloons Monkey City]],gave option to new  modifiers which modified range in all sessions,external to a session itself.
Some towers have multiple range stats, either because they have multiple attacks that each have a different range stat (such as [[Inferno Ring (disambiguation)|Inferno Ring]], which has both a close-range attack and an infinite-range attack) or because they represent different mechanics (such as [[Primary Expertise (BTD6)|Primary Expertise]], which has both a limited buffing range and an infinite-range attack). Most towers only display one circle representing their range (or a "dummy range", such as [[Sniper Monkey]]s and [[Monkey Ace]]s), though some towers display multiple range circles, such as the [[Desperado]] when upgraded to [[Deadeye]] or [[Enforcer]].


Currently in [[Bloons TD 6]] range is determined by:[[Towers|Towers type]],[[Upgrades]],[[Monkey Knowledge (BTD6)|Monkey Knowledge]],[[Artifacts]],[[Obstacle|Obstacles]] and [[Relic|Relics]].
Prior to ''[[Bloons Tower Defense 3]]'', a tower's range was determined solely by its base range and any range modifiers from [[upgrade]]s, and only represented its attack range. ''BTD3'' introduced the [[Monkey Beacon (BTD3)|Monkey Beacon]], a tower that modifies the range of other towers within its range, and its range represents its buffing radius instead of its attack range. In some games, external range modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from range modifiers provided by upgrades.


...<!---Expand here on standard range and how it works--->
==Uses of range==
===Attack range===
Most towers' [[attack]]s have a range stat that determines the distance they can target Bloons from the center-point of the tower. Starting in ''[[Bloons TD 6]]'', range may be obstructed by objects on the [[map]] that block the tower's [[line of sight]], unless the attack ignores blockers or ejects from high enough to pass over them.


There are also non-standard types of range as written out below:
Some attacks have infinite range and can detect Bloons from any distance, provided their line of sight is not obstructed. Many [[Activated Ability|Activated Abilities]] have infinite range (or spawn a [[projectile]] with a large enough radius to cover the entire screen) regardless of the range of the base tower.
== Infinite Range ==
 
Some towers will detect in indefinite range,though some do have some limits:
===Buffing range===
*[[Sniper Monkey (BTD6)|Sniper Monkey]],has infinite range though in BTD 6 generation games is limited by obstacles.
Some towers provide [[buff]]s to other towers that are within their range. These towers are unaffected by line of sight.
*[[Monkey Ace (BTD6)|Monkey Aces]],the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range,being only limited by projectile lifespan.With dartling gunners also being limited by obstacles.
 
The below have true infinite range,not being able to be modified by anything.
===Collectable range===
*[[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only  towers with true infinite range without upgrades,Mortar causes explosion directly at the target location and Psi shoots at bloons no matter location.
A few towers, such as the [[Banana Farm]] and [[Banana Farmer]], use range to represent the distance they can spawn or collect [[collectable]]s from. These towers are unaffected by line of sight.
*The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit.
 
*The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception.
===Display range===
*The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception.
Some towers display a small range circle (sometimes unofficially called a "dummy range") that does not represent a real attack or mechanic of the tower, and is only used for [[Advanced Intel (disambiguation)|Advanced Intel]]. Towers that use display range instead of their actual range include:
*The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit moabs no matter location
*Towers that have infinite range with their main attack, such as [[Sniper Monkey]]s and [[Psi]].
*The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]],[[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook Moabs no matter location.
*Towers that attack at regular intervals without requiring a target, such as [[Monkey Ace]]s, [[Mortar Monkey]]s, and [[Dartling Gunner]]s.
*The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location.
*Towers that do not use range at all, such as [[BMO]] in ''[[Bloons Adventure Time TD]]''.
*The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location.
*The [[Beast Handler (BTD6)|Beast Handler]]'s display range in ''Bloons TD 6'' represents the range it can merge Beasts from.
*The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will be shot at target no matter location.
 
