Update history:Bloons TD Battles 2/Version 4.5: Difference between revisions

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update is out
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{{future}}
{{BTDB2 update info
{{BTDB2 update info
|version=4.5
|version=4.5
|image=BTDB2 4.5 coming soon.jpg
|image=BTDB2 4.5 promo.jpg
|prev=4.4
|prev=4.4
|steam date={{timestamp|20 January 2025 15:02:32 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27077624 SteamDB]</ref>
}}
}}
'''Version 4.5''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It will introduce the community-created map [[Neo Highway]].
'''Version 4.5''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It will introduce the community-created map [[Neo Highway]].
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==Changes==
==Changes==
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Dart Monkey|quote=We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive.
{{BTDB2 tower changes|version=4.5|tower=Dart Monkey|quote=We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive.
|path 1 tier 2 cost before=150|path 1 tier 2 cost after=250
|path 1 tier 2 cost before=150|path 1 tier 2 cost after=250
|path 1 tier 4 cost before=1800|path 1 tier 4 cost after=1700
|path 1 tier 4 cost before=1800|path 1 tier 4 cost after=1700
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===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Glue Gunner|quote=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off.
{{BTDB2 tower changes|version=4.5|tower=Glue Gunner|quote=We are slightly nerfing the Bloon Solver’s attack speed to reduce the number of times it’s able to reapply its glue after Scientist Gwen has burned it off.
|tiers 1=5xx|changes 1=*{{nerf|Attack cooldown increased|0.25s|0.4s}}
|tiers 1=5xx|changes 1=*{{nerf|Attack cooldown increased|0.25s|0.4s}}
}}
}}


===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=4.5|version note=upcoming|tower=Banana Farm|quote=The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath.
{{BTDB2 tower changes|version=4.5|tower=Banana Farm|quote=The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath.
|tiers 1=03x|changes 1=*{{nerf|End of round income|$550|$450}}
|tiers 1=03x|changes 1=*{{nerf|End of round income|$550|$450}}
|tiers 2=130|changes 2=*{{nerf|End of round income|$450|$500}}
|tiers 2=130|changes 2=*{{nerf|End of round income|$450|$500}}
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===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]===
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]===
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole.
{{BTDB2 hero changes|version=4.5|hero=Scientist Gwendolin|quote=By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole.
|changes 1 levels=3+|changes 1=
|changes 1 levels=3+|changes 1=
*{{buff|Chemical Cocktail: damage per tick increased|2|3}}
*{{buff|Chemical Cocktail: damage per tick increased|2|3}}
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===[[Benjamin (Battles 2)|Benjamin]]===
===[[Benjamin (Battles 2)|Benjamin]]===
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack.
{{BTDB2 hero changes|version=4.5|hero=Benjamin|quote=Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack.
|changes 1=*{{buff|Benjamin is now buffed by Banana Central}}
|changes 1=*{{buff|Benjamin is now buffed by Banana Central}}
|changes 2 levels=3+|changes 2=
|changes 2 levels=3+|changes 2=
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===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.5|version note=upcoming|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
{{BTDB2 hero changes|version=4.5|hero=DJ Benjammin'|quote=DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
|changes 1=*{{buff|Range increased by 5}}
|changes 1=*{{buff|Range increased by 5}}
|changes 2 levels=1|changes 2=
|changes 2 levels=1|changes 2=
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===[[Bloon Boost (Battles 2)|Bloon Boost]]===
===[[Bloon Boost (Battles 2)|Bloon Boost]]===
{{BTDB2 changes|version=4.5|version note=upcoming|name=Bloon Boost|quote=A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts.
{{BTDB2 changes|version=4.5|name=Bloon Boost|quote=A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts.
|changes=*{{buff|Speed modifier increased|+25%|+40%}}
|changes=*{{buff|Speed modifier increased|+25%|+40%}}
}}
}}


==Gallery==
==Gallery==
<gallery>
BTDB2 4.5 coming soon.jpg|Coming soon image
</gallery>


===Video===
===Video===
{{youtube|Bq0zNQPLY3w}}
{{youtube|Bq0zNQPLY3w}}
==References==
{{references}}


==External links==
==External links==

Revision as of 15:17, 20 January 2025

Version 4.5
Artwork representing version 4.5
Steam20 January 2025[1]

Version 4.5 is an upcoming major update to Bloons TD Battles 2 and Bloons TD Battles 2+. It will introduce the community-created map Neo Highway.

