Bloons Pop!: Difference between revisions
rest of the bloon icons |
expanded the lede a bit to better summarize the gameplay + finished a bunch of sections |
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|image=BP logo.png | |image=BP logo.png | ||
|developer =[[Ninja Kiwi]] | |||
|publisher =[[Ninja Kiwi]] | |publisher =[[Ninja Kiwi]] | ||
|platform =iOS, Android | |platform =iOS, Android | ||
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|archive url=https://web.archive.org/web/20210514105510/https://ninjakiwi.com/blog/news/173429-what-s-up-at-ninja-kiwi-14th-may-2021 | |archive url=https://web.archive.org/web/20210514105510/https://ninjakiwi.com/blog/news/173429-what-s-up-at-ninja-kiwi-14th-may-2021 | ||
|archive timestamp=Fri, 14 May 2021 10:55:10 GMT | |archive timestamp=Fri, 14 May 2021 10:55:10 GMT | ||
}}</ref> that incorporates elements of the {{series|Bloons TD}} (especially ''[[Bloons TD 6]]''). The game features [[wp:procedural generation|procedurally-generated]] levels | }}</ref> that incorporates elements of the {{series|Bloons TD}} (especially ''[[Bloons TD 6]]''). The game features [[wp:procedural generation|procedurally-generated]] levels where the player uses a limited number of shots to pop enough [[Bloon]]s to meet certain objectives. Shots consist of [[Monkey (Bloons Pop!)|Monkey]]s, [[Mega Monkey]]s, and [[Hero (Bloons Pop!)|Hero]]es, and each Monkey shot has different properties with different strengths and weaknesses. Levels have many different Bloon types, each with different [[Bloon layer|layers]] and [[Bloon immunity|immunities]] to certain shots, as well as [[Obstacle]]s and occasionally [[Hazard]]s that can interfere with shots. Completing levels earns resources the player can spend on [[Powerup (Bloons Pop!)|Powerup]]s and customizable locations called [[Scene]]s to progress and unlock more rewards. | ||
==Intro== | ==Intro== | ||
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==Gameplay== | ==Gameplay== | ||
===Puzzles=== | ===Puzzles=== | ||
Puzzles are made of groups of Bloons in various shapes. The objective is to pop a certain number of Bloons before running out of shots | [[File:BP_NK_BloonsPop5.jpg|thumb|200px|A standard puzzle with a [[Boomerang Monkey (Bloons Pop!)|Boomerang Monkey]] shot in use]] | ||
*[[Monkey (Bloons Pop!)|Monkey]]s: Each Monkey has a different shot behavior | Puzzles are made of groups of Bloons in various shapes. The objective is to pop a certain number of Bloons before running out of shots, either by popping enough Bloons overall or by popping enough of specific Bloon types depending on the level. There are multiple kinds of puzzle elements: | ||
*[[Monkey (Bloons Pop!)|Monkey]]s: Shots that the player can aim and shoot from the top of the puzzle to pop Bloons below. Each Monkey has a different shot behavior — some throw projectiles from the top of the screen, others jump into the puzzle to attack. | |||
**[[Mega Monkey]]s: If two of the same regular Monkey are in the shot queue at the same time, the player can merge them to create a stronger version. Merging also gives the player an extra shot to replace the one that was merged. | **[[Mega Monkey]]s: If two of the same regular Monkey are in the shot queue at the same time, the player can merge them to create a stronger version. Merging also gives the player an extra shot to replace the one that was merged. | ||
**[[Hero (Bloons Pop!)|Hero]]es: Hero shots are earned by earning points to fill the Hero Bar. Heroes are generally stronger than regular Monkeys, but weaker than Mega Monkeys. | **[[Hero (Bloons Pop!)|Hero]]es: Hero shots are earned by earning points to fill the Hero Bar. Heroes are generally stronger than regular Monkeys, but weaker than Mega Monkeys. | ||
**[[Powerup (Bloons Pop!)|Powerup]]s: Items that can be used to activate helpful effects, usually in the form of a single strong attack. Powerups are stored in the player's inventory and can be used in a puzzle at any time outside of [[Golden Bloon Time]]. Most of them can be purchased with [[Monkey Money (Bloons Pop!)