Update history:Bloons Card Storm/Version 6.2: Difference between revisions

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|version=6.2
|version=6.2
|prev=6.0
|prev=6.0
|prev-minor=6.1
|prev minor=6.1
|release date={{timestamp|17 December 2025 06:12:41 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=32837125 SteamDB]</ref>
|release date={{timestamp|17 December 2025 06:12:41 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=32837125 SteamDB]</ref>
|build=1885
|build=1885
}}
}}
{{TOC|right}}
{{TOC|right|clear=y}}
'''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
'''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.


==Changes==
==Changes==
===[[Bloon (BCS)|Bloon]]s===
===[[Bloon (BCS)|Bloon]]s===
====[[Camo Blue Bloon]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Camo Blue Bloon
!Card
!Changes
|-
|[[Blooming Bloon (BCS)|Blooming Bloon]]
|{{BCS changes|version=6.2|names=Blooming Bloon|changes 1=*{{nerf|Blooming Bloon's effects now changed|Yellow Bloon|Swarm Yellow Bloon}}|changes 1 store=*{{nerf|Effect summons changed|Yellow Bloon|Swarm Yellow Bloon}}}}
|-
|[[Bloontonium Gas Bloon]]
|{{BCS changes|version=6.2|names=Bloontonium Gas Bloon
|changes 1=*{{buff|Health increased|150|160}}
}}
|-
|[[Bolstered Bloon]]
|{{BCS changes|version=6.2|names=Bolstered Bloon
|changes 1=*{{buff|Starting Shield increased|50|75}}
}}
|-
|[[Camo Blue Bloon]]
|{{BCS changes|version=6.2|names=Camo Blue Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|110|90}}
*{{nerf|Health decreased|110|90}}
}}
}}
 
|-
====[[Camo Green Bloon]]====
|[[Camo Green Bloon]]
{{BCS changes|version=6.2|names=Camo Green Bloon
|{{BCS changes|version=6.2|names=Camo Green Bloon
|changes 1=
|changes 1=
*{{buff|Health increased|120|130}}
*{{buff|Health increased|120|130}}
}}
}}
 
|-
====[[Camo Lead Bloon]]====
|[[Camo Lead Bloon]]
{{BCS changes|version=6.2|names=Camo Lead Bloon
|{{BCS changes|version=6.2|names=Camo Lead Bloon
|changes 1=
|changes 1=
*{{buff|Health increased|150|200}}
*{{buff|Health increased|150|200}}
}}
}}
 
|-
====[[Regrow Yellow Bloon]]====
|[[Camo Regrow Ceramic Bloon]]
{{BCS changes|version=6.2|names=Regrow Yellow Bloon
|{{BCS changes|version=6.2|names=Camo Regrow Ceramic Bloon
|changes 1=*{{buff|Health increased|120|130}}
}}
 
====[[Zombie Rainbow Bloon]]====
{{BCS changes|version=6.2|names=Zombie Rainbow Bloon
|changes 1=*{{buff|Health increased|200|220}}
}}
 
====[[Zombie MOAB]]====
{{BCS changes|version=6.2|names=Zombie MOAB
|changes 1=*{{buff|Charges increased|1|2}}
*{{nerf|Health decreased|350|330}}
}}
 
====[[Strike Bloon]]====
{{BCS changes|version=6.2|names=Strike Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|90|80}}
}}
 
====[[Emboldened Bloon]]====
{{BCS changes|version=6.2|names=Emboldened Bloon
|changes 1=*{{buff|Health increased|300|350}}
}}
 
====[[Blooming Bloon (BCS)|Blooming Bloon]]====
{{BCS changes|version=6.2|names=Blooming Bloon|changes 1=*{{nerf|Blooming Bloon's effects now changed|Yellow Bloon|Swarm Yellow Bloon}}|changes 1 store=*{{nerf|Effect summons changed|Yellow Bloon|Swarm Yellow Bloon}}}}
 
====[[Strengthenator]]====
{{BCS changes|version=6.2|names=Strengthenator|changes 1=*{{nerf|Health reduced|150|120}}}}
 
