Hastening Bloon: Difference between revisions
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*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | *If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | ||
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | *The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | ||
**At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle without needing more damage. | **At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle or an enemy [[Ezili (BCS)|Ezili]] without needing more damage. | ||
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | *Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | ||
Revision as of 06:40, 1 March 2026
Hastening Bloon
| On Play: Reduce the delay of a random other friendly Bloon by 1 |
| We like to move it, move it. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | On Play | |
| Introduced | Full Playable test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 150 | |||||||
| Charges | 1 | Delay | 2 | ||||||
Hastening Bloon is an Advanced Bloon card in Bloons Card Storm. When played, it reduces the delay of a random other Bloon on the player's side by 1, to a minimum of 0. The affected Bloon moves towards the queue in order of recentness (i.e. oldest go first). It cannot target Bloons that are already at 0 delay, and if there are no Bloons it can target, it does nothing. It cannot target Immobile Bloons.
The card artwork depicts a Hastening Bloon creating a whirlwind near a green-colored Bloon at a desert. According to the development sheets from Aimee Cairn's NZGDC presentation of BCS, the Hastening Bloon was based on the Yellow Bloon.
Tips
This section was last updated for: version 6.2
- Like Quick Ready, Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 bloontonium and leaves behind a 150 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon.
- If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
- Storm Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon.
- If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with Improved Fortification, or Triple Threat Bloon, it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
- The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies.
- At 150 Health at base, it has just enough Health to be stolen by Bloon Redirect outside of Dark Castle or an enemy Ezili without needing more damage.
- Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to.
Update history
Description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
On Play effect now ignores Immobile Bloons
Development
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest.
Gallery
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Icon
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Placeholder art
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Hastening Bloon in-game
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Hastening Bloon reducing the delay of a bloon
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Hastening Bloon targeting an Immobile Bloon (pre-6.2)
In other languages
This section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Forhastet bloon | — |
| German | Eilender Bloon | — |
| Spanish (Latin America) | Bloon acelerador | — |
| French | Bloon accélérant | — |
| Italian | Bloon accelerante | — |
| Japanese | 疾駆ブルーン | — |
| Korean | 신속화 풍선 | — |
| Norwegian | Ilende bloon | — |
| Polish | Przyspieszający blon | — |
| Portuguese (Brazil) | Bloon Acelerante | — |
| Russian | Ускоряющий шар | — |
| Swedish | Hastande Bloon | — |
| Chinese (traditional) | 加速氣球 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vi kan godt lide at flytte det, flytte det. | — |
| German | Vorwärts, Marsch! | — |
| Spanish (Latin America) | Te hará mover el bote. | — |
| French | Allez, allez, on se dépêche ! | — |
| Italian | Ci piace se ti muovi! Muoviti! | — |
| Japanese | とにかく動きたくて仕方がない。 | — |
| Korean | 빨리빨리가 대세입니다. | — |
| Norwegian | Vi blir fort rastløse. | — |
| Polish | Ruchy, ruchy! | — |
| Portuguese (Brazil) | Eu me remexo muito! | — |
| Russian | Бегом-бегом! | — |
| Swedish | We like to move it, move it. | — |
| Chinese (traditional) | 我們喜歡搖擺,搖擺。 | — |