Blooming Bloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
|image =BCS BloomingBloon CardArt.png | |image =BCS BloomingBloon CardArt.png | ||
|icon =BCS BloomingBloon Icon.png | |icon =BCS BloomingBloon Icon.png | ||
|description=<b>On Popped</b>: Summon a Yellow Bloon. <b>On Leaked</b>: Summon 3 Yellow Bloons | |description=<b>On Popped</b>: Summon a Swarm Yellow Bloon. <b>On Leaked</b>: Summon 3 Swarm Yellow Bloons | ||
|flavor =The hills are alive.. with Bloons | |flavor =The hills are alive.. with Bloons | ||
| Line 13: | Line 13: | ||
|class =Basic | |class =Basic | ||
|rarity =Common | |rarity =Common | ||
|creates =Yellow Bloon | |creates =Swarm Yellow Bloon | ||
|keywords =On Popped;On Leak | |keywords =On Popped;On Leak | ||
|exclusive = | |exclusive = | ||
| Line 23: | Line 23: | ||
|delay =1 | |delay =1 | ||
}} | }} | ||
'''Blooming Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If it pops, it summons one [[Yellow Bloon (BCS)|Yellow Bloon]]. If it leaks to the opponent's Hero, it summons up to three Yellow Bloons, with a minimum of one depending on remaining board space. Leaking a Blooming Bloon will not decrease delay of its summoned Bloons. | '''Blooming Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If it pops, it summons one [[Swarm Yellow Bloon (BCS)|Swarm Yellow Bloon]]. If it leaks to the opponent's Hero, it summons up to three Swarm Yellow Bloons, with a minimum of one depending on remaining board space. Leaking a Blooming Bloon will not decrease delay of its summoned Bloons. | ||
The card artwork depicts a Blooming Bloon near a crowd of [[Yellow Bloon]]s and Orange Bloons, the two latter creating flower shapes with five petals each. In the background are more Blooming Bloons. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*For its price of 4 Gold, Blooming Bloon is powerful. Not popping it is very punishing, and it requires immediate attention if sent. Countering it early on can be difficult if you draw poorly, especially if the opponent is using [[Zee Jay (BCS)|Zee Jay]] to buff its health further, or [[Amelia (BCS)|Amelia]] to protect it. | *For its price of 4 Gold, Blooming Bloon is powerful. Not popping it is very punishing, and it requires immediate attention if sent. Countering it early on can be difficult if you draw poorly, especially if the opponent is using [[Zee Jay (BCS)|Zee Jay]] to buff its health further, or [[Amelia (BCS)|Amelia]] to protect it. | ||
:*The easiest way to counter it is to pop it before it leaks, resulting in only one Yellow to deal with instead of three. Countering the offspring is more difficult, however, especially versus aggro and Gold-sabotaging cards such as [[Economy Drain]]. | :*The easiest way to counter it is to pop it before it leaks, resulting in only one Swarm Yellow to deal with instead of three. Countering the offspring is more difficult, however, especially versus aggro and Gold-sabotaging cards such as [[Economy Drain]]. | ||
*Targeting Blooming Bloon is a priority, as it is one of Aggro’s strongest Bloons. Aggro decks frequently run it, so preparing for it pre-emptively is a must when fighting Aggro. | *Targeting Blooming Bloon is a priority, as it is one of Aggro’s strongest Bloons. Aggro decks frequently run it, so preparing for it pre-emptively is a must when fighting Aggro. | ||
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105--> | :*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105--> | ||
| Line 40: | Line 42: | ||
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | **By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | ||
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | *Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | ||
*Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2. | *Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2. | ||
*Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from either playing on Bloontonium Refinery or using [[Bloontonium Cache]]) is an easy choice early on. | *Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from either playing on Bloontonium Refinery or using [[Bloontonium Cache]]) is an easy choice early on. | ||
**If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon). | **If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon). | ||
*If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | *If running Zee Jay, a leaked Blooming Bloon's first Swarm Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | ||
==Update history== | ==Update history== | ||
| Line 50: | Line 52: | ||
==Development== | ==Development== | ||
During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged. | During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged. | ||
During the Version 6.2 playtest, a community tester proposed for Blooming Bloon to spawn Swarm Yellows instead of normal Yellows and decrease its Health from 80 to 75 (likely to limit a case with Blooming + Zee Jay's Passive + Dark Castle). However, only the Swarm Yellow change was added by Ninja Kiwi in the update. | |||
==Gallery== | ==Gallery== | ||