====[[Spooky Bloon]]====
{{BCS changes|version=6.2|names=Spooky Bloon
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}}
*{{nerf|Health gain decreased|30|20}}
}}
 
====[[Camo Regrow Ceramic Bloon]]====
{{BCS changes|version=6.2|names=Camo Regrow Ceramic Bloon
|changes 1=*{{buff|Health increased|250|275}}
|changes 1=*{{buff|Health increased|250|275}}
*{{nerf|Regrow heal decreased|50|45}}
*{{nerf|Regrow heal decreased|50|45}}
}}
}}
 
|-
====[[Camo Regrow Rainbow Bloon]]====
|[[Camo Regrow Rainbow Bloon]]
{{BCS changes|version=6.2|names=Camo Regrow Rainbow Bloon
|{{BCS changes|version=6.2|names=Camo Regrow Rainbow Bloon
|changes 1=*{{buff|Gold cost reduced|8|7}}
|changes 1=*{{buff|Gold cost reduced|8|7}}
*{{nerf|Bloontonium gain reduced|8|7}}
*{{nerf|Bloontonium gain reduced|8|7}}
}}
}}
 
|-
====[[Golden Blimp]]====
|[[Emboldened Bloon]]
{{BCS changes|version=6.2|names=Golden Blimp
|{{BCS changes|version=6.2|names=Emboldened Bloon
|changes 1=*{{buff|Health increased|300|350}}
}}
|-
|[[Golden Blimp]]
|{{BCS changes|version=6.2|names=Golden Blimp
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}}
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}}
}}
}}
 
|-
====[[Bolstered Bloon]]====
|[[Hastening Bloon]]
{{BCS changes|version=6.2|names=Bolstered Bloon
|{{BCS changes|version=6.2|names=Hastening Bloon|changes 1=*{{buff|On Play effect now ignores Immobile Bloons}}}}
|changes 1=*{{buff|Starting Shield increased|50|75}}
|-
|[[Life Drain Bloon]]
|{{BCS changes|version=6.2|names=Life Drain Bloon
|changes 1=*{{buff|Hero Health drain keyword changed|On Turn Start|On Turn End|note=Allows the Health drain to begin sooner}}
}}
|-
|[[Regrow Yellow Bloon]]
|{{BCS changes|version=6.2|names=Regrow Yellow Bloon
|changes 1=*{{buff|Health increased|120|130}}
}}
}}
 
|-
====[[Bloontonium Gas Bloon]]====
|[[Shield Gas Bloon]]
{{BCS changes|version=6.2|names=Bloontonium Gas Bloon
|{{BCS changes|version=6.2|names=Shield Gas Bloon
|changes 1=*{{buff|Health increased|150|160}}
|changes 1=*{{buff|Health increased|150|160}}
}}
}}
 
|-
====[[Shield Gas Bloon]]====
|[[Spooky Bloon]]
{{BCS changes|version=6.2|names=Shield Gas Bloon
|{{BCS changes|version=6.2|names=Spooky Bloon
|changes 1=*{{buff|Health increased|150|160}}
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}}
*{{nerf|Health gain decreased|30|20}}
}}
|-
|[[Strengthenator]]
|{{BCS changes|version=6.2|names=Strengthenator|changes 1=*{{nerf|Health reduced|150|120}}}}
|-
|[[Strike Bloon]]
|{{BCS changes|version=6.2|names=Strike Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|90|80}}
}}
|-
|[[Zombie Rainbow Bloon]]
|{{BCS changes|version=6.2|names=Zombie Rainbow Bloon
|changes 1=*{{buff|Health increased|200|220}}
}}
}}
 
|-
====[[Life Drain Bloon]]====
|[[Zombie MOAB]]
{{BCS changes|version=6.2|names=Life Drain Bloon
|{{BCS changes|version=6.2|names=Zombie MOAB
|changes 1=*{{buff|Hero Health drain keyword changed|On Turn Start|On Turn End|note=Allows the Health drain to begin sooner}}
|changes 1=*{{buff|Charges increased|1|2}}
*{{nerf|Health decreased|350|330}}
}}
}}
 
|}
====[[Hastening Bloon]]====
{{BCS changes|version=6.2|names=Hastening Bloon|changes 1=*{{buff|On Play effect: now ignores Immobile Bloons}}}}


