Spa Pits: Difference between revisions

Qwertyxp2000 (talk | contribs)
Hard version: dunno the 700 dollars setup but i just know it is 700 dollars tar chimps
m It is debatable whether Spa Pits or Resort is easier, though I would say Spa Pits is significantly easier than Cubism.
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* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty.
* There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.-->
* There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.-->
Spa Pits is the third longest map in BTD6, only after [[Scrapyard]] and [[Logs]].


== Easter egg ==
== Easter egg ==
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== Strategy ==
== Strategy ==
===Easy version===
===Easy version===
Spa Pits is fairly average in terms of difficulty among the Beginner maps, but it stands out due to most of the best tower space being occupied by water. As a result, water-based strategies are highly recommended, with global range towers also being a good alternative. With general guidelines, Spa Pits can be beaten with relative ease.
Spa Pits is considered to be the 3rd easiest map in BTD6, only after [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{B|Monkey Village|BTD6}}, as {{B|Jungle Drums|BTD6}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily.
 
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}


The following options are strongly recommended:
The following tower are strongly recommended:
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Name
!Name
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|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Flagship has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes.
|Flagship transitions smoothly from its two preceding upgrades, {{B|Destroyer|BTD6}} and {{B|Aircraft Carrier|BTD6}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by {{B|Permanent Brew|BTD6}} fully guarantees victory in all game modes.
|-
|-
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]
|[[File:BTD6 400-MonkeySub.png|x50px]]
|[[File:BTD6 400-MonkeySub.png|x50px]]
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which pairs very well with water-focused strategies.
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to [[Energizer (BTD6)|Energizer]], which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies.
|}
|}