Bloons Supermonkey 2: Difference between revisions

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added a paragraph about forced ads and that they were bugged as well as stuff about medals
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{{DISPLAYTITLE:''Bloons Supermonkey 2''}}
{{italic title}}
{{lede image|BSM2M logo.png|size=250px}}
{{title info
'''''Bloons Supermonkey 2''''' (also parsed '''''Bloons Super Monkey 2''''') is a title used to refer to two games in the {{series|Bloons Supermonkey}}: the {{Flash version of|Bloons Super Monkey 2}}, a 2012 browser game developed by [[Ninja Kiwi]], and the {{mobile version|Bloons Supermonkey 2}}, a 2016 reimagining of the Flash version for mobile devices developed by [[Ninja Kiwi Europe]]. It is the sequel to ''[[Bloons Super Monkey]]'' and the only game in the [[Bloons (franchise)|''Bloons'' franchise]] to be a sequel to a game that is not part of the {{series|Bloons}} or {{series|Bloons TD}}.
|image=BSM2M logo.png
|versions=
*[[Bloons Super Monkey 2 (Flash)|Flash version]] (2012)
*[[Bloons Supermonkey 2 (mobile)|Mobile version]] (2016)
}}
'''''Bloons Supermonkey 2''''' (also parsed '''''Bloons Super Monkey 2''''') is a title shared by the {{Flash version of|Bloons Super Monkey 2}}, developed by [[Ninja Kiwi]] and released in 2012; and the {{mobile version|Bloons Supermonkey 2}}, developed by [[Ninja Kiwi Europe]] and released in 2016. These are two games in the {{series|Bloons Supermonkey}}, the sequel to ''[[Bloons Super Monkey]]'', and the only games in the [[Bloons (franchise)|''Bloons'' franchise]] to be a sequel to a game that is not part of the {{series|Bloons}} or {{series|Bloons TD}}.


==Gameplay==
==Gameplay==
{{further|Bloons Supermonkey (series)}}
{{further|Bloons Supermonkey (series)}}
Similar to its predecessor, ''Bloons Supermonkey 2'' is a vertically scrolling shooter where the player controls Super Monkey to pop waves of [[Bloon]]s and collect [[Blop (BSM2)|Blop]]s.
Similar to its predecessor, ''Bloons Supermonkey 2'' is a vertically scrolling shooter where the player controls Super Monkey to pop waves of [[Bloon]]s and collect [[Blop]]s.
 
 
The mobile version of Bloons Supermonkey 2 features forced and optional ads. The forced ads occur roughly once per 2 or more levels beaten with the optional ads being available after every level to double resources earned.
 
Forced ads can be removed with any in app purchase even a single dollar however this is bugged and the only way to have it work is to contact ninja kiwi support and have them manually do it since they have yet to update the game to fix this. You will get a popup message saying your status has been elevated to indicate its been successful.


===Weapons===
===Weapons===
{{main|Weapon (BSM2)}}
{{main|Weapon (BSM2)}}
{{incomplete|Descriptions of all weapon types}}
{{incomplete|Descriptions of all weapon types}}
Weapons come in five{{g|BSM2F}} or seven{{g|BSM2M}} weapon types and two slot types, each with six tiers and one [[Epic Weapon]], for a total of 70{{g|BSM2F}} or 98{{g|BSM2M}} weapons. Super Monkey can be equipped with two arm weapons, one core weapon, two arm Epics, and one core Epic, for a total of six weapon slots.
Weapons come in five{{g|BSM2F}} or seven{{g|BSM2M}} weapon types and two slot types, each with six tiers and one [[Epic Weapon]], for a total of 70{{g|BSM2F}} or 98{{g|BSM2M}} weapons. The player can equip Super Monkey with two arm weapons, one core weapon, two arm Epics, and one core Epic, for a total of six weapon slots.
{|class="wikitable"
{|class="wikitable"
!Type
!Type
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|
|
*[[Dart Ace]]
*[[Dart Ace]]
*[[Spikey Chaos (BSM2)|Spikey Chaos]]
*[[Spikey Chaos]]
|-
|-
|style="text-align:center"|[[File:BSM2M achievement icon boomerang powerset.png|50px|link=Boomerang (BSM2)|Boomerang]]<br>[[Boomerang (BSM2)|Boomerang]]
|style="text-align:center"|[[File:BSM2M achievement icon boomerang powerset.png|50px|link=Boomerang (BSM2)|Boomerang]]<br>[[Boomerang (BSM2)|Boomerang]]
|
|The arm weapons fire boomerangs at an angle, and further upgrades allow them to ricochet off of Bloons and seek out Bloons. The core weapons fire boomerangs that circle around Super Monkey, and further upgrades allow them to seek Bloons nearby. For both weapons, higher tier upgrades replace boomerangs with ninja weapons with better pierce and damage.
|
|
*[[Crouching Monkey]]
*[[Crouching Monkey]]
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===Research===
===Research===
{{main|Research (BSM2)}}
{{main|Research}}
{{empty}}
{{empty}}