===[[Monkey (BCS)|Monkey]]s===
===[[Monkey (BCS)|Monkey]]s===
====[[Extra-Super Monkey]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Extra-Super Monkey|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
!Card
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
!Changes
|-
|[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]
|{{BCS changes|version=6.2|names=Bloon Master Alchemist|changes 1=
*{{nerf|Gold cost increased|8|10}}
}}
|-
|[[Boomerang Monkey (BCS)|Boomerang Monkey]]
|{{BCS changes|version=6.2|names=Boomerang Monkey|changes 1=
*{{nerf|ATK decreased|25|20}}
*{{buff|Back hit damage increased|15|30}}
}}
|-
|[[Bouncing Bullet (BCS)|Bouncing Bullet]]
|{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
*{{buff|ATK increased|80|90}}
}}
}}
 
|-
====[[Even More Tacks (BCS)|Even More Tacks]]====
|[[Ceramic Glazing Kiln]]
{{BCS changes|version=6.2|names=Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
|{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
*{{buff|ATK increased|35|40}}
*{{buff|Gold cost decreased|3|2}}
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
}}
 
|-
====[[Extra Range Tack Shooter]]====
|[[Crossbow Monkey]]
{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
|{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1=
*{{buff|ATK increased|30|35}}
*{{buff|ATK increased|40|50}}
}}
}}
 
|-
====[[Distraction Ninja]]====
|[[Distraction Ninja]]
{{BCS changes|version=6.2|names=Distraction Ninja|changes 1=
|{{BCS changes|version=6.2|names=Distraction Ninja|changes 1=
*{{buff|ATK increased|40|55}}
*{{buff|ATK increased|40|55}}
}}
}}
 
|-
====[[Fireball Wizard]]====
|[[Druid (BCS)|Druid]]
{{BCS changes|version=6.2|names=Fireball Wizard|changes 1=
|{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|ATK increased|90|100}}
}}
 
====[[Druid (BCS)|Druid]]====
{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|On Play: Hero heal increased|50|75}}
*{{buff|On Play: Hero heal increased|50|75}}
}}
}}
 
|-
====[[Druid of Peace]]====
|[[Druid of Peace]]
{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
|{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{nerf|Gold cost increased|3|5}}
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}}
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}}
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}}
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}}
}}
}}
 
|-
====[[Super Monkey (BCS)|Super Monkey]]====
|[[Even More Tacks (BCS)|Even More Tacks]]
{{BCS changes|version=6.2|names=Super Monkey|changes 1=
|{{BCS changes|version=6.2|names=Even More Tacks|changes 1=
*{{nerf|Gold cost increased|8|9}}
*{{buff|ATK increased|35|40}}
}}
|-
|[[Extra Range Tack Shooter]]
|{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
*{{buff|ATK increased|30|35}}
}}
}}
 
|-
====[[Shinobi Tactics Ninja]]====
|[[Fireball Wizard]]
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<br />
|{{BCS changes|version=6.2|names=Fireball Wizard|changes 1=
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
*{{buff|ATK increased|90|100}}
[...]
*'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.|changes 1=
*{{nerf|ATK decreased|35|30}}
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}}
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}}
}}
}}
 
|-
====[[MOAB Construction Facility]]====
|[[MOAB Construction Facility]]
{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1=
|{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1=
*{{nerf|Gold cost increased|4|6}}
*{{nerf|Gold cost increased|4|6}}
*{{buff|Ammo increased|3|4}}
*{{buff|Ammo increased|3|4}}
}}
}}
 
|-
====[[Ceramic Glazing Kiln]]====
|[[Super Monkey (BCS)|Super Monkey]]
{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
|{{BCS changes|version=6.2|names=Super Monkey|changes 1=
*{{buff|Gold cost decreased|3|2}}
*{{nerf|Gold cost increased|8|9}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
}}
 
