{{BTD6 tower changes|quote=We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.|version=38.0|tower=Bomb Shooter|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Really Big Bombs now pushes back Bloons by 10 units}}|changes 2 tiers=4XX|changes 2=*{{buff|4xx Bloon Impact stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}|changes 3 tiers=5XX|changes 3=*{{buff|5xx Bloon Crush pushes back MOAB class by half this amount|note=pushes back MOAB class by 5 units}}|changes 4 tiers=XX4,XX5|changes 4=*{{buff|xx4 Recursive Cluster cluster pierce multiplier increased|*3|*4}}}}
{{BTD6 tower changes|quote=We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.|version=38.0|tower=Bomb Shooter|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Really Big Bombs now pushes back Bloons by 10 units}}|changes 2 tiers=4XX|changes 2=*{{buff|4xx Bloon Impact stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}|changes 3 tiers=5XX|changes 3=*{{buff|5xx Bloon Crush pushes back MOAB class by half this amount|note=pushes back MOAB class by 5 units}}|changes 4 tiers=XX4,XX5|changes 4=*{{buff|xx4 Recursive Cluster cluster pierce multiplier increased|*3|*4}}}}
=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
{{BTD6 tower changes|quote=Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.|version=38.0|tower=Tack Shooter|changes 1 tiers=XX5|changes 1=*{{buff|xx5 Tack Zone rate increase from previous tier|25%|35%}}
*{{nerf|xx5 Tack Zone pierce reduced|4|2}}|changes 2 tiers=400|changes 2=*{{nerf|400 Ring of Fire pierce reduced|40|30}}|changes 3 tiers=410|changes 3=*{{nerf|410 Ring of Fire pierce reduced|50|30}}|changes 4 tiers=420|changes 4=*{{nerf|420 Ring of Fire pierce reduced|60|45}}|changes 5 tiers=040|changes 5=*{{nerf|040 Blade Maelstrom pierce reduced|200|120}}|changes 6 tiers=140|changes 6=*{{nerf|140 Blade Maelstrom pierce reduced|200|160}}|changes 7 tiers=240|changes 8 tiers=041,051|changes 7=*{{change|240 Blade Maelstrom pierce remains at 200}}|changes 8=*{{change|041 Blade Maelstrom changes rotation direction to counter-clockwise}}|changes 9 tiers=041|changes 9=*{{buff|041 Blade Maelstrom duration increased|3s|3.5s}}|changes 10 tiers=042|changes 10=*{{buff|042 Blade Maelstrom duration increased|3s|4s}}|changes 11 tiers=050|changes 11=*{{nerf|050 Blade Maelstrom pierce reduced|500|300}}|changes 12 tiers=150|changes 12=*{{nerf|150 Blade Maelstrom pierce reduced|500|400}}|changes 13 tiers=240|changes 13=*{{change|250 Blade Maelstrom pierce remains at 500}}|changes 14 tiers=051|changes 14=*{{buff|051Blade Maelstrom duration increased|9s|10.5s}}|changes 15 tiers=052|changes 15=*{{buff|052 Blade Maelstrom duration increased|9s|10.5s}}}}
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.|version=38.0|tower=Ice Monkey|changes 1 tiers=X3X,X4X|changes 1=*{{nerf|030 Arctic Wind pierce|100|40|note=Absolute Zero unaffected}}|changes 2 tiers=XX3,XX4,XX5|changes 2=*{{nerf|003 Cryo Cannon has 20% shorter freeze lifespan|1.5s|1.2s|note=also affects Icicles and Icicle Impale reducing their freeze durations by 20%}}}}