Blooming Bloon (BCS): Difference between revisions
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:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105--> | :*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105--> | ||
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | :*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs,<!--btw dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | ||
:*Outside of Dark Castle and if not buffed by any Hero's passive (specifically Zee Jay, Amelia, or [[Ezili (BCS)|Ezili]]), [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], and [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played) can pop Blooming Bloons in a single turn.<!--one-shot is | :*Outside of Dark Castle and if not buffed by any Hero's passive (specifically Zee Jay, Amelia, or [[Ezili (BCS)|Ezili]]), [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], and [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played) can pop Blooming Bloons in a single turn.<!--one-shot is not the same...--> | ||
:*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for either Sniper against a buffed Blooming Bloon. | :*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for either Sniper against a buffed Blooming Bloon. | ||
:*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards. | :*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards. | ||
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**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | **By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | ||
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | *Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | ||
*Note that the spawned Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2. | |||
*Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from either playing on Bloontonium Refinery or using [[Bloontonium Cache]]) is an easy choice early on. If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from [[Clever Blue Bloon]]s. | |||
*If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | *If running Zee Jay, a leaked Blooming Bloon's first Yellow will count for his Passive Enhancements, thus guaranteeing 1 Rad Token for that round. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Blooming Bloon}} | {{BCS change list by name|Blooming Bloon}} | ||
==Development== | |||
Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was unmodified by the community and added to the update. | |||
==Gallery== | ==Gallery== | ||