Pink Bloon (BCS): Difference between revisions

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**Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks.
**Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks.
**You can combine with [[Bloon Strike]](s) to do enough damage to the hero, allowing the Pink Bloon to finish them off.
**You can combine with [[Bloon Strike]](s) to do enough damage to the hero, allowing the Pink Bloon to finish them off.
**You may want to keep your health above 100, otherwise your opponent can play a pink bloon to finish you off
*Unlike other sources of instant damage such as [[Bloon Strike]], Pinks can be affected by health-boosting effects (e.g. Dark Castle's +5 health, [[Fortify]], and [[Growth Gas Bloon]]), [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness, and generate Bloontonium.
*Unlike other sources of instant damage such as [[Bloon Strike]], Pinks can be affected by health-boosting effects (e.g. Dark Castle's +5 health, [[Fortify]], and [[Growth Gas Bloon]]), [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness, and generate Bloontonium.
**Avoid [[Improved Fortification]], because this nullifies the Pink Bloon's unique 0 delay.
**Avoid [[Improved Fortification]], because this nullifies the Pink Bloon's unique 0 delay.