Update history:Bloons TD Battles 2/Version 4.0.2: Difference between revisions
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Planterror (talk | contribs) just the heroes left, this is a long list of balance changes |
updated template syntax, added more specifics about changes to ninja and mortar |
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===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Dart Monkey | ||
|quote=Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game. | |quote 1 tiers=x4x;x5x|quote 1=Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game. | ||
|tiers | |changes 1 tiers=X4X;X5X|changes 1=*{{nerf|Ability: duration reduced|15s|12s}} | ||
|path 2 tier 4 cost before=8000|path 2 tier 4 cost after=9000 | |path 2 tier 4 cost before=8000|path 2 tier 4 cost after=9000 | ||
}} | }} | ||
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Ice Monkey | ||
|quote=There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational. | |quote 1 tiers=1xx;2xx;xx3|quote 1=There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational. | ||
|tiers | |changes 1 tiers=103|changes 1=*{{buff|Pierce bonus increased|+3|+10}} | ||
|tiers | |changes 2 tiers=203|changes 2=*{{buff|Pierce bonus increased|+3|+12}} | ||
}} | }} | ||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Ice Monkey | ||
|quote=We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit. | |quote 1 tiers=x2x;x3x;x4x|quote 1=We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit. | ||
|tiers | |changes 1 tiers=X2X;X3X;X4X|changes 1=*{{Buff|Freeze affects more layers|2|3}} | ||
}} | }} | ||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Glue Gunner | ||
|quote=Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped. | |quote 1 tiers=xx4;xx5|quote 1=Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped. | ||
|path 2 tier 3 cost before=2000|path 2 tier 3 cost after=2200 | |path 2 tier 3 cost before=2000|path 2 tier 3 cost after=2200 | ||
|tiers | |changes 1 tiers=XX4|changes 1=*{{Nerf|No longer drops glue puddles on the track}} | ||
*{{Buff|Popped Bloons with Glue on them triggers a small splat which stuns nearby Bloons.}} | *{{Buff|Popped Bloons with Glue on them triggers a small splat which stuns nearby Bloons.}} | ||
|tiers | |changes 2 tiers=014;015|changes 2=*{{Buff|On Pop Splat pierce increased|6|7}} | ||
|tiers | |changes 3 tiers=024;025|changes 3=*{{Buff|On Pop Splat pierce increased|7|10}} | ||
}} | }} | ||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Monkey Ace | ||
|quote=A small quality of life change to give greater flexibility in Ace’s flight pathing. | |quote 1 tiers=xx2|quote 1=A small quality of life change to give greater flexibility in Ace’s flight pathing. | ||
|tiers | |changes 1 tiers=XX2|changes 1=*{{neutral|Replaced Centered Path with Advanced Navigation}} | ||
}} | }} | ||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Heli Pilot | ||
|quote=Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects. | |quote 1 tiers=301|quote 1=Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects. | ||
|path 3 tier 1 cost before=150|path 3 tier 1 cost after=350 | |path 3 tier 1 cost before=150|path 3 tier 1 cost after=350 | ||
|tiers | |changes 1 tiers=XX1|changes 1=*{{Buff|Dart Pierce increased|3|4}} | ||
|tiers | |changes 2 tiers=301|changes 2=*{{Buff|Rotors Pierce increased|13|16}} | ||
}} | }} | ||
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Mortar Monkey | ||
|quote=Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now. | |quote 1 tiers=000;1xx;2xx;3xx;4xx;x1x+;xx1+|quote 1=Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now. | ||
| | |changes 1 tiers=000;x1x+;xx1+|changes 1=*{{nerf|Pierce reduced|40|35}} | ||
|changes 2 tiers=2xx;3xx|changes 2=*{{nerf|Pierce reduced|45|40}} | |||
|changes 3 tiers=4xx|changes 3=*{{nerf|Pierce reduced|85|80|note=Does not affect The Biggest One}} | |||
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=400 | |path 2 tier 1 cost before=300|path 2 tier 1 cost after=400 | ||
|path 2 tier 2 cost before=500|path 2 tier 2 cost after=550 | |path 2 tier 2 cost before=500|path 2 tier 2 cost after=550 | ||
| Line 80: | Line 82: | ||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Wizard Monkey | ||
| | |changes 1 tiers=1XX|changes 1=*{{Buff|Seeking bolt angle increased|470°|360°}} | ||
*{{Buff|Seeking bolt turning rate increased|600|720}} | *{{Buff|Seeking bolt turning rate increased|600|720}} | ||
|path 1 tier 1 cost before=150|path 1 tier 1 cost after=100 | |path 1 tier 1 cost before=150|path 1 tier 1 cost after=100 | ||
|path 3 tier 4 cost before=2800|path 3 tier 4 cost after=2600 | |path 3 tier 4 cost before=2800|path 3 tier 4 cost after=2600 | ||
