User:Drgoku282/Legends: Difference between revisions
saving progress |
my attempt at a better layout, not sure if it's actually better though |
||
| Line 28: | Line 28: | ||
|- | |- | ||
|Defeat | |Defeat | ||
|When Sheriff is defeated there is a 10% chance of triggering | |When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | ||
|60 minutes | |60 minutes | ||
|} | |} | ||
| Line 45: | Line 45: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |Situation | ! colspan="4" |Situation | ||
! colspan="2" | | ! colspan="2" |Option 1 | ||
! colspan="2" | | ! colspan="2" |Option 2 | ||
! colspan="2" | | ! colspan="2" |Option 3 | ||
|- | |- | ||
| colspan="4" rowspan="3" | | | colspan="4" rowspan="3" | | ||
| Line 90: | Line 90: | ||
| | | | ||
|} | |} | ||
{| class="wikitable" | |||
! | |||
{| class="wikitable" | |||
!rowspan="2"|Situation and option(s) | |||
!rowspan="2"|Trigger(s) | |||
! colspan="2" |Choice 1 | ! colspan="2" |Choice 1 | ||
! colspan="2" |Choice 2 | |||
! colspan="2" |Choice 3 | |||
|- | |- | ||
!Outcome | !Outcome | ||
!Chance | !Chance | ||
!Outcome | !Outcome | ||
!Chance | !Chance | ||
| Line 126: | Line 107: | ||
!Chance | !Chance | ||
|- | |- | ||
! | | <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many! | ||
! | #Say goodbye to <code>MONKEY</code>! | ||
! | |Defeat | ||
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere. | |||
| 100% | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|rowspan="2"|That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone. | |||
#Beg them to stay! | |||
#You wish them well. | |||
|rowspan="2" |Defeat | |||
|<code>MONKEY</code> reconsiders and decides to stay. | |<code>MONKEY</code> reconsiders and decides to stay. | ||
|50% | |50% | ||
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | | rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | ||
| rowspan="2" |100% | | rowspan="2" |100% | ||
| rowspan="2" | | |||
| rowspan="2" | | |||
|- | |- | ||
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | |Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere. | ||
|50% | |50% | ||
|- | |- | ||
| | |rowspan="2"|After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all. | ||
#That's not true! | |||
#Maybe you're right. | |||
| | |rowspan="2" |Defeat | ||
| | |||
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | |After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | ||
|50% | |50% | ||
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. | | rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. | ||
| rowspan="2" |100% | | rowspan="2" |100% | ||
| rowspan="2" | | |||
| rowspan="2" | | |||
|- | |- | ||
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. | |No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. | ||
|50% | |50% | ||
|- | |- | ||
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere. | |||
#If you say so. | |||
|Defeat | |||
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere. | |||
| 100% | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|rowspan="3"|You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it. | |||
#Let <code>MONKEY</code> give it a go. | |||
#Surely <code>TOWER</code> deserves it the most. | |||
#What? That's gross. Chuck it in the bin. | |||
|rowspan="3" |NPC 2 | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | |||
| | |||
| | |||
| | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds | |||
Stamina Gained! (100%) | |||
|50% | |50% | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds | |Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | ||
Stamina Gained! (100%) | |||
|50% | |50% | ||
| | | rowspan="3" colspan="2" | (Nothing happens) | ||
|- | |- | ||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | |||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds | |||
Stamina Gained! (200%) | |||
|30% | |30% | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds | |Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | ||
Stamina Gained! (200%) | |||
|30% | |30% | ||
|- | |- | ||
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | |Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | ||
|20% | |20% | ||
| Line 240: | Line 176: | ||
|20% | |20% | ||
|} | |} | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |Situation | ! colspan="4" |Situation | ||
Revision as of 06:39, 25 April 2026
This is where I do Legends-related stuff before it is ready for main
random encounter article I guess

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will see a screen with a text box that describes some situation, and two of more options that Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.
Mechanics
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time:
| Type | Notes | Minimum cooldown |
|---|---|---|
| NPC Monkey | It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. | 35 minutes |
| Campfire | Triggers when Sheriff activates a Campfire. | 10 minutes |
| Area | Triggers when Sheriff enters a different area. | 10 minutes |
| Defeat | When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | 60 minutes |
Lost Monkeys
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all? |
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.
List of Random Encounters
Notes:
MONKEYrefers to a member of the Posse.TOWERwill be used if a second member is involved.- Notes are indicated between parentheses.
| Situation | Option 1 | Option 2 | Option 3 | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Outcome | Chance | Outcome | Chance | Outcome | Chance | ||||
| NPC | Campfire | Area | Defeat | ||||||
| Situation and option(s) | Trigger(s) | Choice 1 | Choice 2 | Choice 3 | |||
|---|---|---|---|---|---|---|---|
| Outcome | Chance | Outcome | Chance | Outcome | Chance | ||
MONKEY has had enough of your lollygagging. That defeat was one too many!
|
Defeat | Well, MONKEY has wandered off. They'll be out on the Frontier somewhere.
|
100% | ||||
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone.
|
Defeat | MONKEY reconsiders and decides to stay.
|
50% | MONKEY has left your Posse. They'll be out on the Frontier somewhere.
|
100% | ||
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere.
|
50% | ||||||
After that last defeat, MONKEY feels like they're not cut out for this after all.
|
Defeat | After a pep talk, MONKEY feels re-energised and decides to stay.
|
50% | MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|
100% | ||
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|
50% | ||||||
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere.
|
Defeat | MONKEY has left your service. They'll be out on the Frontier somewhere.
|
100% | ||||
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it.
|
NPC 2 | Lucky! MONKEY got Molasses for 15 roundsStamina Gained! (100%) |
50% | Lucky! TOWER got Molasses for 15 roundsStamina Gained! (100%) |
50% | (Nothing happens) | |
Lucky! MONKEY got Adhesive for 15 roundsStamina Gained! (200%) |
30% | Lucky! TOWER got Adhesive for 15 roundsStamina Gained! (200%) |
30% | ||||
Coulda seen that coming. MONKEY lost stamina. (-30%)
|
20% | Coulda seen that coming. TOWER lost stamina. (-30%)
|
20% | ||||
| Situation | Choice 1 | Choice 2 | |||||
|---|---|---|---|---|---|---|---|
| There's a cross drawn on the ground. Must be buried treasure! | Dig it up! | Leave it be. | |||||
| Outcome | Chance | Outcome | Chance | ||||
| A jar of Banana Cookies! They look fresh too! | 40% | No effect | |||||
| NPC | Campfire | Area | Defeat | A Health Potion! | 40% | ||
| 8 | Nothing there. Maybe it was a prank. (No effect) | 20% | |||||
| Situation | Choice 1 | Choice 2 | |||||
|---|---|---|---|---|---|---|---|
MONKEY and TOWER are having an argument about who can see the farthest.
|
Side with MONKEY.
|
Side with TOWER.
| |||||
| Outcome | Chance | Outcome | Chance | ||||
| NPC | Campfire | Area | Defeat | MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!
|
100% | TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!
|
100% |
| Situation | Choice 1 | Choice 2 | |||||
|---|---|---|---|---|---|---|---|
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss?
|
Dismiss MONKEY.
|
Dismiss TOWER.
| |||||
| Outcome | Chance | Outcome | Chance | ||||
| NPC | Campfire | Area | Defeat | TOWER is grateful, and gets a discounted upgrade! (50%)
|
100% | MONKEY is grateful, and gets a discounted upgrade! (50%)
|
100% |
| Legends | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|