Strategy:Blastapopoulos (BTD6): Difference between revisions
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{{BTD6 last updated| | {{BTD6 last updated|50.2}}[[Blastapopoulos (BTD6)|Blastapopoulos]] is a boss that challenges defenses centered around abilities, damage over time and spam strategies by its mechanics. | ||
First, it applies a global [[Range]] reduction which in many cases, is irrelevant, but still players should be careful with the positioning of their towers to avoid being out of range from a Village or even being prevented from attacking when placed too far away from the track. It also increases the ability cooldowns of all towers passively and partially resets them during an Overheat, making abilities with long cooldowns like those who produce income or certain Paragon abilities almost impossible to use. | First, it applies a global [[Range]] reduction which in many cases, is irrelevant, but still players should be careful with the positioning of their towers to avoid being out of range from a Village or even being prevented from attacking when placed too far away from the track. It also increases the ability cooldowns of all towers passively and partially resets them during an Overheat, making abilities with long cooldowns like those who produce income or certain Paragon abilities almost impossible to use. | ||
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* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]], Blastapopolous will overheat several times, but still can be defeated before it leaves the Tack Shooter's range. | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]], Blastapopolous will overheat several times, but still can be defeated before it leaves the Tack Shooter's range. | ||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities, even with increased cooldowns, they can defeat the Boss in most maps. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities, even with increased cooldowns, they can defeat the Boss in most maps. | ||
* 5-2-0 [[The Blazing Sun]], placing it next to the track to reduce the chance of having its line of sight blocked. | |||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | ||
* 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
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* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 4× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]]. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 4× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]]. | ||
* 2-0-5 [[Overdrive (BTD6)|Overdrive]] + 5-0-0 [[Super Brittle (BTD6)|Super Brittle]], additional 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also be used. | * 2-0-5 [[Overdrive (BTD6)|Overdrive]] + 5-0-0 [[Super Brittle (BTD6)|Super Brittle]], additional 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also be used. | ||
* 2-5-0 [[Golden Justice]]. | |||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | ||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | ||
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* Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Spike Storm (BTD6)|Spike Storm]]). | * Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Spike Storm (BTD6)|Spike Storm]]). | ||
* 5-2-0 [[Golden Justice]], using range boosts like [[Primary Mentoring (BTD6)|Primary Mentoring]] and Take Aim is recommended. | |||
* 2-0-5 [[Flying Fortress (BTD6)|Flying Fortress]]. | * 2-0-5 [[Flying Fortress (BTD6)|Flying Fortress]]. | ||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | ||
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=== Tier 4 === | === Tier 4 === | ||
A [[Paragon]] is recommended at this tier, any Degree 1 will be enough, but Degree 20 is recommended | A [[Paragon]] is recommended at this tier, any Degree 1 will be enough, but Degree 20 is recommended. However, abusing Blastapopoulos slow speed, spam strategies, 1-5-0 [[M.A.D (BTD6)|M.A.D]], and 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]] can also defeat the boss at this tier. | ||
=== Tier 5 === | === Tier 5 === | ||
A single [[Paragon]] or [[VTSG]] defense is enough most of the time, only using additional defensive towers for the regular spawns and in case of an overheat. Recommended degrees are: | A single [[Paragon]] or [[VTSG]] defense is enough most of the time, only using additional defensive towers for the regular spawns and in case of an overheat. Recommended degrees are: | ||
* [[Apex Plasma Master]] | * [[Apex Plasma Master]] and [[Glaive Dominus]]: Degree 60+. [[Crucible of Steel and Flame]] can also be considered at Degree 60+ in maps with loops or long tracks so it can use more Meteor Impact abilities. | ||
* [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] | * [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]], [[Master Builder]] (with Ezili) or [[Mega Massive Munitions Factory]]: Degree 20+. | ||
* [[Goliath Doomship]]: Degree 1+. | * [[Goliath Doomship]]: Degree 1+. | ||
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* Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]]) with usual buff and debuff towers). | * Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]]) with usual buff and debuff towers). | ||
* 5-2-0 [[Golden Justice]] in open maps with range boosts like [[Primary Mentoring (BTD6)|Primary Mentoring]] and Take Aim, use one or two additional [[Bounty Hunter|Bounty Hunters]] to have higher uptime on the ability. | |||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | ||
