Strategy:Engineer Monkey (BTD6): Difference between revisions
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== Path 2 == | == Path 2 == | ||
Path 2 focuses on support. | Path 2 focuses on support. The crosspath to Tier 2 is mainly for range, utility, and extra damage to MOAB-Class and Fortified. | ||
[[Larger Service Area (BTD6)|Larger Service Area]] grants both the Engineer and Sentries (if purchased) a larger attack range, also allowing Sentries and Bloon Traps to be deployed in the increased range. Additionally, it allows the player to choose a spot where the [[Bloon Trap (BTD6)|Bloon Trap]] is deployed, instead of the Engineer simply placing it on the closest point to the track possible. This allows better management of the tower’s assets and lets it cover a massive amount of the track when crosspathed with Sentries. | [[Larger Service Area (BTD6)|Larger Service Area]] grants both the Engineer and Sentries (if purchased) a larger attack range, also allowing Sentries and Bloon Traps to be deployed in the increased range. Additionally, it allows the player to choose a spot where the [[Bloon Trap (BTD6)|Bloon Trap]] is deployed, instead of the Engineer simply placing it on the closest point to the track possible. This allows better management of the tower’s assets and lets it cover a massive amount of the track when crosspathed with Sentries. | ||
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[[Ultraboost (BTD6)|Ultraboost]] provides an even better buff: it lasts a full minute regardless of tier, has a shortened cooldown, and gives a small, permanent attack speed buff to the tower it is used on. This permanent buff stacks up to ten times on the same tower, totaling a permanent buff almost equal to that of the Overclock ability buff. On top of that, the permanent buff stacks with the Overclock/Ultraboost ability. It also gets a big pierce increase to both the nail and foam attacks. Focus should be switched from towers that can keep the uptime to the most powerful, since the uptime can easily be kept to permanent. Towers with an already huge attack speed, such as [[Avatar of Wrath (BTD6)|Avatar of Wrath]] and [[Flying Fortress (BTD6)|Flying Fortress]] can have their attack speed multiplied many times over to wipe out even Fortified [[BAD (BTD6)|BADs]] and Bosses with ease. It is best not to use it against [[Lych]], as it will simply allow him to heal large amounts of health while stealing the boost. | [[Ultraboost (BTD6)|Ultraboost]] provides an even better buff: it lasts a full minute regardless of tier, has a shortened cooldown, and gives a small, permanent attack speed buff to the tower it is used on. This permanent buff stacks up to ten times on the same tower, totaling a permanent buff almost equal to that of the Overclock ability buff. On top of that, the permanent buff stacks with the Overclock/Ultraboost ability. It also gets a big pierce increase to both the nail and foam attacks. Focus should be switched from towers that can keep the uptime to the most powerful, since the uptime can easily be kept to permanent. Towers with an already huge attack speed, such as [[Avatar of Wrath (BTD6)|Avatar of Wrath]] and [[Flying Fortress (BTD6)|Flying Fortress]] can have their attack speed multiplied many times over to wipe out even Fortified [[BAD (BTD6)|BADs]] and Bosses with ease. It is best not to use it against [[Lych]], as it will simply allow him to heal large amounts of health while stealing the boost. | ||
Crosspaths become less and less useful as the tower is upgraded, and overall, Path 3 is the better option, as while none of the crosspaths benefit the Overclock or Ultraboost, the extra pierce and slowdown effect given to the Cleansing Foam allows it to be used as a viable decamo tower, particularly against DDTs. | Crosspaths become less and less useful as the tower is upgraded, and overall, Path 3 is the better option, as while none of the crosspaths benefit the Overclock or Ultraboost abilities, the extra pierce and slowdown effect given to the Cleansing Foam allows it to be used as a viable decamo tower, particularly against DDTs. | ||
== Path 3 == | == Path 3 == | ||