|}
====[[Boomerang Monkey (BCS)|Boomerang Monkey]]====
{{quote|Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|Update notes}}
{{BCS changes|version=6.2|names=Boomerang Monkey|changes 1=
{|class="wikitable"
*{{nerf|ATK decreased|25|20}}
!Card
*{{buff|Back hit damage increased|15|30}}
!Changes
|-
|[[Extra-Super Monkey]] / [[Even More Tacks (BCS)|Even More Tacks]]
|{{BCS changes|version=6.2|names=Extra-Super Monkey;Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|hide quote=y|changes 1=
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
}}
 
|}
====[[Crossbow Monkey]]====
{{quote|'''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|Update notes}}
{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1=
{|class="wikitable"
*{{buff|ATK increased|40|50}}
!Card
!Changes
|-
|[[Shell Shock Mortar]]
|{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|hide quote=y|changes 1=
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
}}
}}
 
|}
====[[Bouncing Bullet (BCS)|Bouncing Bullet]]====
{{quote|<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
[...]</li>
*{{buff|ATK increased|80|90}}
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Shinobi Tactics Ninja]]
|{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
[...]</li>
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|hide quote=y|changes 1=
*{{nerf|ATK decreased|35|30}}
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}}
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}}
}}
}}
 
|}
====[[Shell Shock Mortar]]====
{{quote|'''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|Update notes}}
{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|changes 1=
{|class="wikitable"
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
!Card
}}
!Changes
 
|-
====[[Triple Shot (BCS)|Triple Shot]]====
|[[Triple Shot (BCS)|Triple Shot]]
{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|changes 1=
|{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|hide quote=y|changes 1=
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
}}
}}
 
|}
====[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]====
{{BCS changes|version=6.2|names=Bloon Master Alchemist|changes 1=
*{{nerf|Gold cost increased|8|10}}
}}


===[[Power (BCS)|Power]]s===
===[[Power (BCS)|Power]]s===
====[[Heartstopper]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Heartstopper|changes 1=
!Card
*{{buff|Now deals 40 damage to target}}
!Changes
*{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}}
|-
}}
|[[Bloonsday Device (BCS)|Bloonsday Device]]
 
|{{BCS changes|version=6.2|names=Bloonsday Device|changes 1=
====[[Bloonsday Device (BCS)|Bloonsday Device]]====
{{BCS changes|version=6.2|names=Bloonsday Device|changes 1=
*{{nerf|Gold cost increased|15|18}}
*{{nerf|Gold cost increased|15|18}}
}}
}}
 
|-
====[[Bloon Amalgamation]] / [[Bloon Amalgam]]====
|[[Eerie Lifeforce]]
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}
|{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
*{{change|Description added "[...] and Must-Pop"}}
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}}
}}
}}
{{BCS changes|version=6.2|names=Bloon Amalgam|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|changes 1 store=*{{buff|Now gains Must Pop}}
|-
*{{neutral|Now will always count as a Large Bloon, because it has the Large Bloon class|fix=y}}|changes 1=*{{buff|Bloon Amalagam now gains Must Pop}}
|[[Enhanced Reflexes]]
*{{neutral|Bloom Amalagam now always counts as a Large Bloon, because it has the Large Bloon class|fix=y}}
|{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
*{{buff|Damage increased|50|60}}
}}
}}
 
|-
====[[Red Bloon Storm]]====
|[[Heartstopper]]
{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1=
|{{BCS changes|version=6.2|names=Heartstopper|changes 1=
*{{buff|Gold cost decreased|6|4}}
*{{buff|Now deals 40 damage to target}}
*{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}}
}}
}}
 
|-
====[[Eerie Lifeforce]]====
|[[Hero Protection]]
{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
|{{BCS changes|version=6.2|names=Hero Protection|changes 1=
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{nerf|Gold cost increased|3|5}}
*{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}}
}}
}}
 
