Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
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==Changes== | ==Changes== | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]] | {{BTDB2 changes|version=4.11|text=upcoming | ||
|quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | |||
|names=Bloon send | |||
|changes= | |||
*{{neutral|Tight Ceramics: Total send time increased|1s|1.2s|note=Bloon delay increased from ???s to ???s}} | |||
}} | |||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | |||
{{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | |||
{{BTDB2 tower changes|version=4.11|tower=Bomb Shooter|text=upcoming | |||
|quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | |||
|changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | |||
|changes 1 tiers=203;204;205|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 20 to 16}} | |||
}} | |||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4. | {{BTDB2 tower changes|version=4.11|tower=Ice Monkey|text=upcoming | ||
|quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | |quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | ||
|path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | |path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | ||
Revision as of 11:27, 24 January 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
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Version 4.11 is the first major update to Bloons TD Battles 2 in 2026. It introduced Reverse Mode maps and balance changes.
Additions
- Reverse Mode maps
Changes
| “ | Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes |
” |
Tight Ceramics: Total send time increased ― 1s → 1.2s
- Note: Bloon delay increased from ???s to ???s
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too? |
| “ | Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-0-3 Cluster Bombs + Heavy Bombs 2-0-4 Recursive Cluster + Heavy Bombs 2-0-5 Bomb Blitz + Heavy Bombs |
|
| “ | Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
Bug fixes
References
External links
Navigation
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