|Monkey Money]], but some are only obtainable by participating in events. | **[[Powerup (Bloons Pop!)|Powerup]]s: Items that can be used to activate helpful effects, usually in the form of a single strong attack. Powerups are stored in the player's inventory and can be used in a puzzle at any time outside of [[Golden Bloon Time]]. Most of them can be purchased with [[Monkey Money (Bloons Pop!)|Monkey Money]], but some are only obtainable from [[Scene]] rewards or by participating in events. | ||
*[[Bloon]]s: Popping these earns points and progresses the level. Depending on the level, popping Bloons can also have [[Bloon Mod|modifiers]] that give them additional effects, such as [[Regrow Bloon (Bloons Pop!)|multiplying when taking damage]]. Bloons move up the puzzle by half a tile at the end of each round, and the game ends if any of them make it past the [[danger zone]]. | *[[Bloon]]s: Popping these earns points and progresses the level. Depending on the level, popping Bloons can also have [[Bloon Mod|modifiers]] that give them additional effects, such as [[Regrow Bloon (Bloons Pop!)|multiplying when taking damage]]. Bloons move up the puzzle by half a tile at the end of each round, and the game ends if any of them make it past the [[danger zone]]. | ||
**[[Boss Bloon]]s: Encountered only in certain events, Boss Bloons have very high health and spawn groups of Bloons and other objects at the end of each round. Destroying them is required to complete the level. | **[[Boss Bloon]]s: Encountered only in certain events, Boss Bloons have very high health and spawn groups of Bloons and other objects at the end of each round. Destroying them is required to complete the level. | ||
**[[Obstacle]]s: Similar to the [[block]]s in the {{series|Bloons}}, these are tiles that block objects from passing through. Some can be destroyed with enough hits, others cannot. | **[[Obstacle]]s: Similar to the [[block]]s in the {{series|Bloons}}, these are tiles that block objects from passing through. Some can be destroyed with enough hits, others cannot. | ||
**[[Hazard]]s: Exclusive to certain events and social features, Hazards more directly interfere with Monkeys, such as changing their projectiles' trajectories or destroying them. | **[[Hazard]]s: Exclusive to certain events and social features, Hazards more directly interfere with Monkeys, such as changing their projectiles' trajectories or destroying projectiles that pass through them. | ||
====Golden Bloon Time==== | ====Golden Bloon Time==== | ||
{{main|Golden Bloon Time}} | {{main|Golden Bloon Time}} | ||
[[File:BP_NK_BloonsPop6.jpg|thumb|200px|Golden Bloon Time]] | |||
If a standard level is cleared with any shots remaining, the player gets to play a mini-game where they use their remaining shots to clear out a board of [[Blue Bloon (Bloons Pop!)|Blue Bloon]]s, [[Golden Bloon (Bloons Pop!)|Golden Bloon]]s, and [[Bloontonium Bloon]]s. Popping the Golden Bloons and Bloontonium Bloons gives additional rewards at the end of the level, and popping enough Bloons in Golden Bloon Time overall adds a multiplier to those rewards. | If a standard level is cleared with any shots remaining, the player gets to play a mini-game where they use their remaining shots to clear out a board of [[Blue Bloon (Bloons Pop!)|Blue Bloon]]s, [[Golden Bloon (Bloons Pop!)|Golden Bloon]]s, and [[Bloontonium Bloon]]s. Popping the Golden Bloons and Bloontonium Bloons gives additional rewards at the end of the level, and popping enough Bloons in Golden Bloon Time overall adds a multiplier to those rewards. | ||
====On Fire==== | ====On Fire==== | ||
{{main|On Fire}} | {{main|On Fire}} | ||
Completing multiple levels in a row without losing any lives unlocks perks that last for as long as the player maintains their streak. | Completing multiple levels in a row without losing any lives unlocks perks for future levels that last for as long as the player maintains their streak. | ||
