Spa Pits: Difference between revisions
Qwertyxp2000 (talk | contribs) →Hard version: dunno the 700 dollars setup but i just know it is 700 dollars tar chimps |
m It is debatable whether Spa Pits or Resort is easier, though I would say Spa Pits is significantly easier than Cubism. |
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* The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty. | * The five caves now function as line of sight blockers. Around the edges, the extra plant life block tower placement. However, neither of these changes significantly increase the track's difficulty. | ||
* There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.--> | * There are also four additional entrances/exits that affect the [[Pre-game Prep]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] point, though these entrances/exits are permanently inactive during normal gameplay.<!--the spikes indeed do function in normal gameplay.--> | ||
Spa Pits is the third longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. | |||
== Easter egg == | == Easter egg == | ||
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== Strategy == | == Strategy == | ||
===Easy version=== | ===Easy version=== | ||
Spa Pits is | Spa Pits is considered to be the 3rd easiest map in BTD6, only after [[Logs]] and [[Resort]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{B|Monkey Village|BTD6}}, as {{B|Jungle Drums|BTD6}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The following | The following tower are strongly recommended: | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Name | !Name | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. | |Flagship transitions smoothly from its two preceding upgrades, {{B|Destroyer|BTD6}} and {{B|Aircraft Carrier|BTD6}}. It has incredible damage output for its cost, wiping out the mid-game and early late-game with ease, and on this map covering each region of the map with little trouble. It's recommended to support it with [[Admiral Brickell (BTD6)|Admiral Brickell]], which boosts its DPS and also improves saveup from [[Destroyer (BTD6)|Destroyer]], and use the 5-2-0 crosspath for higher DPS and utilize rapid-fire grapes. If using it, spamming Destroyers buffed by {{B|Permanent Brew|BTD6}} fully guarantees victory in all game modes. | ||
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|[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] | |[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] | ||
|[[File:BTD6 400-MonkeySub.png|x50px]] | |[[File:BTD6 400-MonkeySub.png|x50px]] | ||
|If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map. This also applies to [[Energizer (BTD6)|Energizer]], which | |If placed around the middle of the central pool, Reactor provides almost guaranteed decamo around almost anywhere around the map and performs solid mid-game cleanup. This also applies to [[Energizer (BTD6)|Energizer]], which does cecent cleanup while pairing very well with Admiral Brickell and water-focused strategies. | ||
|} | |} | ||