Party Parade: Difference between revisions
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|[[Psi (BTD6)|Psi]] | |[[Psi (BTD6)|Psi]] | ||
|[[File:BTD6 PsiPortrait.png|50x50px]] | |[[File:BTD6 PsiPortrait.png|50x50px]] | ||
|Psi is one of the few | |Psi is one of the few towers unbothered by the massive wall and dual lanes, and the advanced map levelling allows them to reach level 14 in a reasonable time to assist in MOAB-Class destruction. | ||
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|[[Prince of Darkness (BTD6)|Prince of Darkness]] | |[[Prince of Darkness (BTD6)|Prince of Darkness]] | ||
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|[[Spirit of the Forest (BTD6)|Spirit of the Forest]] | |[[Spirit of the Forest (BTD6)|Spirit of the Forest]] | ||
|[[File:BTD6 050-Druid.png|50x50px]] | |[[File:BTD6 050-Druid.png|50x50px]] | ||
|Spirit of the Forest leaves a permanent layer of vines on all parts of the track, covering both lanes with a crowd control option as well as earning income at the end of every round. It’s best during the mid-game, and struggles to keep up in the 80s and 90s, but is a good pick all around. | |Spirit of the Forest leaves a permanent layer of vines on all parts of the track, covering both lanes with a crowd control option as well as earning income at the end of every round outside of CHIMPS. It’s best during the mid-game, and struggles to keep up in the 80s and 90s, but is a good pick all around. | ||
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|[[Carpet of Spikes (BTD6)|Carpet of Spikes]] | |[[Carpet of Spikes (BTD6)|Carpet of Spikes]] | ||
|[[File:BTD6 050-SpikeFactory.png|50x50px]] | |[[File:BTD6 050-SpikeFactory.png|50x50px]] | ||
| | |It regularly covers both lanes in a thick layer of spikes, serving a similar purpose as Spirit of the Forest, but exchanges permanence for MOAB-class popping power. It defeats DDT rounds with ease, and trivializes the round 100 BAD. | ||
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|[[Monkey Ace (BTD6)|Monkey Ace]] | |[[Monkey Ace (BTD6)|Monkey Ace]] | ||