BAD (BTD6): Difference between revisions

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m changed to exact numbers, if this isn't preferred then you can undo it but change the second number under BBS from ≈ 19,500 to ≈ 21,000 because that's more accurate
Tips: what
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==Tips==
==Tips==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
{{strategy needed|Add tips for how to deal with BADs specifically}}
{{strategy needed|Specific, practical tips to deal with BADs}}
*BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them.
*The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses.
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
**At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4-->
**A BAD's last damage phase (when its left and right turbines are destroyed) is an indicator that it is ''near'' this damage threshold. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage (22,400 without).<!--28/5=22.4-->


==Skins==
==Skins==

Revision as of 18:28, 31 December 2025

For BADs in general, see BAD.
BAD
Health 20,000 (normal)
40,000 (Fortified)
RBE 55,760 (normal)
98,360 (Fortified)
Layers 13
Strong priority rank 15 (normal)
15.5 (Fortified)
Speed 4.5 units per second
(×0.18 Red Bloon speed)
Radius 40 units
Immunity Slow, blowback, knockback
Parent of ZOMG ×2, DDT ×3
Child of None

The BAD is a type of MOAB-Class Bloon in Bloons TD 6 and the strongest non-Boss Bloon in normal gameplay. It first appears on round 100, or round 99 in Alternate Bloons Rounds. BADs have the same speed and size as ZOMGs. They are immune to all forms of blowback, knockback, slowing, and stunning, except for Time Stop, Workshop's Reverse Motor, and Herald of Everfrost's Eclipse of Fimbulwinter ability. Each BAD releases two ZOMGs and three DDTs when popped. If Fortified, it has twice as much health and spawns Fortified children.

Although BADs normally have 55,760 RBE (98,360 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 81, so the actual RBE of the BAD on round 100 is 67,200 (429,920 for Fortified BAD on Round 140). Like all MOAB-class Bloons, a BAD has four damage phases.

List of BAD immunity statuses
  • Wind
  • Slow
  • Knockback
  • Stun
  • Ice:Regular
  • Ice:Super
  • AbsoluteZero:Regular
  • Snowstorm:Regular
  • Permafrost
  • ArcticWind
  • PermaEliteFrost
  • Silas:Rime
  • Silas:Regular:Freeze
  • FrozenCascade:Regular:Freeze
  • ObynGreenfoot-Totem-Slow
  • VineRuptureSlow
  • LotusTreeStun
  • Freeze:Popseidon:Normal
  • IceParagon:MainFreeze
  • IceParagon:Snowstorm
  • IceParagon:Arctic
  • IceParagon:Frozen
  • Permafrost:Normal

Round appearances

Template:BTD6 round list by type

Tips

This section was last updated for: version 51.2
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Specific, practical tips to deal with BADs
  • First Strike can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if Big Bloon Sabotage Big Bloon Sabotage is enabled).
    • A BAD's last damage phase (when its left and right turbines are destroyed) is an indicator that it is near this damage threshold. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage (22,400 without).

Skins

Item Category Unlock method(s) Introduced
Icon of Piñata BAD Piñata BAD Bloons — MOAB Skins Trophy StoreTrophies 45, Prime Gaming drop 3 Version 19.0
Icon of Skeleton BAD Skeleton BAD Bloons — MOAB Skins Trophy StoreTrophies 50, Gift code Version 21.0
Icon of BAD Whale BAD Whale Bloons — MOAB Skins Trophy StoreTrophies 100, Legendary Fisherman (Frontier Feat) Version 30.0
Icon of BAD Scarab BAD Scarab Bloons — MOAB Skins Trophy StoreTrophies 100 Version 43.0
1K
Super BAD
Destroy 1,000 BADs
Reward(s):  500, Road Spikes ×10

Quotes

This is the Big Airship of Doom. It's big, slow, and incredibly hard to take down.
— Text upon encountering a BAD for the first time.
What is that large purple thing in the distance?
— Round 45 hint in Rogue Legends
That is one BAD looking Bloon...
— Round 46 hint in Rogue Legends

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

This article or section needs more images.
The editor who added this notice elaborates: 3D Model damage phases of the BAD

Template:Bad nav