|-
====[[Hero Protection]]====
|[[Red Bloon Storm]]
{{BCS changes|version=6.2|names=Hero Protection|changes 1=
|{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{buff|Gold cost decreased|6|4}}
}}
}}
 
|}
====[[Enhanced Reflexes]]====
{{quote|Bloon Amalgam is '''LARGE''', and will behave as such.|Update notes}}
{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
{|class="wikitable"
*{{buff|Damage increased|50|60}}
!Card
!Changes
|-
|[[Bloon Amalgamation]] / [[Bloon Amalgam]]
|{{BCS changes|version=6.2|changes 1 names=Bloon Amalgamation|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|hide quote=y|changes 1=*{{buff|Bloon Amalgam now has Must Pop}}
*{{change|Description added "[...] and Must-Pop"}}
|changes 2 names=Bloon Amalgam|changes 2=*{{neutral|Bloom Amalagam now properly counts as a Large Bloon|fix=y}}
|changes 2 store=*{{buff|Now has Must Pop}}
*{{neutral|Now properly counts as a Large Bloon|fix=y}}
}}
}}
 
|}
====[[Salvation]]====
{{quote|'''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|Update notes}}
{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|changes 1=
{|class="wikitable"
!Card
!Changes
|-
|[[Salvation]]
|{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|hide quote=y|changes 1=
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
}}
}}
|}


===[[Hero (BCS)|Hero]]es===
===[[Hero (BCS)|Hero]]es===
====[[Mountain Obyn (BCS)|Mountain Obyn]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Mountain Obyn|changes 1=
!Hero
*{{nerf|Sentinel Bloon ability: Bloontonium cost increased|5|6}}
!Changes
*{{buff|Rise! ability: Bloontonium cost decreased|8|6}}
|-
*{{nerf|Rise! ability: Damage decreased|30|25}}
|[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]
|{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1=
*{{buff|Nature's Shield: Shield gain increased|10|15}}
}}
}}
 
|-
====[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]====
|[[Mountain Obyn (BCS)|Mountain Obyn]]
{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1=
|{{BCS changes|version=6.2|names=Mountain Obyn|changes 1=
*{{buff|Nature's Shield passive: Shield gain increased|10|15}}
*{{nerf|Sentinel Bloon: Bloontonium cost increased|5|6}}
*{{buff|Rise!: Bloontonium cost decreased|8|6}}
*{{nerf|Rise!: Damage decreased|30|25}}
}}
}}
|}


===Other changes===
===Other changes===
Line 292: Line 341:


==Development==
==Development==
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}}
{{incomplete|Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}}
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref><ref name="noappearance1780-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/|title=BCS 6.2 Development Changes|publisher=Reddit, r/bloonscardstorm|author=u/No-Apperance1780}}</ref><ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube|author=OdysseyTOS}}</ref>
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref><ref name="noappearance1780-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/|title=BCS 6.2 Development Changes|publisher=Reddit, r/bloonscardstorm|author=u/No-Apperance1780}}</ref><ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube|author=OdysseyTOS}}</ref>


*[[Camo Blue Bloon]] and [[Camo Green Bloon]]: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.<ref name="odyssey-6.2-video" /> Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.<ref name="odyssey-6.2-video" />
*[[Camo Blue Bloon]] and [[Camo Green Bloon]]: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.<ref name="odyssey-6.2-video" />
**Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.<ref name="odyssey-6.2-video" />


Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.<ref name="smartpersan-6.2" />
Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.<ref name="smartpersan-6.2" />
Line 313: Line 363:
==External links==
==External links==
*[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit]
*[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit]
*Version 6.2 tester commentary on Reddit
*Tester commentary:
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780 on Reddit]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan on Reddit]
*[https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/ Tester commentary by u/No-Appearance1780 on YouTube]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/ Tester commentary by u/No-Appearance1780 on YouTube]


==Navigation==
==Navigation==
{{BCS update nav}}
{{BCS update nav}}
[[Category:2025]]
[[Category:2025]]

Revision as of 15:55, 22 December 2025

Version 6.2
Build №1885
Steam17 December 2025[1]

Version 6.2 is a minor update to Bloons Card Storm version 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.

