Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
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Qwertyxp2000 (talk | contribs) exact date unknown but... the new update is downloading |
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|version=4.11 | |version=4.11 | ||
|image= | |image= | ||
|steam date= | |steam date=27th January 2026 | ||
|prev=4.10 | |prev=4.10 | ||
|next= | |next= | ||
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==Changes== | ==Changes== | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
{{BTDB2 changes|version=4.11 | {{BTDB2 changes|version=4.11 | ||
|quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | |quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | ||
|names=Bloon send | |names=Bloon send | ||
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===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ||
{{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | {{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | ||
{{BTDB2 tower changes|version=4.11|tower=Bomb Shooter | {{BTDB2 tower changes|version=4.11|tower=Bomb Shooter | ||
|quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | |quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | ||
|changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | |changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | ||
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===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ice Monkey | {{BTDB2 tower changes|version=4.11|tower=Ice Monkey | ||
|quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | |quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | ||
|path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | |path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | ||
| Line 43: | Line 43: | ||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Sniper Monkey | {{BTDB2 tower changes|version=4.11|tower=Sniper Monkey | ||
|quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | |quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | ||
|path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | |path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | ||
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===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Heli Pilot | {{BTDB2 tower changes|version=4.11|tower=Heli Pilot | ||
|quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | |quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | ||
|path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | |path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | ||
| Line 61: | Line 61: | ||
*Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | *Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | ||
*Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | *Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | ||
{{BTDB2 tower changes|version=4.11|tower=Mortar Monkey | {{BTDB2 tower changes|version=4.11|tower=Mortar Monkey | ||
|quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | |quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | ||
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==={{BTDB2|Wizard Monkey}}=== | ==={{BTDB2|Wizard Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Wizard Monkey | {{BTDB2 tower changes|version=4.11|tower=Wizard Monkey | ||
|quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | |quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | ||
|path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | |path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | ||
| Line 83: | Line 83: | ||
==={{BTDB2|Ninja Monkey}}=== | ==={{BTDB2|Ninja Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ninja Monkey | {{BTDB2 tower changes|version=4.11|tower=Ninja Monkey | ||
|quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | |quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | ||
|quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | |quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | ||
| Line 93: | Line 93: | ||
==={{BTDB2|Banana Farm}}=== | ==={{BTDB2|Banana Farm}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Banana Farm | {{BTDB2 tower changes|version=4.11|tower=Banana Farm | ||
|quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | |quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | ||
| Line 107: | Line 107: | ||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{Research|Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?}} | {{Research|Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?}} | ||
{{BTDB2 hero changes|version=4.11|hero=Biker Bones | {{BTDB2 hero changes|version=4.11|hero=Biker Bones | ||
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | |quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | |changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | ||
| Line 115: | Line 115: | ||
==={{BTDB2|Pat Fusty}}=== | ==={{BTDB2|Pat Fusty}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Pat Fusty | {{BTDB2 hero changes|version=4.11|hero=Pat Fusty | ||
|quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | |quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | ||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | ||
| Line 123: | Line 123: | ||
==={{BTDB2|Fusty the Snowman}}=== | ==={{BTDB2|Fusty the Snowman}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman | {{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman | ||
|quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | |quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | ||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | ||
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===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | {{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | ||
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | |quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | ||
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | |changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | ||
| Line 143: | Line 143: | ||
==={{BTDB2|Etienne}}=== | ==={{BTDB2|Etienne}}=== | ||
{{research|Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)}} | {{research|Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)}} | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | {{BTDB2 hero changes|version=4.11|hero=Beetienne | ||
|quote=We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output.<!--omitted: " This is to balance out the pierce he is losing from his old Level 4 upgrade" for the pierce bonus lvl1--> | |quote=We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output.<!--omitted: " This is to balance out the pierce he is losing from his old Level 4 upgrade" for the pierce bonus lvl1--> | ||
|changes 1 levels=1-3|changes 1=*{{buff|Pierce increased|2|3|note=Level 4–11 remains the same (3)}} | |changes 1 levels=1-3|changes 1=*{{buff|Pierce increased|2|3|note=Level 4–11 remains the same (3)}} | ||
| Line 155: | Line 155: | ||
==={{BTDB2|Beetienne}}=== | ==={{BTDB2|Beetienne}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | {{BTDB2 hero changes|version=4.11|hero=Beetienne | ||
|quote=Defend the hive was a little overpowered. This should bring it back in line. | |quote=Defend the hive was a little overpowered. This should bring it back in line. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | |changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | ||
Revision as of 15:18, 26 January 2026
| The subject of this article is upcoming or in development and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
| This article or section needs more images. The editor who added this notice elaborates: artwork of the update |
Version 4.11 will be the first major update to Bloons TD Battles 2 in 2026. It introduced Reverse Mode maps and balance changes.
Additions
- Reverse Mode maps
Changes
| “ | Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. — Update notes |
” |
Tight Ceramics: Total send time increased ― 1s → 1.2s
- Note: Bloon delay increased from 0.025s to 0.03s
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too? |
| “ | Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-3 Cluster Bombs + Bigger Bombs 1-0-4 Recursive Cluster + Bigger Bombs 1-0-5 Bomb Blitz + Bigger Bombs |
|
| 2-0-3 Cluster Bombs + Heavy Bombs 2-0-4 Recursive Cluster + Heavy Bombs 2-0-5 Bomb Blitz + Heavy Bombs |
|
| “ | Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| “ | This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet |
|
| “ | The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** [sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 MOAB Shove |
|
| X-X-5 Comanche Commander |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates:
|
| “ | The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.
[...] This buff will improve the mortar’s strength as damaging tower. |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Bigger Blast 2-X-X Bloon Buster |
|
| 4-X-X The Big One |
|
| “ | This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Arcane Mastery |
|
| “ | The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Grandmaster Ninja |
|
| 0-X-5 Master Bomber |
|
| 1-0-5 Master Bomber + Ninja Discipline 2-0-5 Master Bomber + Sharp Shurikens |
|
| “ | Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf.
[...] This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2. |
” |
| Tiers | Changes |
|---|---|
| X-5-X Monkey-Nomics |
|
| X-X-2 Banana Salvage |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell? |
| “ | Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| “ | We are making this change to make Pat’s slaps more consistent, without reducing his DPS. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 4-10 |
|
| 11+ |
|
| 5-8 |
|
| 9+ |
|
| 14+ |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?) |
| “ | We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1-3 |
|
| 4+ |
|
| “ | Defend the hive was a little overpowered. This should bring it back in line. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
Bug fixes
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Move the bugfix stuffs to the appropriate sections (esp the damage debuffs thing, see u/DestructiveForce comment on the debuff stack fix) |
- "Fixed Quincy's camo bow weapon skin breaking his outline"
- "Fixed Ball lightning druid projectile not detecting camo properly"
- "Fixed boost cosmetics getting reset when you change loadouts in sandbox"
- "Fixed being able to stack multiple beehives on a single rock on Pirate Cove."
- "Fixed multiple damage debuffs stacking incorrectly."
References
External links
Navigation
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