{{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
{{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s<sup style="font-weight:normal;font-style:normal">[<i>[[wp:Sic|sic]]</i>]</sup> shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.
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We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes. — Update notes
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. — Update notes
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Up on the Roof will no longer appear in Hall of Masters games.
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. — Update notes
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Levels
Changes
3+
Rapid Shot ability duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s[sic] shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls. — Update notes
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Levels
Changes
3+
Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
Cyber Storm: damage to MOAB-class increased ― ×1 → ×2
18+
Cyber Storm: base damage increased ― 35 → 40
20
Cyber Storm: damage to MOAB-class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. — Update notes
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Levels
Changes
10+
Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. — Update notes