== Dummy Range ==
==List of external range modifiers==
'''Dummy Range''' is range with no action assinged to it.Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade,dummy ranged monkeys are as follows and are as such for the following reasons:
===''Bloons Tower Defense 3''===
*[[Sniper Monkey (BTD6)]],has infinite range though in BTD 6 generation games is limited by obstacles.
*[[Monkey Beacon (BTD3)|Monkey Beacon]]
*[[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only towers with true infinite range.
 
*[[Monkey Ace (BTD6)|Monkey Aces]] and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range,being only limited by projectile lifespan.With dartling gunners also being limited by obstacles.
===''Bloons TD 4''===
*The helipads of [[Heli Pilot (BTD6)|Heli Pilots]] also have dummy range,though the actual helicopter does have normal range.
*[[Crystal Ball]]
== Multiple Range ==
*[[Digital Amplification]]
Some towers have more then one range,with each range correspending to a diffirent action.
*[[Monkey Beacon (BTD4)|Monkey Beacon]]
 
===''Bloons TD 5''===
{|class="wikitable"
!Source
!Applies to
!Modifier
|-
|[[Al's Custom Chippers]] tier 2
|[[Bloonchipper (BTD5)|Bloonchipper]]
| +10%
|-
|[[Bigger Beacons]]
|[[Monkey Village (BTD5)|Monkey Village]]s
| +150 units
|-
|[[Bombing Range]] tier 4 ability
|[[Bomb Tower (BTD5)|Bomb Tower]]
| +100%
|-
|[[Monkey Beacon (BTD5)|Monkey Beacon]]
|Towers in range
| +15%
|-
|[[Pontoon (BTD5)|Pontoon Pro]]
|Towers placed on top
| +15%
|-
|[[Super Monkey Fan Club (BTD5)|Super Monkey Fan Club]]
|[[Dart Monkey (BTD5)|Dart Monkey]]
| +40 units
|-
|[[Super Monkey Lair]] tier 2
|[[Super Monkey (BTD5)|Super Monkey]]
| +10%
|-
|[[Super Monkey Lair]] tier 4 ability
|[[Temple Of The Monkey God (BTD5)|Temple Of The Monkey God]]
| +50%
|}
 
===''Bloons TD Battles''===
The Flash version only has [[Monkey Beacon (BTD5)|Monkey Beacon]] and [[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]] as range enhancements. The mobile version also has Powers that enhance range, specifically [[Range Boost]] and [[Empowered Towers]].
 
===''Bloons Monkey City''===
*[[Bottle Rocket (BMC)|Bottle Rocket]]
*[[Monkey Beacon (BMC)|Monkey Beacon]]
*[[Monkey Knowledge (BMC)|Monkey Knowledge]]
 
===''Bloons TD 6''===
<!--
 
Note: this table uses custom sort values.
data-sort-value key:
0 = set value; e.g. set to 50 units
1 = flat increase; e.g. +5 units. Needs to be incremented; e.g. set to 2 if +10 units
x = maximum increase; e.g. 50 for +10–50%
 
