Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
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Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) all but etienne and bugfixes |
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==={{BTDB2|Mortar Monkey}}=== | ==={{BTDB2|Mortar Monkey}}=== | ||
{{research| | |||
*Does the +20 main explosion pierce carry into Biggest One? | |||
*Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | |||
*Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | |||
{{BTDB2 tower changes|version=4.11|tower=Mortar Monkey|version note=upcoming | |||
|quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | |||
[...] | |||
This buff will improve the mortar’s strength as damaging tower. | |||
|quote 2=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.|quote 2 tiers=4xx | |||
|quote 3=This buff will improve the mortar’s strength as damaging tower.|quote 3 tiers=1xx;2xx | |||
|changes 1 tiers=4xx|changes 1=*{{buff|Main explosion: Pierce increased|80|100}} | |||
*{{buff|Stunwave: Pierce increased|85|100}} | |||
*{{buff|Shockwave: Pierce increased|85|100}} | |||
|changes 2 tiers=1xx;2xx|changes 2=*{{buff|Blast radius increased|26|30|note=Blast radius bonus increased from +8 to +12}} | |||
*{{buff|Pierce increased|40|45|note=Pierce bonus increased from +5 to +10}} | |||
}} | |||
==={{BTDB2|Wizard Monkey}}=== | ==={{BTDB2|Wizard Monkey}}=== | ||
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==={{BTDB2|Banana Farm}}=== | ==={{BTDB2|Banana Farm}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Banana Farm|version note=upcoming | |||
|quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | |||
[...] | |||
This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2. | |||
|quote 2=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. |quote 2 tiers=x5x | |||
|quote 2=This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2.|quote 2 tiers=xx2 | |||
|changes 1 tiers=x5x|changes 1=*{{buff|Ability cooldown decreased|50s|40s|note=Initial cooldown remains 30s}} | |||
|changes 2 tiers=xx2|changes 2=*{{nerf|Sellback bonus decreased|+10%|+5%|note=Marketplaced and above unchanged (+10%)}} | |||
}} | |||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{BTDB2 hero changes|version=4.11|hero=Biker Bones | {{BTDB2 hero changes|version=4.11|hero=Biker Bones|version note=upcoming | ||
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | |quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | |changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | ||
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==={{BTDB2|Pat Fusty}}=== | ==={{BTDB2|Pat Fusty}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Pat Fusty|version note=upcoming | |||
|quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | |||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |||
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}} | |||
*{{buff|Slap: Area-of-effect damage increased|0|2}} | |||
}} | |||
==={{BTDB2|Fusty the Snowman}}=== | ==={{BTDB2|Fusty the Snowman}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman|version note=upcoming | |||
|quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | |||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |||
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}} | |||
*{{nerf|Slap: Shard amount when hitting Frozen Bloons decreased|6|3}} | |||
}} | |||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | {{BTDB2 hero changes|version=4.11|hero=DJ Benjammin'|version note=upcoming | ||
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | |quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | ||
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | |changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | ||
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==={{BTDB2|Beetienne}}=== | ==={{BTDB2|Beetienne}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | {{BTDB2 hero changes|version=4.11|hero=Beetienne|version note=upcoming | ||
|quote=Defend the hive was a little overpowered. This should bring it back in line. | |quote=Defend the hive was a little overpowered. This should bring it back in line. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | |changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | ||
Revision as of 07:48, 25 January 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| The subject of this article is upcoming or in development and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
| This article or section needs more images. The editor who added this notice elaborates: artwork of the update |
Version 4.11 is the first major update to Bloons TD Battles 2 in 2026. It introduced Reverse Mode maps and balance changes.
Additions
- Reverse Mode maps
Changes
| “ | Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes |
” |
Tight Ceramics: Total send time increased ― 1s → 1.2s
- Note: Bloon delay increased from 0.025s to 0.03s
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too? |
| “ | Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-3 Cluster Bombs + Bigger Bombs 1-0-4 Recursive Cluster + Bigger Bombs 1-0-5 Bomb Blitz + Bigger Bombs |
|
| 2-0-3 Cluster Bombs + Heavy Bombs 2-0-4 Recursive Cluster + Heavy Bombs 2-0-5 Bomb Blitz + Heavy Bombs |
|
| “ | Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| “ | This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet |
|
| “ | The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** [sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 MOAB Shove |
|
| X-X-5 Comanche Commander |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates:
|
| “ | The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.
[...] This buff will improve the mortar’s strength as damaging tower. |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Bigger Blast 2-X-X Bloon Buster |
|
| 4-X-X The Big One |
|
| “ | This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Arcane Mastery |
|
| “ | The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Grandmaster Ninja |
|
| 0-X-5 Master Bomber |
|
| 1-0-5 Master Bomber + Ninja Discipline 2-0-5 Master Bomber + Sharp Shurikens |
|
| “ | Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf.
[...] This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2. |
” |
| Tiers | Changes |
|---|---|
| X-5-X Monkey-Nomics |
|
| X-X-2 Banana Salvage |
|
| “ | Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| “ | We are making this change to make Pat’s slaps more consistent, without reducing his DPS. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 4-10 |
|
| 11+ |
|
| 5-8 |
|
| 9+ |
|
| 14+ |
|
| “ | Defend the hive was a little overpowered. This should bring it back in line. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
Bug fixes
References
External links
Navigation
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