|quote 1=Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power. | |||
|quote 2 tiers=1xx|quote 2=Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on [...] | |||
|quote 3 tiers=xx4|quote 3=Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. [...] a small price buff to Necromancer for slightly cheaper purple popping power. | |||
}} | }} | ||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | ===[[Super Monkey (Battles 2)|Super Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Super Monkey | ||
<!-- there is no quote for this one, odd. --> | <!-- there is no quote for this one, odd. --> | ||
|path 3 tier 4 cost before=30000|path 3 tier 4 cost after=27000 | |path 3 tier 4 cost before=30000|path 3 tier 4 cost after=27000 | ||
|tiers | |changes 1 tiers=4XX;5XX|changes 1=*{{Buff|Range buff on $15k Magic Sacrifice increased|+10%|+50%}} | ||
*{{Buff|Now provides +2 pierce buff on $15k Magic Sacrifice}} | *{{Buff|Now provides +2 pierce buff on $15k Magic Sacrifice}} | ||
}} | }} | ||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Ninja Monkey | ||
| | |changes 1 tiers=000;x1x+;xx1+|changes 1=*{{Buff|Shuriken attack: cooldown reduced|0.7s|0.62s}} | ||
| | |changes 2 tiers=1XX|changes 2=*{{Nerf|Attack cooldown reduction reduced|38%|30%}} | ||
|tiers | |changes 3 tiers=2xx+|changes 3=*{{neutral|Overall attack speed is unchanged}} | ||
|tiers | |changes 4 tiers=0X2+|changes 4=*{{Buff|Caltrop attack: cooldown reduced|9s|8s}} | ||
|tiers | |changes 5 tiers=102;202;302;402;502;103;104;105|changes 5=*{{nerf|Caltrop attack: cooldown slightly increased due to changes to Ninja Discipline|5.58s|5.6s}} | ||
|tiers | |changes 6 tiers=0X4|changes 6=*{{Buff|Sticky bomb attack: cooldown reduced|9s|8s}} | ||
|changes 7 tiers=104|changes 7=*{{nerf|sticky bomb attack: cooldown slightly increased due to changes to Ninja Discipline|5.58s|5.6s}} | |||
|changes 8 tiers=0x5|changes 8=*{{Buff|Sticky bomb attack: cooldown reduced|2s|0.18s|note=Unintentionally reduced by a factor of 10 due to a typo}} | |||
|changes 9 tiers=105|changes 9=*{{Buff|Sticky bomb attack: cooldown reduced|1.24s|0.126s|note=Unintentionally reduced by a factor of 10 due to a typo}} | |||
|quote 1 tiers=000;1xx+;x1x+;xx1+|quote 1=These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable. | |||
}} | }} | ||
===[[Druid (Battles 2)|Druid]]=== | ===[[Druid (Battles 2)|Druid]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Druid | ||
| | |changes 1 tiers=X3X+|changes 1=*{{Buff|Added a second golden vine attack which gives $100 per bloon grabbed and has an 11 second cooldown.}} | ||
|path 2 tier 4 cost before=3100|path 2 tier 4 cost after=4500 | |path 2 tier 4 cost before=3100|path 2 tier 4 cost after=4500 | ||
|quote 1 tiers=x4x;x5x|quote 1=We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result. | |||
|quote 2 tiers=x3x|quote 2=We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. | |||
}} | }} | ||
===[[Monkey Village (Battles 2)|Monkey Village]]=== | ===[[Monkey Village (Battles 2)|Monkey Village]]=== | ||
{{BTDB2 tower changes|version=4.0.2| | {{BTDB2 tower changes|version=4.0.2|tower=Monkey Village | ||
|path 3 tier 3 cost before=5000|path 3 tier 3 cost after=1200 | |path 3 tier 3 cost before=5000|path 3 tier 3 cost after=1200 | ||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=7500 | |path 3 tier 4 cost before=7000|path 3 tier 4 cost after=7500 | ||
|tiers 3= | |path 3 tier 5 cost before=20000|path 3 tier 5 cost after=15000 | ||
|tiers 1=X1X+|changes 1=*{{Nerf|Can only affect a maximum of 200 Bloons at once}} | |||
|changes 2 tiers=XX3|changes 2=*{{neutral|Replaced Monkey Town with Monkeyconomy}} | |||
|changes 3 tiers=XX4|changes 3=*{{Buff|Now produces four $400 crates each round}} | |||
*{{Nerf|No longer increases income from Bloon sends}} | *{{Nerf|No longer increases income from Bloon sends}} | ||
| | |changes 4 tiers=XX5|changes 4=*{{neutral|Now absorbs other Monkeyconomy villages instead of Banana Farms}} | ||
*{{Buff|Now increases income from Bloon sends by 20%}} | *{{Buff|Now increases income from Bloon sends by 20%}} | ||
|quote 1=We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once. | |||
|quote 2 tiers=xx3+|quote 2=We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. | |||
|quote 3 tiers=x1x+|quote 3=Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once. | |||
}} | }} | ||
Revision as of 23:24, 3 July 2025
Version 4.0.2 is a minor update to Bloons TD Battles 2 version 4.0. It introduced the new cosmetics from the Nexus Competition, as well as made some balance changes and fixed some bugs.