===Allies===
===Allies===
{{main|Ally (BSM2)}}
{{main|Ally (BSM2)}}
Allies are monkeys that can be summoned by collecting powerups dropped by [[Golden Bloon (BTD6)|Golden Bloon]]s, [[Powerup Bloon (BSM2)|Powerup Bloon]]s{{g|BSM2F}}, or sometimes [[Mystery Bloon]]s{{g|BSM2M}}. In the Flash version, they temporarily replace Super Monkey, while in the mobile version, they fly alongside Super Monkey for a short time. Each ally has powerful weapons and is associated with one of the first five weapon types.
Allies are monkeys that the player summons by collecting powerups dropped by [[Golden Bloon (BTD6)|Golden Bloon]]s, [[Powerup Bloon (BSM2)|Powerup Bloon]]s{{g|BSM2F}}, or sometimes [[Mystery Bloon]]s{{g|BSM2M}}. In the Flash version, they temporarily replace Super Monkey, while in the mobile version, they fly alongside Super Monkey for a short time. Each ally has powerful weapons and is associated with one of the first five weapon types.


===Bloons===
===Bloons===
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BSM2F RedBloonSpecialAsset.svg|link=Powerup Bloon (BSM2)|[[Powerup Bloon (BSM2)|Powerup Bloon]]{{g|BSM2F}}
BSM2F RedBloonSpecialAsset.svg|link=Powerup Bloon (BSM2)|[[Powerup Bloon (BSM2)|Powerup Bloon]]{{g|BSM2F}}
BSM2M mystery bloon.png|link=Mystery Bloon|[[Mystery Bloon]]{{g|BSM2M}}
BSM2M mystery bloon.png|link=Mystery Bloon|[[Mystery Bloon]]{{g|BSM2M}}
BSM2M minimoab01 render.png|link=Mini MOAB|[[Mini MOAB]]
BSM2M moab01 render.png|link=MOAB (BSM2)|[[MOAB (BSM2)|MOAB]]
BSM2M bfb01 render.png|link=BFB (BSM2)|[[BFB (BSM2)|BFB]]
</gallery>
</gallery>


===Medals===
===Blops===
{{main|Medal (BSM series)}}Bloons Supermonkey 3 features two sets of medals per level as well as an extra stat. The first is weapon medals which are earned for beating the stage with said medal. Its unconfirmed if it is possible to earn every single weapon medal legit due to the extreme difficulty of boss stages.
{{main|Blop}}
 
Popping Bloons spawns [[Blop]]s that Super Monkey collects by moving towards them. Bloons initially drop Red Blops, but if the player replays the level, all Red Blops they previously collected are replaced with Blue Blops. The player earns [[achievement]]s by collecting all of the Red Blops in each level.
The second is specialty medals which are earned for completing one of 3 objectives in a level, popping the golden bloon, collecting all 3 powerup crates, and/or popping all 3 '?' bloons.


The second type of medal is earned by popping some or all of the Bloons. each stage varys however popping a percentage of Bloons on a stage will earn you Bronze, Silver, Gold and finally a Diamond medal if you pop every single bloon in a stage. This medal is earned regardless of weapons used.
In the Flash version, all Blops convert into [[Blop Cash]], a currency used to buy weapons and research. In the mobile version, Red Blops and Blue Blops are separate currencies: weapons cost Red Blops, while research and skins cost Blue Blops.


The final stat for stages which is required to 100% the game is bloops collected. each stage features red Bloops which upon being collected turn into blue Bloops the next time a stage is played. red Bloops collected are fully tracked meaning missed red Bloops will always show up from the exact bloon you missed. While in the stage the Red Bloops collected statistic will be bugged 100% of the time with it only being accurate so far as a rough guess. However the stat shown on the level select menu is correct is required to 100% due to an achievement requiring all levels to have this stat maxed.
===Medals===
{{main|Medal (BSM series)}}
When the player completes a level, they earn a bronze, silver, gold, or diamond medal (called trophies in the Flash version) depending on the number of Bloons popped. The player is required to earn at least a bronze medal to complete the level, and in the Flash version, they are required to earn a bronze medal before encountering a [[Boss Bloon]], otherwise the level ends prematurely. The diamond medal requires popping every Bloon in the level in one playthrough. The player earns achievements by collecting diamond medals.


(the weapon and specialty medals are referred to as badges but this section would only hold a short paragraph about the Diamond medals stuff otherwise.){{empty}}
===Badges===
{{main|Badge (BSM2)}}
Each level has a set of badges the player can collect to earn achievements. In all versions, each level has Powerset Badges the player can collect by completing the level using specific [[weapon (BSM2)|weapon]]s. For each weapon type, there is a badge for completing the level using only that weapon type, and there is one Mixed Weapons badge for completing the level with a combination of different weapon types.


