Ancient Portal: Difference between revisions
Blackeyefly (talk | contribs) Created page with "{{BTD6 map info |id=AncientPortal |name =Ancient Portal |image=BTD6 MapSelectAncientPortalMapButton.png |introduced=45.0 |difficulty=Advanced |entrances =1 |exits =2 |junctions =1 |path lengths=20, 15.7 |path labels =Left, Right |water =Yes |removable costs =0 |removable labels =Realign Portal |removable amounts=1 |music=Haunted House |coop division=0 }} '''Ancient Portal''' is an Advanced map in ''Bloons TD 6'', introduced in Bloon..." |
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==Layout== | ==Layout== | ||
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Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on what portal is open. | |||
"Realigning" the portal affects what path the bloons come out from after reaching the portal. | |||
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water. | |||
A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them. | |||
==Strategy== | ==Strategy== | ||