|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|Stacks multiplicatively.
|-
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
|Bonus +$25 cash at end of round does not stack.
|-
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|Stacks additively.
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
Relic Knowledge is a game mechanic in Team events in Bloons TD 6. The system consists of Relics, items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game.
In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.
In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.
Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.
Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory.
Boss Rush
In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to remove a Relic in Boss Rush.
List of Relics
Error: Table btd6_relics not found.
Strategy
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add further tips and strategies that involve Relics for each of the game modes they appear on
Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good.
In Contested Territory, the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture those that are necessary. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies.
In Boss Rush, the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag).
Update history
This article or section needs cleanup, either to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: this section should be removed once the information is moved to each relic's page
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Notes
Open Season Attack any Tile on the map
—
Monkey Shield For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 2 For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 3 For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Psi Vision See full details for all Tiles on the map