Diamondback: Difference between revisions
m →Assets |
moved spawns to the stats section, improved grammar in some places |
||
| Line 19: | Line 19: | ||
|theme=Primal One | |theme=Primal One | ||
}} | }} | ||
'''Diamondback''', titled '''The Village Devourer''', is a [[Boss Bloon]] in [[Bloons TD 6|''Bloons TD 6'']]. It was introduced in {{BTD6 version|52.0}} as an exclusive Boss to the ''[[Frontier Legends]]'' DLC, before | '''Diamondback''', titled '''The Village Devourer''', is a [[Boss Bloon]] in [[Bloons TD 6|''Bloons TD 6'']]. It was introduced in {{BTD6 version|52.0}} as an exclusive Boss to the ''[[Frontier Legends]]'' DLC, before becoming available in [[Boss Bloon Event]]s, [[Boss Challenge]], and [[Boss Rush]] in {{BTD6 version|54.0}}. It is the third original boss in ''BTD6'' after [[Lych]] and [[Phayze]].<ref name=":0">{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.reddit.com/r/btd6/comments/1p8kde6/bloons_td_6_v520_update_preview/|title=Bloons TD 6 v52.0 - Update Preview!|publisher=Reddit|retrieved=2025-11-28|quote=Diamondback, the new and terrifying multi-segment Boss Bloon<br>* This boss will be exclusive to Frontier at launch, but we will be adapting it for inclusion in the base game next year<br>* We’re sure players will work out all there is to know but we will share that it is a conglomerate boss inspired by Bloons Super Monkey 2<br>* Core mechanics revolve around Pierce and deliberate attacks that cause the boss to debuff itself}}</ref> In ''Frontier Legends'', Diamondback serves as the main antagonist to the story, where it destroyed the [[Sheriff (BTD6)|Sheriff]]'s home and now threatens the entire Frontier.<ref>{{Cite|author=Ninja Kiwi|date=2025-11-28|url=https://www.youtube.com/watch?v=gVaNbCIr2mY|title=Ice Paragon & Frontier Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=2025-11-28}}</ref> | ||
This boss is composed of multiple segments, with a head that blocks all [[pierce|piercing]] attacks and a shielded tail that, if | This boss is composed of multiple segments, with a head that blocks all [[pierce|piercing]] attacks and a shielded tail that, if it takes enough damage, can stun and debuff the Boss. It is able to spawn large numbers of supplementary Bloons as it loses health. Every time it reaches a skull threshold, Diamondback will shed one body segment in order to spawn an especially large wave of more powerful Bloons, and regrow the shield protecting its tail. | ||
== Mechanics == | == Mechanics == | ||
=== Segments === | === Segments === | ||
Diamondback | Diamondback consists of multiple segments in a row: a head segment, a tail segment, and 5 body segments (7 body segments for Elite Diamondback). Each segment behaves as a separate Bloon and can take damage, but they all share a single health bar. Projectiles have their pierce reduced to 0 if they hit Diamondback's head segment, or reduced by 2 if they hit a body segment. | ||
Projectiles | |||
=== Rattle Tail === | === Rattle Tail === | ||
Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 12.5% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback | Diamondback's tail segment is protected by a shield with [[Fortified Bloon (BTD6)|Fortified]] properties, represented by a secondary brown bar beneath its health bar. The health of the shield is always equal to 12.5% of Diamondback's maximum health for the current tier, including the extra health from [[Co-op (BTD6)|co-op]]. When the Rattle Tail shield is destroyed, Diamondback becomes [[stun]]ned for 12 seconds, and all segments take doubled damage from all attacks until the shield regenerates. While the Rattle Tail shield is disabled, the zig-zagging lines on Diamondback's health bar will turn dull, its segments will visually crack apart, and the tail's health bar will turn bright blue and display "Vulnerable" text. | ||
=== Scattered Bloons === | === Scattered Bloons === | ||
Each time Diamondback loses 1% of its health, its head segment and all of its body segments spawn a certain number of Bloons all over the track. The number and types of Bloons they spawn depends on Diamondback's tier and whether it is in Normal or Elite mode. These Bloons are briefly immune to damage upon spawning. Since each segment spawns its own Bloons, the number of Bloons spawned diminishes as Diamondback loses its segments. | |||
=== Skulls === | === Skulls === | ||