* 5-0-0 [[Megalodon]], 84 power is enough for this tier but max power is recommended. | * 5-0-0 [[Megalodon]], 84 power is enough for this tier but max power is recommended. | ||
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=== Tier 3 === | === Tier 3 === | ||
A primary [[Paragon]], is recommended at this tier, Degree 1 will be enough for [[Apex Plasma Master]] and [[Glaive Dominus]], but Degree 20 is recommended specially for [[Crucible of Steel and Flame]] on less favorable positions. Spam strategies and max power [[Megalodon]] can also defeat this tier depending on the map. If the player can obtain a Degree 40 Dart Paragon, it can be kept to defend Tier 4, otherwise the Paragon should be sold to continue . | A primary [[Paragon]], is recommended at this tier, Degree 1 will be enough for [[Apex Plasma Master]] and [[Glaive Dominus]], but Degree 20 is recommended specially for [[Crucible of Steel and Flame]] on less favorable positions. Spam strategies and max power [[Megalodon]] can also defeat this tier depending on the map. If the player can obtain a Degree 40 Dart Paragon, it can be kept to defend Tier 4, otherwise the Paragon should be sold to continue. | ||
=== Tier 4 === | === Tier 4 === | ||
A single [[Paragon]] defense is still enough for this tier, with [[Apex Plasma Master]] needing Degree 40+, [[Glaive Dominus]] can also do it at 40, but needs to keep Blastapopoulos in its range for longer and [[Crucible of Steel and Flame]] at Degree 60 and any of the others at Degree 20 except [[Ascended Shadow]] or [[Master Builder]] without [[Ezili (BTD6)|Ezili]]. Magus requires good mana managment and Master Builder constant Sentry Micro, so is usually easier to go for Submarine or Buccaneer Paragons. This Paragon can be kept for Tier 5. | A single [[Paragon]] defense is still enough for this tier, with [[Apex Plasma Master]] needing Degree 40+, [[Glaive Dominus]] can also do it at 40+, but needs to keep Blastapopoulos in its range for longer and [[Crucible of Steel and Flame]] at Degree 60 and any of the others at Degree 20 except [[Ascended Shadow]] (which should not be used at all) or [[Master Builder]] without [[Ezili (BTD6)|Ezili]]. Magus requires good mana managment and Master Builder constant Sentry Micro, so is usually easier to go for Submarine or Buccaneer Paragons. This Paragon can be kept for Tier 5. [[Mega Massive Munitions Factory]] might also struggle at Degree 20 on short maps as it can't use the Spikeageddon ability as often. | ||
=== Tier 5 === | === Tier 5 === | ||
A 3 | A defense with at least 3 Paragons is recommended to defend Blastapopoulos, recommended degrees are: | ||
* [[Apex Plasma Master]], [[Crucible of Steel and Flame]] or [[Glaive Dominus]]: Degree 60+ | * [[Apex Plasma Master]], [[Crucible of Steel and Flame]] or [[Glaive Dominus]]: Degree 60+. | ||
* [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] | * [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or [[Master Builder]] with [[Ezili (BTD6)|Ezili]]: Degree 40+. | ||
* [[Goliath Doomship]]: Degree | * [[Goliath Doomship]]: Degree 20+. | ||
Ultraboosted [[VTSG]] can replace any Paragon. [[Goliath Doomship]] can defeat do it at Degree 60. | |||
== Boss Rush == | == Boss Rush == | ||
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** The second fireball targeting the farthest tower is manipulated by placing another inexpensive or non-attacking tower (ex. [[Banana Farm (BTD6)|Banana Farms]], [[Benjamin (BTD6)|Benjamin]]) in one or more corners very far from the Boss. | ** The second fireball targeting the farthest tower is manipulated by placing another inexpensive or non-attacking tower (ex. [[Banana Farm (BTD6)|Banana Farms]], [[Benjamin (BTD6)|Benjamin]]) in one or more corners very far from the Boss. | ||
** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ||
*Using Take Aim from [[Bounty Hunter|Bounty Hunters]] is a good way to recover the range that Blastapopoulos takes away, specially on towers that are affected by magma pools, it is recommended to have several of them for the important attacking towers near a [[Primary Mentoring (BTD6)|Primary Mentoring]] or with an [[Energizer (BTD6)|Energizer]] to counter the ability cooldown increase. | |||
* [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | * [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | ||
* [[Magus Perfectus]] and [[Master Builder]] have a tough matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero, or the [[Rubber to Gold (BTD6)|Rubber to Gold]]'s de-purple, because Green, Red and Modified Sentry Paragons have {{BTD6 dt|Plasma}} as its damage type, really reducing their damage output and that is on top of the slower sentry deployment time. Usually [[Nautic Siege Core]] and [[Navarch of the Seas]] will outperform those Paragons on many situations. | * [[Magus Perfectus]] and [[Master Builder]] have a tough matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero, or the [[Rubber to Gold (BTD6)|Rubber to Gold]]'s de-purple, because Green, Red and Modified Sentry Paragons have {{BTD6 dt|Plasma}} as its damage type, really reducing their damage output and that is on top of the slower sentry deployment time. Usually [[Nautic Siege Core]] and [[Navarch of the Seas]] will outperform those Paragons on many situations. | ||