Changes

Card Changes
Blooming Bloon
  • Nerf Blooming Bloon's effects now changed ― Yellow Bloon → Swarm Yellow Bloon
Bloontonium Gas Bloon
  • Buff Health increased ― 150 → 160
Bolstered Bloon
  • Buff Starting Shield increased ― 50 → 75
Camo Blue Bloon
  • Buff Gold cost decreased ― 3 → 2
  • Nerf Bloontonium gain decreased ― 3 → 2
  • Nerf Health decreased ― 110 → 90
Camo Green Bloon
  • Buff Health increased ― 120 → 130
Camo Lead Bloon
  • Buff Health increased ― 150 → 200
Camo Regrow Ceramic Bloon
  • Buff Health increased ― 250 → 275
  • Nerf Regrow heal decreased ― 50 → 45
Camo Regrow Rainbow Bloon
  • Buff Gold cost reduced ― 8 → 7
  • Nerf Bloontonium gain reduced ― 8 → 7
Emboldened Bloon
  • Buff Health increased ― 300 → 350
Golden Blimp
  • Nerf Health bonus per Gold spent decreased ― +70 → +65
Hastening Bloon
  • Buff On Play effect now ignores Immobile Bloons
Life Drain Bloon
  • Buff Hero Health drain keyword changed ― On Turn Start → On Turn End
    • Note: Allows the Health drain to begin sooner
Regrow Yellow Bloon
  • Buff Health increased ― 120 → 130
Shield Gas Bloon
  • Buff Health increased ― 150 → 160
Spooky Bloon
  • Neutral Health gain trigger changed ― Opponent's Hero → Own Hero
  • Nerf Health gain decreased ― 30 → 20
Strengthenator
  • Nerf Health reduced ― 150 → 120
Strike Bloon
  • Buff Gold cost decreased ― 3 → 2
  • Nerf Bloontonium gain decreased ― 3 → 2
  • Nerf Health decreased ― 90 → 80
Zombie Rainbow Bloon
  • Buff Health increased ― 200 → 220
Zombie MOAB
  • Buff Charges increased ― 1 → 2
  • Nerf Health decreased ― 350 → 330
Card Changes
Bloon Master Alchemist
  • Nerf Gold cost increased ― 8 → 10
Boomerang Monkey
  • Nerf ATK decreased ― 25 → 20
  • Buff Back hit damage increased ― 15 → 30
Bouncing Bullet
  • Buff ATK increased ― 80 → 90
Ceramic Glazing Kiln
  • Buff Gold cost decreased ― 3 → 2
  • Nerf Health buff to played Bloon decreased ― +25 → +20
Crossbow Monkey
  • Buff ATK increased ― 40 → 50
Distraction Ninja
  • Buff ATK increased ― 40 → 55
Druid
  • Buff Defender bonus increased ― +10 → +20
  • Buff On Play: Hero heal increased ― 50 → 75
Druid of Peace
  • Nerf Gold cost increased ― 3 → 5
  • Nerf No longer has an Ammo stat and gains keyword Can't Attack
    • Note: Attack is formerly 1 ammo, 1 delay, 20 ATK
  • Description changed ― Bloons can't attack on the turn they are summoned → Can't Attack. Bloons can't attack on the turn they are summoned
Even More Tacks
  • Buff ATK increased ― 35 → 40
Extra Range Tack Shooter
  • Buff ATK increased ― 30 → 35
Fireball Wizard
  • Buff ATK increased ― 90 → 100
MOAB Construction Facility
  • Nerf Gold cost increased ― 4 → 6
  • Buff Ammo increased ― 3 → 4
Super Monkey
  • Nerf Gold cost increased ― 8 → 9
Monkeys with Per Gold Spent abilities (Even More Tacks and Extra Super Monkey) now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.
— Update notes
Card Changes
Extra-Super Monkey / Even More Tacks
  • Neutral Now retains Gold value after playing
    • Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
Shell Shock Mortar can now use Temporary Ammo even if it was reloading when it was given it, just fire away!
— Update notes
Card Changes
Shell Shock Mortar
  • Buff Now can use Temporary Ammo even while it is reloading (bug fix)
  • Shinobi no longer breaks the rules of Temporary and cannot reload itself. [...]
  • Shinobi buff no longer requires a witness, and now applies even if the target Bloon was popped.

