Strategy:Half Cash: Difference between revisions
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Planterror (talk | contribs) m →Towers & heroes suited for most maps: touchups to wording on last edit |
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|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. His main downside is his expensive placement cost. | |Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. His main downside is his expensive placement cost. | ||
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|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
|[[File:BTD6 ObynGreenFoot.png|x50px]] | |||
|For players not wanting to micro Corvus, Obyn is the next best early game carry. His high damage and pierce attacks and Brambles can deal with a lot of rounds up to the 30s, where a player is then encouraged to buy additional defenses. | |||
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|[[Quincy (BTD6)|Quincy]] | |[[Quincy (BTD6)|Quincy]] | ||
|[[File:BTD6 QuincyPortrait.png|frameless|60x60px]] | |[[File:BTD6 QuincyPortrait.png|frameless|60x60px]] | ||
|Quincy serves as viable alternative | |Quincy serves as viable alternative, being the cheapest hero and can often carry the early game with an Alchemist buff, and in the later stages help with MOAB-Class Bloons. | ||
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|[[Psi (BTD6)|Psi]] | |[[Psi (BTD6)|Psi]] | ||
|[[File:BTD6 PsiPortrait.png|66x66px]] | |[[File:BTD6 PsiPortrait.png|66x66px]] | ||
|Psi is all around pick to handle strong | |Psi is all around pick to handle strong Bloons for cheap, their main weakness is multiple weaker Bloons and inability to handle MOAB-Class Bloons until reaching level 14. | ||
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|[[Benjamin (BTD6)|Benjamin]] | |[[Benjamin (BTD6)|Benjamin]] | ||
|[[File:BTD6 BenjaminPortrait.png|x50px]] | |[[File:BTD6 BenjaminPortrait.png|x50px]] | ||
|While not helpful in the early game to defend the rounds, Benjamin's ability to make money efficiently makes him capable of allowing players to afford much better defenses in the later rounds. Biohack lets towers double their DPS to clear tougher rounds, and can restore lives from leaks made during Biohack downtime. His Trojan can also affect early [[MOAB (BTD6)|MOAB]]s that would normally be a problem to produce no children. | |While not helpful in the early game to defend the rounds, Benjamin's ability to make money efficiently makes him capable of allowing players to afford much better defenses in the later rounds. Biohack lets towers double their DPS to clear tougher rounds, and can restore lives from leaks made during Biohack downtime. His Trojan can also affect early [[MOAB (BTD6)|MOAB]]s that would normally be a problem to produce no children. | ||
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] | |[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] | ||