Broken Heart: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "|tile relic =y↵|store relic =y" to "|obtained=Relic Tiles, Team Store"
Qwertyxp2000 (talk | contribs)
Tips: not that xbm is good but i tried using broken heart to make regrows faster to pop while getting a regrow counter, and boy was I mistaken because xbm is... awful and not to be relied on... even 205 was garbage with Bheart's +5 damage making tonnes of pinks (13 damage)
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*Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles.
*Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles.
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm.
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm.
**If Heartless and Broken Heart are available, use Heartless instead if the main damaging towers are very sensitive to precise layer-skipping (e.g. [[Crossbow Master (BTD6)|Crossbow Master]]).


==Update history==
==Update history==