Deep Heat: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) silas, dang why i forgotten is hmmm... |
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{{strategy needed|section=y|Mention use cases on LT, LC, Race, maybe not bossing}} | {{strategy needed|section=y|Mention use cases on LT, LC, Race, maybe not bossing}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
*A niche Relic that is mostly used in strategies involving [[Ice Monkey (BTD6)|Ice Monkey]]s | *A niche Relic that is mostly used in strategies involving [[Ice Monkey (BTD6)|Ice Monkey]]s, path 2 T3+ [[Mermonkey (BTD6)|Mermonkey]]s, or [[Silas (BTD6)|Silas]]. The lack of frozen immunities is also helpful in a defense focused on [[Sentry Expert (BTD6)|Sentry Expert]]. | ||
*One downside of this Relic is that [[Enhanced Freeze (BTD6)|Enhanced Freeze]] Ice Monkeys no longer can intermittingly freeze the previously frozen Bloons, because the freeze duration exceeds its attack cooldown (compared to about 0.05s downtime without Deep Heat). | *One downside of this Relic is that [[Enhanced Freeze (BTD6)|Enhanced Freeze]] Ice Monkeys no longer can intermittingly freeze the previously frozen Bloons, because the freeze duration exceeds its attack cooldown (compared to about 0.05s downtime without Deep Heat). | ||