* | *1 or more win(s): A Mini Powerup is added to a random Bloon at the end of each round, which fires projectiles when popped. | ||
* | *2 or more wins: One of the player's first three shots is replaced with a [[Super Monkey (Bloons Pop!)|Super Monkey]]. | ||
* | *3 or more wins: One of the player's first three shots is replaced with a [[Mega Monkey]]. | ||
===Currencies and resources=== | |||
*[[Life (Bloons Pop!)|Lives]]: A "stamina system" that restricts how many levels the player can play in sequence. The player loses a life by letting Bloons reach the top of the screen, running out of shots before meeting the objective, or quitting and restarting a level. The player can hold a maximum of five lives at a time and replenishes one every real-life hour. | |||
*[[Monkey Money]]: can be spent on [[Powerup (Bloons Pop!)|Powerup]]s, extra shots if the player runs out, Scene items, cosmetics from the [[Cosmetic Store]], and speeding up timers. | |||
*[[Bloontonium]]: Used to fill [[Bloontonium Canister]]s. | |||
*[[Bloonstone]]s: the premium currency, used to purchase Scene items and cosmetics. Generated from collected Bloontonium in Bloontonium Canisters. | |||
*[[Party Favor]]s: An exclusive currency from [[Party Crashers]], Party Favors are used for purchasing exclusive cosmetics and party cosmetics. | |||
===Scenes=== | ===Scenes=== | ||
{{main|Scene}} | {{main|Scene}} | ||
Scenes are themed areas that the player is tasked with rebuilding. The player can spend [[Monkey Money]] and [[Bloonstone]]s to build Scene items and earn rewards by building enough items to reach certain milestones. Once a Scene is fully restored, it starts producing additional resources, such as currencies or Powerups, that can be collected after enough time passes. | |||
Scenes are split into three themes: Jungle, The Beach, and The Great Outdoors. Completing one Scene unlocks the next Scene in order. | |||
====Jungle==== | ====Jungle==== | ||
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*[[List of levels in Bloons Pop! (1001-1500)|Levels 1001-1500]] | *[[List of levels in Bloons Pop! (1001-1500)|Levels 1001-1500]] | ||
*[[List of levels in Bloons Pop! (1501-2000)|Levels 1501-2000]] | *[[List of levels in Bloons Pop! (1501-2000)|Levels 1501-2000]] | ||
==Reward systems== | ==Reward systems== | ||
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==Non-playable characters== | ==Non-playable characters== | ||
<gallery> | <gallery> | ||
BP MaxReady 1.png|[[Max]] | BP MaxReady 1.png|link=Max|[[Max]] | ||
BP DrMonkeyInstructive.png|[[Dr. Monkey]] | BP DrMonkeyInstructive.png|link=Dr. Monkey|[[Dr. Monkey]] | ||
BP PatchNeutral.png|[[Patch]] | missing image.png|link=List of non-playable characters#Mayor Monkey|[[List of non-playable characters#Mayor Monkey|Mayor Monkey]] | ||
BP AceNeutral.png|[[List of non-playable characters#Ace and Zed|Ace]] | BP PatchNeutral.png|link=Patch|[[Patch]] | ||
BP ZedNeutral.png|[[List of non-playable characters#Ace and Zed|Zed]] | BP AceNeutral.png|link=List of non-playable characters#Ace and Zed|[[List of non-playable characters#Ace and Zed|Ace]] | ||
BP ZedNeutral.png|link=List of non-playable characters#Ace and Zed|[[List of non-playable characters#Ace and Zed|Zed]] | |||
BP prop BananaFarmer.png|link=Banana Farmer|[[Banana Farmer]] | |||
BP prop Mermonkey.png|link=Mermonkey|[[Mermonkey]] | |||
</gallery> | </gallery> | ||
==Technical information== | ==Technical information== | ||
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|engine=Unity 2020.3.15f2 | |engine=Unity 2020.3.15f2 | ||
|resolution=Variable | |resolution=Variable | ||
|fps=60 | |fps=60 fps | ||
}} | }} | ||
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==Music== | ==Music== | ||
{{main|List of music in Bloons Pop!}} | {{main|List of music in Bloons Pop!}} | ||
{{empty}} | |||
==Development== | ==Development== | ||
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===Trailer=== | ===Trailer=== | ||
{{ | {{youtube|huJWwK7vfnI|dimensions=360x640}} | ||
==Gallery== | ==Gallery== | ||