===badges===
In the mobile version, each level has three additional badges that are not powerset badges: one for popping the level's Golden Bloon, one for popping all three Mystery Bloons in the level, and one for collecting all three [[powerup (BSM2 mobile)|powerup]] crates in the level.
{{main|Badge (BSM2)}}
{{empty}}


==Navigation==
==Navigation==

Latest revision as of 14:36, 2 March 2026

Versions

Bloons Supermonkey 2 (also parsed Bloons Super Monkey 2) is a title shared by the Flash version of Bloons Super Monkey 2, developed by Ninja Kiwi and released in 2012; and the mobile version, developed by Ninja Kiwi Europe and released in 2016. These are two games in the Bloons Supermonkey series, the sequel to Bloons Super Monkey, and the only games in the Bloons franchise to be a sequel to a game that is not part of the Bloons series or Bloons TD series.

Gameplay

[edit | edit source]
Further information: Bloons Supermonkey (series)

Similar to its predecessor, Bloons Supermonkey 2 is a vertically scrolling shooter where the player controls Super Monkey to pop waves of Bloons and collect Blops.

Weapons

[edit | edit source]
Main article: Weapon (BSM2)
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Descriptions of all weapon types

Weapons come in fiveBloons Super Monkey 2 (Flash) or sevenBloons Supermonkey 2 (mobile) weapon types and two slot types, each with six tiers and one Epic Weapon, for a total of 70Bloons Super Monkey 2 (Flash) or 98Bloons Supermonkey 2 (mobile) weapons. The player can equip Super Monkey with two arm weapons, one core weapon, two arm Epics, and one core Epic, for a total of six weapon slots.

Type Description Epics
Dart
Dart
Shoots darts that travel straight. The arm weapons rapidly shoot darts directly ahead of Super Monkey, while the core weapons shoot multiple darts in a circle around Super Monkey at a slower rate. Can be upgraded to shoot darts that splinter into more darts on impact and shoot spiked balls that deal more damage to Ceramic Bloons.
Boomerang
Boomerang
The arm weapons fire boomerangs at an angle, and further upgrades allow them to ricochet off of Bloons and seek out Bloons. The core weapons fire boomerangs that circle around Super Monkey, and further upgrades allow them to seek Bloons nearby. For both weapons, higher tier upgrades replace boomerangs with ninja weapons with better pierce and damage.
Bomb
Bomb
Magic
Magic

Energy
Ice
IceBloons Supermonkey 2 (mobile)
Storm
StormBloons Supermonkey 2 (mobile)

Research

[edit | edit source]
Main article: Research
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Allies

[edit | edit source]
Main article: Ally (BSM2)

Allies are monkeys that the player summons by collecting powerups dropped by Golden Bloons, Powerup BloonsBloons Super Monkey 2 (Flash), or sometimes Mystery BloonsBloons Supermonkey 2 (mobile). In the Flash version, they temporarily replace Super Monkey, while in the mobile version, they fly alongside Super Monkey for a short time. Each ally has powerful weapons and is associated with one of the first five weapon types.

Bloons

[edit | edit source]

Blops

[edit | edit source]
Main article: Blop

Popping Bloons spawns Blops that Super Monkey collects by moving towards them. Bloons initially drop Red Blops, but if the player replays the level, all Red Blops they previously collected are replaced with Blue Blops. The player earns achievements by collecting all of the Red Blops in each level.

In the Flash version, all Blops convert into Blop Cash, a currency used to buy weapons and research. In the mobile version, Red Blops and Blue Blops are separate currencies: weapons cost Red Blops, while research and skins cost Blue Blops.

Medals

[edit | edit source]
Main article: Medal (BSM series)

When the player completes a level, they earn a bronze, silver, gold, or diamond medal (called trophies in the Flash version) depending on the number of Bloons popped. The player is required to earn at least a bronze medal to complete the level, and in the Flash version, they are required to earn a bronze medal before encountering a Boss Bloon, otherwise the level ends prematurely. The diamond medal requires popping every Bloon in the level in one playthrough. The player earns achievements by collecting diamond medals.

Badges

[edit | edit source]
Main article: Badge (BSM2)

Each level has a set of badges the player can collect to earn achievements. In all versions, each level has Powerset Badges the player can collect by completing the level using specific weapons. For each weapon type, there is a badge for completing the level using only that weapon type, and there is one Mixed Weapons badge for completing the level with a combination of different weapon types.

In the mobile version, each level has three additional badges that are not powerset badges: one for popping the level's Golden Bloon, one for popping all three Mystery Bloons in the level, and one for collecting all three powerup crates in the level.

[edit | edit source]