Sunset Gulch: Difference between revisions

path lengths from btd6 index and some lede and layout expansion
m Grammar fixes
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==Layout==
==Layout==
The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed, however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for extra-large towers such as [[Super Monkey (BTD6)|Super Monkey]].
The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed; however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for extra-large towers such as [[Super Monkey (BTD6)|Super Monkey]].


This map has two paths for the Bloons:
This map has two paths for the Bloons:
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|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[The Bloon Solver (BTD6)|The Bloon Solver]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|[[File:BTD6 500-GlueGunner.png|x50px]]
|The splitting exits are a disadvantage for most cleanup options, however the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
|The splitting exits are a disadvantage for most cleanup options, but the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane.
|}
|}