Mushroom Grotto: Difference between revisions

→Strategy: grammar correction
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{{strategy needed|1=see if mortar/dartling can make for viable lategame towers (don't just add them because they can hit anywhere)}}
{{strategy needed|1=see if mortar/dartling can make for viable lategame towers (don't just add them because they can hit anywhere)}}
{{BTD6 last updated|54.3|section=y}}
{{BTD6 last updated|54.3|section=y}}
Overall, the early game is the hardest part of this map with its darkness gimmick, limiting placement and vision while being not an obstacle. It gets relatively easier starting from about the 20s once all the mushrooms can be lighted up. That being said, the mushrooms don't have to be lighted up, because some towers actually thrive off this.
Overall, the early game is the hardest part of this map with its darkness gimmick, limiting placement and vision while being not an obstacle. It gets relatively easier starting from about the 20s once all the mushrooms can be lighted up. That being said, the mushrooms don't have to be lit up, because some towers actually thrive off this.


===Recommended towers and upgrades===
===Recommended towers and upgrades===