— Update notes
Card Changes
Shinobi Tactics Ninja
  • Nerf ATK decreased ― 35 → 30
  • Nerf No longer reloads if its ammo was drained on the opponent's turn (bug fix)
  • Buff No longer fails to activate its On Attack effect if the attack pops a Bloon (bug fix)
Triple Shot can now hit Camo Bloons when they are the only target, just like every other monkey could.
— Update notes
Card Changes
Triple Shot
  • Buff Now can target Camo Bloons if they're the only Bloons on screen (bug fix)
Card Changes
Bloonsday Device
  • Nerf Gold cost increased ― 15 → 18
Eerie Lifeforce
  • Neutral Additional debuff changed ― Stun → Increase delay by 1
  • Nerf Health bonus per Bloon in Graveyard reduced ― +20 → +10
Enhanced Reflexes
  • Buff Damage increased ― 50 → 60
Heartstopper
  • Buff Now deals 40 damage to target
  • Buff Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored
Hero Protection
  • Nerf Gold cost increased ― 3 → 5
Red Bloon Storm
  • Buff Gold cost decreased ― 6 → 4
Bloon Amalgam is LARGE, and will behave as such.
— Update notes
Card Changes
Bloon Amalgamation / Bloon Amalgam
  • Buff Bloon Amalgam now has Must Pop
  • Description added "[...] and Must-Pop"
  • Neutral Bloom Amalagam now properly counts as a Large Bloon (bug fix)
Salvation will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.
— Update notes
Card Changes
Salvation
  • Buff When played, it will always trigger Orbs of Light under any condition (bug fix)
  • Nerf No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met (undocumented) (bug fix)
Hero Changes
Obyn Greenfoot
  • Buff Nature's Shield: Shield gain increased ― 10 → 15
Mountain Obyn
  • Nerf Sentinel Bloon: Bloontonium cost increased ― 5 → 6
  • Buff Rise!: Bloontonium cost decreased ― 8 → 6
  • Nerf Rise!: Damage decreased ― 30 → 25

Other changes

Soulstealer no longer steals its own soul (gains too many buffs) when Double Trouble’d.
— Update notes
  • Nerf Double Trouble no longer causes Soulstealer Bloon to regain its original health buff (bug fix)
Fixed an issue with Quincy’s passive ability being counted as triggered even when it wasn’t.
— Update notes
  • Neutral Quincy's Perceptive Shot passive now more consistently counts as "triggered" (bug fix)
Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?
— Update notes
  • Neutral Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure, now being replaced by their respective successors (bug fix)
  • Buff Amelia's Prologue achievement can now be earned again (bug fix)
Hex of Power and Archer’s Instinct 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :)
— Update notes
  • Buff Archer's Instinct and Hex of Power can now be played when they're at one charge left
Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again.
— Update notes
  • Fixed Bloons being harder to select when an Acid Pool is placed below it (bug fix)
Season 7 Avatar should now be awarded correctly.
— Update notes
  • Now correctly awards the Season 7 Avatar (bug fix)
  • Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".

Development

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)

Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[2][3][4]

  • Camo Blue Bloon and Camo Green Bloon: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.[4]
    • Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.[4]

Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.[2]

Notes

  • Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
  • Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:

This is a massive balance pass we worked on in conjunction with the community testing team!

Several rounds of testing, long discussions and even a few crazy ideas helped put this list together!

References

  1. SteamDB
  2. 2.0 2.1 u/SmartPersan. "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.
  3. u/No-Apperance1780. "BCS 6.2 Development Changes". Reddit, r/bloonscardstorm.
  4. 4.0 4.1 4.2 OdysseyTOS. "BCS 6.2 Tester Commentary". YouTube.