-->
{| class="wikitable sortable"
! Source !! Applies to !! Modifier
|-
| {{BTD6|Adora}} || {{BTD6|Sun Avatar}}, {{BTD6|Sun Temple}}, {{BTD6|True Sun God}}, [[Vengeful True Sun God]] || data-sort-value=50 | +10–50%
|-
| [[Ancient Portal]] damage/range pedestal || {{BTD6|Heroes}} || +30%
|-
| {{BTD6|Berserker Brew}} || Temporary. Occasionally applied to a tower in range || +10%
|-
| {{BTD6|Stronger Stimulant}} || Temporary. Occasionally applied to a tower in range || +15%
|-
| {{BTD6|Permanent Brew}} || Occasionally applied to a tower in range || +15%
|-
| {{BTD6|Monkey Village}} || Towers in range || +10%
|-
| {{BTD6|Primary Training}} || [[Primary]] towers in range || +10%
|-
| {{BTD6|Primary Mentoring}} || [[Primary]] towers in range || data-sort-value=1 | +5 [[units]]
|-
| [[Deadeye]] ability || Selected tower || +25%
|-
| [[Bounty Hunter]] and [[Golden Justice]] ability || Selected tower || +50%
|-
| {{BTD6|Total Transformation}} ability || Transformed towers || data-sort-value=0 | Set to 72 [[units]]
|-
| {{BTD6|Super Monkey Fan Club}} and {{BTD6|Plasma Monkey Fan Club}} ability || Transformed {{BTD6|Dart Monkey}}s || data-sort-value=0 | Given a minimum range of 40 [[units]]
|-
| {{BTD6|Overclock}} and {{BTD6|Ultraboost}} ability || Selected {{BTD6|Monkey Village}} || +10%
|-
| {{BTD6|Ultraboost}} ability passive || Selected {{BTD6|Monkey Village}} || data-sort-value=15 | +1.5% per stack (up to 10 stacks; +15%)
|-
| [[Echosense Network]] || Other Echosense Network {{BTD6|Mermonkey}}s || data-sort-value=100 | +10% per stack (up to 10 stacks; +100%)
|-
| {{BTD6|Grand Saboteur}} ability || {{BTD6|Shinobi Tactics}}+ || data-sort-value=2 | +10 [[units]]
|-
| Going the Distance [[Relic]] || All towers || +30%
|-
| [[The Final Harmonic]] totem || {{BTD6|Heroes}} in range || +15%
|-
| {{BTD6|Etienne}} level 2 || Towers in range || +10%
|-
| {{BTD6|Etienne}} level 16 || Towers in range || +20%
|-
| {{BTD6|Striker Jones}} || Towers in range || +5%
|-
| {{BTD6|Geraldo}} level 14 [[See Invisibility Potion]] || Selected tower for 10 rounds || +20%
|-
| {{BTD6|Ezili}} totem || Towers in range || +20%
|-
| {{BTD6|Silas}} level 8 || All {{BTD6|Ice Monkey}}s || data-sort-value=1 | +5 [[units]]
|-
| {{BTD6|Obyn Greenfoot}} level 11 || [[Magic]] towers in range || data-sort-value=1 | +5 [[units]]
|-
| [[One Two Tree]] range tile || Towers placed on top || +15%
|-
|[[Sun Temple (BTD6)|Sun Temple]] support sacrifice
|Towers in range
| 20% (can stack twice with [[True Sun God (BTD6)|True Sun God]] to be 40%) (Is applied after additive % based buffs but before additive flat buffs)
|-
|{{BTD6 mk|Crossbow Reach}}
| {{BTD6|Crossbow}}, {{BTD6|Sharp Shooter}}, {{BTD6|Crossbow Master}}
| +3 [[units]]
|-
|{{BTD6 mk|SUPER Range}}
| All [[Super Monkey (BTD6)|Super Monkeys]] with {{BTD6|Super Range}}
| +3 [[units]]
|-
|{{BTD6 mk|Heroic Reach}}
| All [[Hero (BTD6)|Heroes]]
| +2 [[units]]
|-
|[[Range Enhancer]] perk
| All towers and heroes
| +15% for towers and +25% for heroes
|}
 
====''Rogue Legends'' DLC====
{{incomplete|List artifacts.}}
 
===''Bloons TD Battles''===
{|class="wikitable"
!Source
!Applies to
!Modifier
|-
|[[Cripple]]
|All opponent towers
| -25%
|-
|[[Empowered Towers]]
|All own towers
| +20%
|-
|[[Monkey Beacon (Battles)|Monkey Beacon]]
|Towers in range
| +15%
|-
|[[Range Boost]]
|All own towers
| +60%
|-
|[[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]]
|[[Dart Monkey (BTD5)|Dart Monkey]]
| +40 units
|-
|[[Tower Blindness]]
|All opponent towers
| -60%
|}
 
===''Bloons TD Battles 2''===
{{empty|List tower buffs that affect range}}
 
===''Bloons Adventure Time TD''===
{{empty}}
 
==Navigation==
{{attack mechanics nav}}
[[Category:Game mechanics in BTD3]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]]