Diamondback: Difference between revisions

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got all bosses, now I need someone to go fix the info (don't rely on me to do this)
 
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Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
===[[Boss Rush]]===
===[[Boss Rush]]===
{{Research|Find out the specific amounts when the Boss does certain summon thresholds (esp diamonds)}}
{{#lst:Boss Rush|Diamondback}}
In Boss Rush, <section begin="Boss Rush"/>Diamondback always begins with 7 segments, and has similar Rattle Tail mechanics. Its segments break off when those parts get damaged enough, breaking one segment, starting from the 4th pop. Every time Diamondback pops, it produces spawns of Bloons. Every 10 pops, Diamondback regenerates all of its Rattle Tail and produces stronger spawns, including [[Diamond Bloon]]s after a certain pop amount.<section end="Boss Rush"/>


== Stats ==
== Stats ==
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== Strategy ==
== Strategy ==
{{outdated|v55.0 Fortified shield reduction makes the shield easier to break outside of Boss Rush}}
{{Main strategy}}
{{Main strategy}}
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|54.0|section=y}}