Zombie Rainbow Bloon: Difference between revisions
Planterror (talk | contribs) updated health, strategy section is basically unchanged, add update history (even though the page hasn't been created yet) |
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{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Zombie Rainbow has a great health stat for its price with the crippling delay as a major downside. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay. | *Zombie Rainbow has a great health stat for its price with the crippling delay as a major downside. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay. | ||
*The [[undead]] status paired with this high health per cost ratio makes it useful to defend Camo Bloons such as [[Camo Green Bloon]], alongside other spammable undead Bloons such as | *The [[undead]] status paired with this high health per cost ratio makes it useful to defend Camo Bloons such as [[Camo Green Bloon]], alongside other spammable undead Bloons such as [[Undead Army]] and [[Necromancer]]. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Zombie Rainbow Bloon}} | {{BCS change list by name|Zombie Rainbow Bloon}} | ||
==Development== | |||
Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed that buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi. | |||
==Gallery== | ==Gallery== | ||