Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
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*Reverse Mode maps | *Reverse Mode maps | ||
**[[Glade]] | **[[Glade]] | ||
**[[Off Tide]] | **[[Off-Tide]] | ||
**[[Oasis (Battles 2)|Oasis]] | **[[Oasis (Battles 2)|Oasis]] | ||
**[[COBRA Command]] | **[[COBRA Command]] | ||
| Line 22: | Line 22: | ||
==Changes== | ==Changes== | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
{{BTDB2 changes|version=4.11| | {{BTDB2 changes|version=4.11|version note=upcoming | ||
|quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | |quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | ||
|names=Bloon send | |names=Bloon send | ||
|changes= | |changes= | ||
*{{neutral|Tight Ceramics: Total send time increased|1s|1.2s|note=Bloon delay increased from | *{{neutral|Tight Ceramics: Total send time increased|1s|1.2s|note=Bloon delay increased from 0.025s to 0.03s}} | ||
}} | }} | ||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ||
{{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | {{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | ||
{{BTDB2 tower changes|version=4.11|tower=Bomb Shooter| | {{BTDB2 tower changes|version=4.11|tower=Bomb Shooter|version note=upcoming | ||
|quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | |quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | ||
|changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | |changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | ||
|changes | |changes 2 tiers=203;204;205|changes 2=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 20 to 16}} | ||
}} | }} | ||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ice Monkey| | {{BTDB2 tower changes|version=4.11|tower=Ice Monkey|version note=upcoming | ||
|quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | |quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | ||
|path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | |path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | ||
| Line 44: | Line 44: | ||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Sniper Monkey|version note=upcoming | |||
|quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | |||
|path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | |||
}} | |||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Heli Pilot|version note=upcoming | |||
|quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | |||
|path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | |||
|path 3 tier 5 cost before=35000|path 3 tier 5 cost after=34700 | |||
|changes 1 tiers=xx5|changes 1=*{{buff|Mini-Comanche Dart: Attack cooldown reduced|0.15s|0.13s}} | |||
}} | |||
==={{BTDB2|Mortar Monkey}}=== | ==={{BTDB2|Mortar Monkey}}=== | ||
==={{BTDB2|Wizard Monkey}}=== | ==={{BTDB2|Wizard Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Wizard Monkey|version note=upcoming | |||
|quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | |||
|path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | |||
}} | |||
==={{BTDB2|Ninja Monkey}}=== | ==={{BTDB2|Ninja Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ninja Monkey|version note=upcoming | |||
|quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | |||
|quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | |||
|quote 3=Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to.|quote 3 tiers=xx5 | |||
|changes 1 tiers=5xx|changes 1=*{{buff|Shuriken: Damage increased|2|4}} | |||
|changes 2 tiers=105;205|changes 2=*{{buff|Shuriken: Attack cooldown reduced|0.62s|0.55s|note=Flash Bomb (3rd shuriken shot) cooldown decreased from 1.86s to 1.65s}} | |||
|changes 3 tiers=0x5|changes 3=*{{buff|Shuriken: Attack cooldown reduced|0.434s|0.385s|note=Flash Bomb (3rd shuriken shot) cooldown decreased from 1.302s to 1.155s}} | |||
}} | |||
==={{BTDB2|Banana Farm}}=== | ==={{BTDB2|Banana Farm}}=== | ||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{BTDB2 hero changes|version=4.11|hero=Biker Bones | |||
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | |||
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | |||
|changes 2 levels=7+|changes 2=*{{nerf|Flame Trail: Pierce reduced|4|2}} | |||
*{{buff|Flame Trail: Now affects the fighter planes of Aircraft Carrier and Carrier Flagship}} | |||
}} | |||
==={{BTDB2|Pat Fusty}}=== | ==={{BTDB2|Pat Fusty}}=== | ||
| Line 62: | Line 90: | ||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | |||
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | |||
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | |||
|changes 2 levels=4-10|changes 2=*{{nerf|Pierce buff to nearby towers decreased|+1|+0}} | |||
|changes 3 levels=11+|changes 3=*{{nerf|Pierce buff to nearby towers decreased|+2|+1}} | |||
|changes 4 levels=5-8|changes 4=*{{nerf|Side Hustle: Income buff decreased|+6%|+3%}} | |||
|changes 5 levels=9+|changes 5=*{{nerf|Side Hustle: Income buff decreased|+9%|+6%}} | |||
|changes 6 levels=14+|changes 6=*{{nerf|Encore: Reduced ability cooldown buff decreased|15%|10%}} | |||
}} | |||
==={{BTDB2|Etienne}}=== | ==={{BTDB2|Etienne}}=== | ||
==={{BTDB2|Beetienne}}=== | ==={{BTDB2|Beetienne}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | |||
|quote=Defend the hive was a little overpowered. This should bring it back in line. | |||
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | |||
}} | |||
===Bug fixes=== | ===Bug fixes=== | ||
Revision as of 06:14, 25 January 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| The subject of this article is upcoming or in development and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
| This article or section needs more images. The editor who added this notice elaborates: artwork of the update |
Version 4.11 is the first major update to Bloons TD Battles 2 in 2026. It introduced Reverse Mode maps and balance changes.
Additions
- Reverse Mode maps
Changes
| “ | Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes |
” |
Tight Ceramics: Total send time increased ― 1s → 1.2s
- Note: Bloon delay increased from 0.025s to 0.03s
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too? |
| “ | Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-3 Cluster Bombs + Bigger Bombs 1-0-4 Recursive Cluster + Bigger Bombs 1-0-5 Bomb Blitz + Bigger Bombs |
|
| 2-0-3 Cluster Bombs + Heavy Bombs 2-0-4 Recursive Cluster + Heavy Bombs 2-0-5 Bomb Blitz + Heavy Bombs |
|
| “ | Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| “ | This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet |
|
| “ | The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** [sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 MOAB Shove |
|
| X-X-5 Comanche Commander |
|
| “ | This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Arcane Mastery |
|
| “ | The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Grandmaster Ninja |
|
| 0-X-5 Master Bomber |
|
| 1-0-5 Master Bomber + Ninja Discipline 2-0-5 Master Bomber + Sharp Shurikens |
|
| “ | Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| “ | DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 4-10 |
|
| 11+ |
|
| 5-8 |
|
| 9+ |
|
| 14+ |
|
| “ | Defend the hive was a little overpowered. This should bring it back in line. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
Bug fixes
References
External links
Navigation
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