Boss Rush: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Rewards: no team trophy parameter sadly, and I don't know how the boss rush power rewards work |
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==Rewards== | ==Rewards== | ||
{{ | {{incomplete|Power rewards idk if there's a "specific" power reward for this, and there's no team trophy parameter as far as I know}} | ||
{|class="wikitable" | |||
!Island | |||
!Reward | |||
|- | |||
!1 | |||
|{{BTD6 rewards|MonkeyMoney:100#Trophy:10#TeamTrophy:150#RandomPower:idk-if-boss-rush-specific-power-is-exact,1#RandomInstaMonkey:1,1}} | |||
|- | |||
!2 | |||
|{{BTD6 rewards|MonkeyMoney:150#Trophy:15#TeamTrophy:300#RandomPower:idk-if-boss-rush-specific-power-is-exact,1#RandomInstaMonkey:2,1}} | |||
|- | |||
!3 | |||
|{{BTD6 rewards|MonkeyMoney:200#Trophy:20#TeamTrophy:500#RandomPower:idk-if-boss-rush-specific-power-is-exact,1#RandomInstaMonkey:3,1}} | |||
|- | |||
!4 | |||
|{{BTD6 rewards|MonkeyMoney:300#Trophy:25#TeamTrophy:750#RandomPower:idk-if-boss-rush-specific-power-is-exact,1#RandomInstaMonkey:3,2}} | |||
|- | |||
!5 | |||
|{{BTD6 rewards|MonkeyMoney:450#Trophy:30#TeamTrophy:1000#RandomPower:idk-if-boss-rush-specific-power-is-exact,1#RandomInstaMonkey:4,1}} | |||
|} | |||
==Strategy== | ==Strategy== | ||
Revision as of 10:14, 10 May 2025

Boss Rush is a game event thay was added to Bloons TD 6 on Version 43.0. In this game mode, all players in a Team battle against each Boss Bloon using Phayze One rules. There are five islands, each one containing a specific map controlled by stronger Boss Bloons. By contributing scores, the Boss Bloon loses health, and dies once it reaches zero. Defeating each island gives rewards for all contributing members.
Schedule
Boss Rush runs between Wednesday 20:00 UTC to Monday 20:00 UTC, lasting 5 days in total. Exceptions to this schedule are possible, such as when a major update is about to be released, which leads to the event being postponed.
Gameplay
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
There are five islands in a Boss Rush event, with a Boss Bloon for every island. Boss Bloons have a large amount of HP that is reduced by participating in Boss Rush battles. As the player progresses, the island's Boss Bloon will gain increased HP.
| Island | HP |
|---|---|
| 1 | 850 |
| 2 | 1175 |
| 3 | 1850 |
| 4 | 2850 |
| 5 | 3350 |
Every 24 hours, starting from the first hour of the event (20:00 UTC by default), the player's best four scores will determine the amount of damage to the current island's boss. If a new score is better than any of the current scores, the island's Boss Bloon takes extra damage equal to the difference between the new score and the lowest score.
Upon starting the event, the player will begin on the first island with 16 tower types, excluding Banana Farm which is always banned, and is allowed any hero except Geraldo. One of any available Boss Bloon will summon onto the island and have a set amount of HP. All battles will begin with one guaranteed Relic out of the ones available. Beating an island removes two tower types, and gains one additional Relic, plus a new Boss Bloon.
All Powers except Portable Lake, Pontoon, Banana Farmer, and Tech Bot are disabled, and all available Powers are only supplied by the player. Additionally, Continues, Hero Boosters, Double Cash Mode, and Fast Track Mode are disabled.
Boss Rush mini-game
In a Boss Rush mini-game, the player must beat a Boss Bloon with endless[fn 1] tiers and an exponentially scaling HP. The game begins with extra starting cash ($2000 for most Bosses, $1800 for Bloonarius, and $4000 for Dreadbloon), 150 lives with two bulwarks that shield and provide equal amounts of lives, the selected hero, all current towers, and the Relic(s) provided by the current island. To end the mini-game, the Boss must leak or the player must lose all of their lives including the two bulwarks.
There are four Bosses available in Boss Rush. Vortex and Lych do not have Boss Rush variants yet. All of the Bosses have varying properties that may differ from standard gameplay.
[idk if boss specifics should be stated here or just in the respective boss articles]
Teams
Joining a team is mandatory to enter Boss Rush. Teams can contain up to 15 members including a Mayor, who acts as the leader of that team. Mayors and assistants can also mark tiles on the board with a pin to signify importance.
Contested Territory and Boss Rush are the primary ways to gain Team Trophies to spend on cosmetics. Team Trophies can be used to customize your team's island and profile with team flair, which will show up on the team's island within the event.
Rewards
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Power rewards idk if there's a "specific" power reward for this, and there's no team trophy parameter as far as I know |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
something something go sauda another tower set her on strong and progress something conventional tower strategy bla bla bla also rosa and ben are pretty cool if sauda is no need with noncasual but want high score
focus best boss damage depending on boss type
boomerang turbo blast the dready, moab shredr spam hit boss. depend if bloons go overrun so go dotj or rico/moar.
beast obv go that meg if good, if dartling yeah do mad, if dart go dartagon
Update history
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- Added ‘replay’ functionality to previous islands of Boss Rush. Any island can be replayed as much as desired for practice & fun, these have normal entry cost but will not contribute any further to the team score
- Added an in-game alert for the current milestone being defeated by a team member
| “ | Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn. — Update notes |
” |
Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6
| “ | Blast has been quite unforgiving in Boss Rush events, so we’re squeezing in a reduction to both health and heat gain within this mode. — Update notes |
” |
Blastapopoulos (Boss Rush): Heat gain on each 'pop' reduced ― 0.02 → 0.015
Blastapopoulos (Boss Rush): Starting health reduced ― 400 → 350
Elite Blastapopoulos should now take extra damage from paragons (bug fix)
Boss position should no longer reset on Castle Revenge and Balance (bug fix)
| “ | Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers. — Update notes |
” |
Resolved an issue where Blastapopoulos' Fireball spawn was doubled in Boss Rush (bug fix)
Gallery
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Footnotes
- ↑ Actually has a maximum of 300 tiers, and the maximum HP is actually the 32-bit signed max. Both are impossible in practice for Boss Rush, but not impossible for Rogue Legends Mini Bosses, which use the same mechanics as Boss Rush. If the HP exceeds the 32-bit signed max, the Boss instead has negative HP, and can get one-shot by a single hit.