User:Qwertyxp2000/Sandbox: Difference between revisions
Jump to navigation
Jump to search
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{BTD6 update info | |||
| version = 51.2 | |||
| image = BTD6 51.0 promo.jpg | |||
| steam date = yadayada | |||
| prev = 51.0 | |||
| prev minor = 51.1 | |||
| build = potatosalad | |||
}}'''Version 51.2''' is the second minor update to [[Bloons TD 6 v51.0|version 51.0]] of ''[[Bloons TD 6]]''. It contains bug fixes and balance changes. | |||
== Changes == | |||
==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ==== | |||
{{BTD6 tower changes | |||
|version=51.2 | |||
|tower=Bomb Shooter | |||
|quote=Due to an error on our end the BOMB gained Camo Detection mid event, we apologize for the disruption caused to this event, it is not the intention and has now been corrected | |||
|paragon changes=*{{nerf|Main attack and ISABM ability: No longer detects Camo Bloons}} | |||
}} | |||
==== [[Monkey Sub (BTD6)|Monkey Sub]] ==== | |||
{{BTD6 tower changes | |||
|version=51.2 | |||
|tower=Monkey Sub | |||
|changes 1=*{{change|Redeployment ability: Can again reposition towers on top of themselves}} | |||
|changes 1 tiers=x4x+ | |||
}} | |||
{{BTD6 changes | |||
|version=51.2 | |||
|names=Sub Admiral | |||
|changes=*{{buff|Now works again|fix=y}} | |||
}} | |||
==== [[Three Mines Around]] map ==== | |||
{{BTD6 tower changes | |||
|version=51.2 | |||
|names=Three Mines 'Round;Double Cash | |||
|quote=[Maps]<!--keep this exact thing; it is as is for the quote--> For Three Mines ‘Round we have decided that it adds the most interest if external mechanics to the map do not impact the mines mechanic, so they will function as normal on Deflation/Chimps/Half Cash unrestricted and not being reduced in Half Cash, however this means they will also no longer be increased by Double Cash | |||
|changes=*{{nerf|Double Cash no longer works on the Bananite crystals on Three Mines 'Round}} | |||
}} | |||
==== Other minor changes and fixes ==== | |||
* stuff stuff stuff | |||
== References == | |||
<references /> | |||
==External links== | |||
*[https://www.reddit.com/r/btd6/comments/1ohyvvk/bloons_td_6_v512_patch_notes/ Official update notes on Reddit] | |||
== Navigation == | |||
<!--{{BTD6 update nav}}--> | |||
===Efficiency=== | ===Efficiency=== | ||
Create a table specifying efficiency of Marketplace when given certain buffs | Create a table specifying efficiency of Marketplace when given certain buffs | ||
Revision as of 04:15, 28 October 2025
Version 51.2 is the second minor update to version 51.0 of Bloons TD 6. It contains bug fixes and balance changes.
Changes
| Tiers | Changes |
|---|---|
| 5-5-5 Ballistic Obliteration Missile Bunker |
|
| Tiers | Changes |
|---|---|
| X-4-X First Strike Capability (and further upgrades) |
|
Now works again (bug fix)
Lua error in Module:Tower_changes at line 38: attempt to index field '?' (a nil value).
Other minor changes and fixes
- stuff stuff stuff
References
External links
Navigation
Efficiency
Create a table specifying efficiency of Marketplace when given certain buffs
involve
More Valuable Bananas here plz
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |