Flooded Valley: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
This map severely limits options for the early-game, as all land towers that cannot function over walls are rendered useless before affording [[Carrier Flagship (BTD6)|Carrier Flagship]] on all difficulties, unless they have long/global range and are placed on a rock. Water towers, therefore, dominate the early game of this map, with a Monkey Sub and (most likely) another one placed mid-round being required to beat round 6 in CHIMPS. The overlapping nature of this map's lanes make it hard to see when Bloons are leaking, making gameplay often rather frustrating on this map. All land towers come into play after the purchase of Carrier Flagship, as an [[Arctic Wind (BTD6)|Arctic Wind]] placed on it allows land towers to be placed on the high-elevation to the right and assist in defense.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Carrier Flagship (BTD6)|Carrier Flagship]] — With its current possible bug of Crow's Nest giving it double pierce, Carrier Flagship can easily perform colossal saveups deep into the 80s and still have significant power in the 90s. Its platforms also allow an Arctic Wind to be placed on it that allows land-based strategies on this map and many support options, such as [[Relentless Glue (BTD6)|Relentless Glue]] and [[MOAB Press (BTD6)|MOAB Press]].
*[[Carrier Flagship (BTD6)|Carrier Flagship]] — With its current possible bug of Crow's Nest giving it double pierce, Carrier Flagship can easily perform colossal saveups deep into the 80s and still have significant power in the 90s. Its platforms also allow an [[Arctic Wind (BTD6)|Arctic Wind]] to be placed on it that allows land-based strategies on this map and many support options, such as [[Relentless Glue (BTD6)|Relentless Glue]] and [[MOAB Press (BTD6)|MOAB Press]].
*[[Admiral Brickell (BTD6)|Admiral Brickell]] — She sees use during all parts of the game. Her Naval Tactics ability and granting of +1 pierce greatly improve the capability of water towers are very important in the early game, especially due to Carrier Flagship being unaffordable until the late 50s in CHIMPS. These support capabilites see great midgame and lategame use as well due to helping powerful water towers, such as Carrier Flagship, [[Symphonic Resonance]], [[Popseidon]], and [[Permanent Brew (BTD6)|Perma-Brewed]] [[Destroyer (BTD6)|Destroyer]]. Mega Mines also has a wide range of uses, from clearing out a large amount of RBE at once to dealing with DDTs to quickly pop the ZOMG layer.
*[[Admiral Brickell (BTD6)|Admiral Brickell]] — She sees use during all parts of the game. Her Naval Tactics ability and granting of +1 pierce greatly improve the capability of water towers are very important in the early game, especially due to Carrier Flagship being unaffordable until the late 50s in CHIMPS. These support capabilites see great midgame and lategame use as well due to helping powerful water towers, such as Carrier Flagship, [[Symphonic Resonance]], [[Popseidon]], and [[Permanent Brew (BTD6)|Perma-Brewed]] [[Destroyer (BTD6)|Destroyer]]. Mega Mines also has a wide range of uses, from clearing out a large amount of RBE at once to dealing with DDTs to quickly pop the ZOMG layer.