Trait: Difference between revisions
Qwertyxp2000 (talk | contribs) →Legendary recruits: all I can find is ironshot isab, I assume the cost of each recruit is always constant, link to the ironshot isab: https://www.reddit.com/r/btd6/comments/1ppenz8/i_found_this_in_the_shop/ |
Qwertyxp2000 (talk | contribs) we need to find out the stats of each one, but I hear that David says that footprint stuff also affect the range |
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==List of Traits== | ==List of Traits== | ||
{{research|Determine specific stats of the traits, either in the Notes section or a new Stats section}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Text | !Text | ||
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!Rarity | !Rarity | ||
!Excluded towers | !Excluded towers | ||
!Notes | |||
|- | |- | ||
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | |id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
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|- | |- | ||
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | |id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
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|- | |- | ||
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | |id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
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|- | |- | ||
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | |id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |Boomerang Monkey, Spike Factory, Beast Handler | ||
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|- | |- | ||
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | |id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Spike Factory | |Spike Factory | ||
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|- | |- | ||
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | |id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Spike Factory | |Spike Factory | ||
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|- | |- | ||
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders | |id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
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|- | |- | ||
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | |id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
|Glue Gunner | |Glue Gunner | ||
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|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | |id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
|Glue Gunner | |Glue Gunner | ||
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|id="DamageTrait"|'''Feeble'''<br>60% Damage | |id="DamageTrait"|'''Feeble'''<br>60% Damage | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
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|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | |id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
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|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s | |id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Glue Gunner, Alchemist | |Glue Gunner, Alchemist | ||
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|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | |id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Glue Gunner, Alchemist | |Glue Gunner, Alchemist | ||
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|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | |id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | ||
| Line 398: | Line 464: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | |id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | ||
| Line 403: | Line 470: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | |id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | ||
| Line 408: | Line 476: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |Mortar Monkey, Spike Factory | ||
| | |||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | |id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |||
|- | |- | ||
|id="RangeTrait"|'''One eye'd'''<br>85% Range | |id="RangeTrait"|'''One eye'd'''<br>85% Range | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
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|- | |- | ||
|id="RangeTrait"|'''Spotter'''<br>120% Range | |id="RangeTrait"|'''Spotter'''<br>120% Range | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
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|- | |- | ||
|id="RangeTrait"|'''Longshot'''<br>135% Range | |id="RangeTrait"|'''Longshot'''<br>135% Range | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
| | |||
|- | |- | ||
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | |id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| | |||
|- | |- | ||
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | |id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | ||
| Line 468: | Line 548: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| | |||
|- | |- | ||
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | |id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Also decreases model size and range by 50% | |||
|- | |- | ||
|id="SizeTrait"|'''Tiny'''<br>75% Footprint | |id="SizeTrait"|'''Tiny'''<br>75% Footprint | ||
| Line 488: | Line 572: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Also decreases model size and range by 25% | |||
|- | |- | ||
|id="SizeTrait"|'''Oversize'''<br>125% Footprint | |id="SizeTrait"|'''Oversize'''<br>125% Footprint | ||
| Line 493: | Line 578: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Also increases model size and range by 25% | |||
|- | |- | ||
|id="SizeTrait"|'''Big ol''''<br>150% Footprint | |id="SizeTrait"|'''Big ol''''<br>150% Footprint | ||
| Line 498: | Line 584: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Also increases model size and range by 50% | |||
|- | |- | ||
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | |id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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| | | | ||
|} | |} | ||
| Line 715: | Line 808: | ||
|Lazy Louie's Lookout | |Lazy Louie's Lookout | ||
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}} | |{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}} | ||
| | |$34,695 | ||
|{{Hover|Microscopic|50% Footprint}} | |{{Hover|Microscopic|50% Footprint}} | ||
|{{Hover|Rarin’|Costs -50% Stamina to place}} | |{{Hover|Rarin’|Costs -50% Stamina to place}} | ||
Revision as of 00:31, 26 December 2025

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
Mechanics
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
| Icon | Rarity | Chance | Effect |
|---|---|---|---|
| 1 | 10% | Very negative | |
| 2 | 15% | Negative | |
| 3 | 40% | Positive | |
| 4 | 35% | Very positive |
| Icon | Rarity | Chance |
|---|---|---|
| 0 | 40% | |
| 1 | 30% | |
| 2 | 20% | |
| 3 | 10% |
| Amount | Chance |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 25% |
List of Traits
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine specific stats of the traits, either in the Notes section or a new Stats section |
Hero traits
Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.
Legendary recruits
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add column with recruit cost |
There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Trait | Changes |
|---|---|
| Twister / Dust-devil |
|
| Cloudstride / Skywalker |
|
| Trait | Changes |
|---|---|
| Feeble |
|
| Firestarter |
|
| Guns-blazin' |
|
| Phantom |
|
| Rebound |
|
| Undertaker |
|
| Friendly / Undertaker |
|
| Trait | Changes |
|---|---|
| Phantom |
|
| Survivor |
|
| Escapist |
|
- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)
- Temporary Traits: Round countdown should now live update
Temporary Traits: Covetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)