Roaming Bloon: Difference between revisions
Created page with "{{screenshot needed}} {{research|Bloon spawn locations}} '''Roaming Bloons''' (also referred to as '''Wandering Bloons''') are a game mechanic in the ''Frontier Legends'' DLC of ''Bloons TD 6''. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called '''Quick Draw''', which rewards Bananite..." |
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|Pink Bloon (day) | |Pink Bloon (day) | ||
|Chase | |Chase | ||
|20 | |20 | ||
|5 | |5 | ||
|0.5 | |0.5 | ||
|60 | |60 | ||
|5.6 | |5.6 | ||
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|Pink Bloon (night) | |Pink Bloon (night) | ||
|Chase | |Chase | ||
|20 | |20 | ||
|5 | |5 | ||
|0.5 | |0.5 | ||
|60 | |60 | ||
|6 | |6 | ||
|2 | |2 | ||
|{{BTD6 bananite|375}} (90%)<br>{{BTD6 bananite|500}} + Old Key ×1 (10%) | |{{BTD6 bananite|375}} (90%)<br>{{BTD6 bananite|500}} + Old Key ×1 (10%) | ||
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|Fortified Red Bloon | |Fortified Red Bloon | ||
|Chase | |Chase | ||
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|5 | |5 | ||
|0.5 | |0.5 | ||
|40 | |40 | ||
|2.6 | |2.6 | ||
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|Zombie Bloon | |Zombie Bloon | ||
|Chase | |Chase | ||
|4 | |4 | ||
|5 | |5 | ||
|1.5 | |1.5 | ||
|60 | |60 | ||
|3.3 | |3.3 | ||
|5 | |5 | ||
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|Glass Bloon | |Glass Bloon | ||
|Flee | |Flee | ||
|80 | |80 | ||
|5 | |5 | ||
| | |0 | ||
|80 | |80 | ||
|3 | |3 | ||
|2 | |2 | ||
|{{BTD6 bananite|400}} (1%) | |{{BTD6 bananite|400}} (1%) | ||
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|MOAB (day) | |MOAB (day) | ||
|Chase | |Chase | ||
|20 | |20 | ||
|8 | |8 | ||
|0.8 | |0.8 | ||
|35 | |35 | ||
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|MOAB (night) | |MOAB (night) | ||
|Chase | |Chase | ||
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|8 | |8 | ||
|0.8 | |0.8 | ||
|35 | |35 | ||
|3.2 | |3.2 | ||
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|BFB (day) | |BFB (day) | ||
|Chase | |Chase | ||
|15 | |15 | ||
|10 | |10 | ||
|0.5 | |0.5 | ||
|25 | |25 | ||
|4 | |4 | ||
|10 | |10 | ||
|{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%) | |{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%) | ||
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|BFB (night) | |BFB (night) | ||
|Chase | |Chase | ||
|10 | |10 | ||
|10 | |10 | ||
|0.5 | |0.5 | ||
|25 | |25 | ||
|4 | |4 | ||
|10 | |10 | ||
|{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%) | |{{BTD6 bananite|2500}} + Old Key ×1 (90%)<br>{{BTD6 bananite|5000}} + Old Key ×1 (10%) | ||
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|ZOMG (day) | |ZOMG (day) | ||
|Chase | |Chase | ||
|5 | |5 | ||
|10 | |10 | ||
|0.5 | |0.5 | ||
|15 | |15 | ||
|3.8 | |3.8 | ||
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|ZOMG (night) | |ZOMG (night) | ||
|Chase | |Chase | ||
|5 | |5 | ||
|10 | |10 | ||
|0.5 | |0.5 | ||
|15 | |15 | ||
|3.8 | |3.8 | ||
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|BAD | |BAD | ||
|Chase | |Chase | ||
|10 | |10 | ||
|6 | |6 | ||
|0.5 | |0.5 | ||
|25 | |25 | ||
|5 | |5 | ||
|24 | |24 | ||
|{{BTD6 bananite|20000}} + Banana Cookies ×2 + Health Potion ×2 + Old Key ×2 (95%)<br>{{BTD6 bananite|35000}} + Old Key ×3 (5%) | |{{BTD6 bananite|20000}} + Banana Cookies ×2 + Health Potion ×2 + Old Key ×2 (95%)<br>{{BTD6 bananite|35000}} + Old Key ×3 (5%) | ||
Revision as of 04:06, 14 March 2026
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Bloon spawn locations |
Roaming Bloons (also referred to as Wandering Bloons) are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called Quick Draw, which rewards Bananite and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, the player loses Bananite and their whole posse loses some Stamina.
Mechanics
Roaming Bloons populate most areas and slowly wander around at random. Most Bloons appear out in the open, but Zombie Bloons are buried underground and only emerge if Sheriff goes near them. If a Roaming Bloon detects Sheriff, it either chases after them or moves away from them, depending on the Bloon type. If Sheriff touches a Bloon, the player is forced to select one of the following options:
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime. Some Roaming Bloon types have slightly different stats at nighttime and in underground locations.[fn 1]
Quick Draw
In a Quick Draw, the player plays a timing minigame where a bar moves from left to right across a line, and the player must press the button when the bar lines up with a target at a random point on the line. The movement speed of the bar and the number of targets the player needs to hit to win depend on the Bloon type. If there are multiple targets, they appear one after the other, and if a target appears behind the bar, the bar immediately reverses direction after hitting the previous target. If the player presses the button when the bar is not overlapping a target, or allows the bar to move off-screen, they lose the minigame.
List of Roaming Bloons
Trivia
- Internally, the daytime ZOMG's ID is
BAD, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID isBADREAL.
Footnotes
- ↑ Internally, the day and night versions of Roaming Bloons are separate. Fortified Red Bloon and Zombie Bloon also have separate day and night versions, but their stats are identical.
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