Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions
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|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | |quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | ||
|changes 1 tiers=000, | |changes 1 tiers=000,01X,02X,03X,04X,05X,0X1,0X2,0X3,0X4,0X5 | ||
|changes 1= | |changes 1= | ||
*{{nerf|Blast radius reduced|20|18}} | *{{nerf|Blast radius reduced|20|18}} | ||
| Line 312: | Line 312: | ||
|changes 2= | |changes 2= | ||
*{{buff|Champion Sentry main attack damage increased|2|3}} | *{{buff|Champion Sentry main attack damage increased|2|3}} | ||
}} | |||
===[[Striker Jones (Battles 2)|Striker Jones]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Striker Jones | |||
|quote =Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. | |||
|changes 1 levels=7+ | |||
|changes 1= | |||
*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | |||
|changes 2 levels=8+ | |||
|changes 2= | |||
*{{buff|Bomb Shooter range buff increased|+5%|+15%}} | |||
*{{buff|Bomb Shooter pierce buff increased|+35%|+40%}} | |||
}} | |||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Biker Bones | |||
|quote =Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received. | |||
|changes 1 levels=7+ | |||
|changes 1= | |||
*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | |||
|changes 2 levels=8+ | |||
|changes 2= | |||
*{{buff|Range buff increased|+25%|+30%}} | |||
}} | |||
===[[Benjamin (Battles 2)|Benjamin]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Benjamin | |||
|quote =By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible. | |||
|changes 1 levels=15-16 | |||
|changes 1= | |||
*{{buff|Cash per round increased|$1,400|$2,000}} | |||
|changes 2 levels=17+ | |||
|changes 2= | |||
*{{buff|Cash per round increased|$2,500|$4,000}} | |||
}} | |||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =DJ Benjammin' | |||
|quote =Same changes and reasoning as Benjamin. | |||
|changes 1 levels=15-16 | |||
|changes 1= | |||
*{{buff|Cash per round increased|$1,050|$1,500}} | |||
|changes 2 levels=17+ | |||
|changes 2= | |||
*{{buff|Cash per round increased|$1,875|$3,000}} | |||
}} | |||
===[[Pat Fusty (Battles 2)|Pat Fusty]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Pat Fusty | |||
|quote =As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons. | |||
|changes 1 levels=11-18 | |||
|changes 1= | |||
*{{buff|Slam base damage increased|5|6}} | |||
|changes 2 levels=16+ | |||
|changes 2= | |||
*{{buff|Now increases damage to [[MOAB-Class Bloon]]s by 5}} | |||
|changes 3 levels=17+ | |||
|changes 3= | |||
*{{buff|Cooldown reduced|0.55s|0.4s}} | |||
|changes 4 levels=19+ | |||
|changes 4= | |||
*{{buff|Slam base damage increased|15|16}} | |||
}} | |||
===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Fusty the Snowman | |||
|quote =Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness. | |||
|changes 1 levels=8+ | |||
|changes 1= | |||
*{{buff|3× damage buff against [[MOAB-Class Bloon]]s now applies after the +1 base damage buff instead of before, so the flat damage buff is also multiplied (e.g. an Ice Monkey with 2 damage now deals (2+1)×3=9 damage to MOAB-Class when buffed instead of (2×3)+1=7) | |||
|changes 2 levels=11-18 | |||
|changes 2= | |||
*{{buff|Slam base damage increased|5|6}} | |||
|changes 3 levels=16+ | |||
|changes 3= | |||
*{{buff|Now increases damage to [[MOAB-Class Bloon]]s by 5}} | |||
|changes 4 levels=17+ | |||
|changes 4= | |||
*{{buff|Cooldown reduced|0.55s|0.4s}} | |||
|changes 5 levels=19+ | |||
|changes 5= | |||
*{{buff|Slam base damage increased|15|16}} | |||
}} | |||
===[[Fateweaver Adora (Battles 2)|Fateweaver Adora]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Fateweaver Adora | |||
|quote =With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. | |||
|changes 1 levels= | |||
|changes 1= | |||
*{{nerf|Cost increased|$650|$700}} | |||
}} | |||
===[[Etienne (Battles 2)|Etienne]]=== | |||
{{BTD6 hero changes | |||
|version=4.1 | |||
|hero =Etienne | |||
|quote =We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary. | |||
|changes 1 levels= | |||
|changes 1= | |||
*{{nerf|Duration reduced by 2 seconds at all levels}} | |||
}} | }} | ||
Revision as of 05:18, 3 September 2024
Version 4.1
Version 4.1 is the fourth major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Jump Start mode and the Bloonstone Quarry map, and re-introduced Casual Battles.
Additions
Cosmetic items
Changes
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Missing changes to heroes |
| Tiers | Changes |
|---|---|
| X-5-X Perma Charge |
|
| Tiers | Changes |
|---|---|
| 5-0-2 Bloon Crush + Frag Bombs |
|
| Tiers | Changes |
|---|---|
| 5-X-0 Inferno Ring |
|
| 5-0-1 Inferno Ring + More Tacks |
|
| 5-0-2 Inferno Ring + Even More Tacks |
|
| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Large Calibre + Shrapnel Shot |
|
| 3-2-0 Deadly Precision + Shrapnel Shot |
|
| 4-2-0 Maim MOAB + Shrapnel Shot |
|
| 1-2-0 Shrapnel Shot + Full Metal Jacket |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| X-3-0 Bomber Ace |
|
| 0-3-1 Bomber Ace + Sharper Darts |
|
| Tiers | Changes |
|---|
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| Tiers | Changes |
|---|---|
| 5-X-X Ray of Doom |
|
| Tiers | Changes |
|---|---|
| 2-1-0 Arcane Blast + Fireball |
|
| 0-1-1 Fireball + Intense Magic |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-5 Prince of Darkness |
|
| Tiers | Changes |
|---|---|
| X-4-X Bloon Sabotage |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 5-X-X Primary Expertise |
|
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun |
|
| 5-X-X Sentry Champion |
|
| “ | Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| 8+ |
|
| “ | Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| 8+ |
|
| “ | By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15-16 |
|
| 17+ |
|
| “ | Same changes and reasoning as Benjamin. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15-16 |
|
| 17+ |
|
| “ | As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 11-18 |
|
| 16+ |
|
| 17+ |
|
| 19+ |
|
{{BTD6 hero changes |version=4.1 |hero =Fusty the Snowman |quote =Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
|changes 1 levels=8+ |changes 1=
| “ | With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. — Update notes |
” |
| Levels | Changes |
|---|
| “ | We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary. — Update notes |
” |
| Levels | Changes |
|---|
External links
Navigation
| Bloons TD Battles 2 updates | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
| Update history |