Changes

Tiers Changes
2-X-X Razor Sharp Shots
  • Nerf Upgrade cost increased ― $150 → $250
4-X-X Juggernaut
  • Buff Upgrade cost reduced ― $1,800 → $1,700
X-3-X Triple Shot
  • Nerf Upgrade cost increased ― $300 → $400
Tiers Changes
Tiers Changes
By increasing the damage and reducing the attack rate of Scientist Gwedolin’s cocktail, we can reduce the amount of damage it does when combined with Glue Gunner without nerfing the attack as a whole.
— Update notes
Levels Changes
3+
  • Buff Chemical Cocktail: damage per tick increased ― 2 → 3
  • Nerf Chemical Cocktail: damage tick rate reduced ― 0.24s → 0.36s
Poor Benjamin has had some of his uniqueness stolen by Bonnie and Beetienne in recent updates leaving him without a solid niche. To help find him a new one, we are strengthening his synergy with Banana Farms and replacing his life gain upgrade with a brand new effect: Boost Hack.
— Update notes
Levels Changes
3+
  • Buff Biohack: affects 2 more towers at all levels
  • Buff Biohack: affected towers deal +1 damage at all levels
5+
  • Buff Bank Hack: now applies to Marketplaces
6+
  • Neutral Cyber Security replaced with Boost Hack
14+
  • Neutral Effect changed to Boost Hack granting one additional use of each boost
DJ Ben has been given even more changes to distinguish him from the other heroes, including Ben. Every DJ needs a crowd so DJ Ben’s income is now based on the number of monkeys you can fit into his radius. He’s weaker than regular Ben by himself, but stronger if you can max out his crowd. We’ve also swapped his synergy with Farms for a synergy with alternative income monkeys like Sniper, Heli Pilot, and Engineer.
— Update notes
Levels Changes
1
  • Nerf Cash generated per round reduced ― $75 → $50
  • Buff Now generates +$10 per round per tower in range (up to +$100)
2-4
  • Nerf Cash generated per round reduced ― $112 → $75
  • Buff Now generates +$15 per round per tower in range (up to +$150)
3-12
  • Neutral Good Vibes effect changed: for each different type of tower in range (excluding Banana Farm and Monkey Village), gives the 3 furthest away towers of that type +2 damage for 6 seconds, then require a 2s cooldown
5-8
  • Neutral Bank Hack replaced with Side Hustle (increases cash generated by all towers except Banana Farms and Monkey Villages by 6%)
5-7
  • Nerf Cash generated per round reduced ― $187 → $125
  • Buff Now generates +$25 per round per tower in range (up to +$250)
6-13
  • Neutral Cyber Security replaced with Encore (reduces all Activated Ability cooldowns by 5%)
8-10
  • Nerf Cash generated per round reduced ― $300 → $200
  • Buff Now generates +$40 per round per tower in range (up to +$400)
9
  • Neutral Now increases Side Hustle buff to 9%
11
  • Nerf Cash generated per round reduced ― $600 → $400
  • Buff Now generates +$80 per round per tower in range (up to +$800)
13+
  • Neutral Good Vibes: now gives +3 damage and lasts for 8 seconds without affecting more towers
14+
  • Neutral Now reduces Activated Ability cooldowns by 15%
15-16
  • Nerf Cash generated per round reduced ― $1,500 → $1,000
  • Buff Now generates +$200 per round per tower in range (up to +$2,000)
17+
  • Nerf Cash generated per round reduced ― $3,000 → $2,000
  • Buff Now generates +$400 per round per tower in range (up to +$4,000)
19+
  • Neutral Good Vibes: now affects the 4 furthest away towers of each type in range
A lot of heroes and towers have more powerful synergies now than they used to. In order to keep games aggressive and the bloons dangerous, we are increasing the potency of bloon boosts.
— Update notes
  • Buff Speed modifier increased ― +25% → +40%

Video

References