Additions
Changes
| “ | A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient. — Update notes |
” |
Spaced Ceramic: Spacing reduced ― 0.75s → 0.65s
Grouped Ceramic: Cost reduced ― $400 → $350
Grouped Ceramic: Spacing reduced ― 0.12s → 0.11s
Grouped Ceramic: Income increased ― +$1.8 → +$5
Tight Lead: Cost increased ― $1200 → $1400
Tight Lead: Income increased ― +$20 → +$24
Tight Ceramic: Cost reduced ― $4000 → $3400
| “ | Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Super Monkey Fan Club |
|
| X-4-X Super Monkey Fan Club X-5-X Plasma Monkey Fan Club |
|
| “ | There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-3 Cryo Cannon + Permafrost |
|
| 2-0-3 Cryo Cannon + Cold Snap |
|
| “ | We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Deep Freeze X-3-X Arctic Wind X-4-X Snowstorm |
|
| “ | Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Glue Hose |
|
| X-X-4 Relentless Glue |
|
| 0-1-4 Relentless Glue + Bigger Globs 0-1-5 Super Glue + Bigger Globs |
|
| 0-2-4 Relentless Glue + Glue Splatter 0-2-5 Super Glue + Glue Splatter |
|
| “ | A small quality of life change to give greater flexibility in Ace’s flight pathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-2 Advanced Navigation |
|
| “ | Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-0-1 Razor Rotors + Faster Darts |
|
| X-X-1 Faster Darts |
|
| “ | Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower X-1-X Faster Reload and further upgrades X-X-1 Dynamic Targeting and further upgrades |
|
| 2-X-X Bloon Buster 3-X-X Shell Shock |
|
| 4-X-X The Big One |
|
| X-1-X Faster Reload |
|
| X-2-X Rapid Reload |
|
| X-3-X Heavy Shells |
|
| “ | Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Guided Magic |
|
| X-X-4 Necromancer |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
|
| X-X-4 Dark Champion |
|
| “ | These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower X-1-X Distraction and further upgrades X-X-1 Seeking Shuriken and further upgrades |
|
| 1-X-X Ninja Discipline |
|
| 2-X-X Sharp Shurikens and further upgrades |
|
| 0-X-2 Caltrops and further upgrades |
|
| 1-0-2 Caltrops + Ninja Discipline 2-0-2 Sharp Shurikens + Caltrops 3-0-2 Double Shot + Caltrops 4-0-2 Bloonjitsu + Caltrops 5-0-2 Grandmaster Ninja + Caltrops 1-0-3 Flash Bomb + Ninja Discipline 1-0-4 Sticky Bomb + Ninja Discipline 1-0-5 Master Bomber + Ninja Discipline |
|
| 0-X-4 Sticky Bomb |
|
| 1-0-4 Sticky Bomb + Ninja Discipline |
|
| 0-X-5 Master Bomber |
|
| 1-0-5 Master Bomber + Ninja Discipline |
|
| “ | We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle and further upgrades |
|
| X-4-X Jungle's Bounty |
|
| “ | We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Monkeyconomy |
|
| X-X-4 Monkey City |
|
| X-X-5 Monkeyopolis |
|
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Hero changes |
Bug Fixes
- Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
- Fixed issue where some players were unable to load the game after a season ended.
- Fixed Village ability buffs not ending when Village is sold
- Fixed Village ability buffs not affecting towers that were placed after the ability was activated
- Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
- Fixed notification icon not showing on the shop button during sales.
- Fixed main menu league leaderboard not animating like a button.
- Fixed Clan War timer not displaying correctly
- Fixed the target light on Etienne’s drones not working once upgraded.
- Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
- Fixed occasional hang when upgrading Etienne.
- Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
- Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
- Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
- Fixed not being able to view the profile of players with animated banners or avatars.
- Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
- Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
- Fixed settings button not working in the clan screen.
- Fixed accolades and medals not displaying in the league leaderboards.
References
External Links
Official patch notes on Reddit
Navigation
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