Upon reaching a skull, Diamondback loses one of its body segments, fully regenerates the Rattle Tail's shield, and spawns more Bloons all over the track from its head and body segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, which always include a number of [[Diamond Bloon|Diamond Bloons]]. Diamondback becomes untargetable by attacks for 3 seconds after reaching a skull. | |||
A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage. | A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage. | ||
=== | ===Boss Rush=== | ||
{{empty|section=y}} | |||
{| class="wikitable" | |||
== Stats == | |||
=== Normal === | |||
{{BTD6 boss bloon health|20000|95000|444000|900000|3800000}}{{BTD6 boss bloon health|2500|11875|55500|112500|475000|label=Rattle Tail shield health}}{{BTD6 boss bloon speed|2|2|2|2|2}} | |||
{|class="wikitable stat" | |||
|+Bloons spawned | |||
!Tier | !Tier | ||
! | !Scattered per 1% health lost | ||
!Scattered at each skull | |||
|- | |- | ||
| | !1 | ||
| | |[[Zebra Bloon (BTD6)|Zebra Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9 | ||
|[[Diamond Bloon]] x1, [[Zebra Bloon (BTD6)|Zebra Bloon]] x1 | |[[Diamond Bloon]] x1, [[Zebra Bloon (BTD6)|Zebra Bloon]] x1 | ||
|- | |- | ||
| | !2 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12 | |||
|[[Diamond Bloon]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x4 | |[[Diamond Bloon]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x4 | ||
|- | |- | ||
| | !3 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9, [[Blue Bloon (BTD6)|Blue Bloon]] x24 | |||
|[[Diamond Bloon]] x2, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x15 | |[[Diamond Bloon]] x2, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x15 | ||
|- | |- | ||
| | !4 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x10, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12, [[Blue Bloon (BTD6)|Blue Bloon]] x30 | |||
|[[Diamond Bloon]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x12 | |[[Diamond Bloon]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x12 | ||
|- | |- | ||
| | !5 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x30, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15, [[Blue Bloon (BTD6)|Blue Bloon]] x36 | |||
|[[Diamond Bloon]] x8, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6 | |[[Diamond Bloon]] x8, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6 | ||
| | |} | ||
=== Elite === | |||
{{BTD6 boss bloon health|95000|550000|4000000|15000000|65000000}}{{BTD6 boss bloon health|11875|68750|500000|1875000|8125000|label=Rattle Tail shield health}}{{BTD6 boss bloon speed|2|2|2|2|2}} | |||
{|class="wikitable stat" | |||
|+Bloons spawned | |||
!Tier | |||
!Scattered per 1% health lost | |||
!Scattered at each skull | |||
|- | |- | ||
| | !1 | ||
| | |[[Rainbow Bloon (BTD6)|Rainbow Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x3, [[Blue Bloon (BTD6)|Blue Bloon]] x9 | ||
|[[Diamond Bloon]] x5, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x8 | |[[Diamond Bloon]] x5, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x8 | ||
|- | |- | ||
|2 | |2 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x1, [[Yellow Bloon (BTD6)|Yellow Bloon]] x6, [[Blue Bloon (BTD6)|Blue Bloon]] x12 | |||
|[[Diamond Bloon]] x10, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x4 | |[[Diamond Bloon]] x10, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x4 | ||
|- | |- | ||
|3 | |3 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x1, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x3, [[Yellow Bloon (BTD6)|Yellow Bloon]] x9 | |||
|[[Diamond Bloon]] x15, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x8 | |[[Diamond Bloon]] x15, [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x8 | ||
|- | |- | ||
|4 | |4 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x3, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x12, [[Yellow Bloon (BTD6)|Yellow Bloon]] x12 | |||
|[[Diamond Bloon]] x20, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6 | |[[Diamond Bloon]] x20, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x6 | ||
|- | |- | ||
|5 | |5 | ||
|[[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] x9, [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] x24, [[Yellow Bloon (BTD6)|Yellow Bloon]] x15 | |||
|[[Diamond Bloon]] x25, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x12 | |[[Diamond Bloon]] x25, [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] x12 | ||
|} | |} | ||
== Strategy == | == Strategy == | ||