Pink Bloon (BCS): Difference between revisions
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**Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks. | **Storing multiple Pinks can be helpful to finish off an opponent at higher thresholds, if you can afford them all in one turn: 200 or less health with two Pinks, 300 or less health with three Pinks. | ||
**You can combine with [[Bloon Strike]](s) to do enough damage to the hero, allowing the Pink Bloon to finish them off. | **You can combine with [[Bloon Strike]](s) to do enough damage to the hero, allowing the Pink Bloon to finish them off. | ||
**You may want to keep your health above 100, otherwise your opponent can play a pink bloon to finish you off | |||
*Unlike other sources of instant damage such as [[Bloon Strike]], Pinks can be affected by health-boosting effects (e.g. Dark Castle's +5 health, [[Fortify]], and [[Growth Gas Bloon]]), [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness, and generate Bloontonium. | *Unlike other sources of instant damage such as [[Bloon Strike]], Pinks can be affected by health-boosting effects (e.g. Dark Castle's +5 health, [[Fortify]], and [[Growth Gas Bloon]]), [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness, and generate Bloontonium. | ||
**Avoid [[Improved Fortification]], because this nullifies the Pink Bloon's unique 0 delay. | **Avoid [[Improved Fortification]], because this nullifies the Pink Bloon's unique 0 delay. | ||