Bloons Pop!: Difference between revisions
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**[[Mega Monkey]]s: If two of the same regular Monkey are in the shot queue at the same time, the player can merge them to create a stronger version. Merging also gives the player an extra shot to replace the one that was merged. | **[[Mega Monkey]]s: If two of the same regular Monkey are in the shot queue at the same time, the player can merge them to create a stronger version. Merging also gives the player an extra shot to replace the one that was merged. | ||
**[[Hero (Bloons Pop!)|Hero]]es: Hero shots are earned by earning points to fill the Hero Bar. Heroes are generally stronger than regular Monkeys, but weaker than Mega Monkeys. | **[[Hero (Bloons Pop!)|Hero]]es: Hero shots are earned by earning points to fill the Hero Bar. Heroes are generally stronger than regular Monkeys, but weaker than Mega Monkeys. | ||
**[[Powerup (Bloons Pop!)|Powerup]]s: Items that can be used to activate helpful effects, usually in the form of a single strong attack. Powerups are stored in the player's inventory and can be used in a puzzle at any time outside of [[Golden Bloon Time]]. Most of them can be purchased with [[Monkey Money (Bloons Pop!)|Monkey Money]], but some are only obtainable by participating in events. | |||
*[[Bloon]]s: Popping these earns points and progresses the level. Depending on the level, poppin Bloons can also have [[Bloon Mod|modifiers]] that give them additional effects, such as [[Regrow Bloon (Bloons Pop!)|multiplying when taking damage]]. Bloons move up the puzzle by half a tile at the end of each round, and the game ends if any of them make it past the [[danger zone]]. | *[[Bloon]]s: Popping these earns points and progresses the level. Depending on the level, poppin Bloons can also have [[Bloon Mod|modifiers]] that give them additional effects, such as [[Regrow Bloon (Bloons Pop!)|multiplying when taking damage]]. Bloons move up the puzzle by half a tile at the end of each round, and the game ends if any of them make it past the [[danger zone]]. | ||
**[[Boss Bloon]]s: Encountered only in certain events, Boss Bloons have very high health and spawn groups of Bloons and other objects at the end of each round. Destroying them is required to complete the level. | **[[Boss Bloon]]s: Encountered only in certain events, Boss Bloons have very high health and spawn groups of Bloons and other objects at the end of each round. Destroying them is required to complete the level. | ||
**[[Obstacle]]s: Similar to the [[block]]s in the {{series|Bloons}}, these are tiles that block objects from passing through. Some can be destroyed with enough hits, others cannot. | **[[Obstacle]]s: Similar to the [[block]]s in the {{series|Bloons}}, these are tiles that block objects from passing through. Some can be destroyed with enough hits, others cannot. | ||
**[[Hazard]]s: Exclusive to certain events and social features, Hazards more directly interfere with Monkeys, such as changing their projectiles' trajectories or destroying them. | **[[Hazard]]s: Exclusive to certain events and social features, Hazards more directly interfere with Monkeys, such as changing their projectiles' trajectories or destroying them. | ||
====Golden Bloon Time==== | ====Golden Bloon Time==== | ||
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==[[Monkey (Bloons Pop!)|Monkey]]s== | ==[[Monkey (Bloons Pop!)|Monkey]]s== | ||
<gallery mode="nolines" widths=" | <gallery mode="nolines" widths="110px"> | ||
BP portrait DartMonkey_V1.png|link=Dart Monkey (Bloons Pop!)|[[Dart Monkey (Bloons Pop!)|Dart Monkey]] | BP portrait DartMonkey_V1.png|link=Dart Monkey (Bloons Pop!)|[[Dart Monkey (Bloons Pop!)|Dart Monkey]] | ||
BP portrait BombShooter_V1.png|link=Bomb Shooter (Bloons Pop!)|[[Bomb Shooter (Bloons Pop!)|Bomb Shooter]] | BP portrait BombShooter_V1.png|link=Bomb Shooter (Bloons Pop!)|[[Bomb Shooter (Bloons Pop!)|Bomb Shooter]] | ||
| Line 124: | Line 124: | ||
===[[Mega Monkey]]s=== | ===[[Mega Monkey]]s=== | ||
<gallery mode="nolines" widths=" | <gallery mode="nolines" widths="110px"> | ||
BP portrait DartMonkey_V2.png|link=Mega Dart Monkey|[[Mega Dart Monkey]] | BP portrait DartMonkey_V2.png|link=Mega Dart Monkey|[[Mega Dart Monkey]] | ||
BP portrait BombShooter_V2.png|link=Mega Bomb Shooter|[[Mega Bomb Shooter]] | BP portrait BombShooter_V2.png|link=Mega Bomb Shooter|[[Mega Bomb Shooter]] | ||
| Line 138: | Line 138: | ||
===[[Hero (Bloons Pop!)|Hero]]es=== | ===[[Hero (Bloons Pop!)|Hero]]es=== | ||
<gallery mode="nolines" widths=" | <gallery mode="nolines" widths="110px"> | ||
BP portrait Quincy.png|link=Quincy (Bloons Pop!)|[[Quincy (Bloons Pop!)|Quincy]] | BP portrait Quincy.png|link=Quincy (Bloons Pop!)|[[Quincy (Bloons Pop!)|Quincy]] | ||
BP portrait Gwendolin.png|link=Gwendolin (Bloons Pop!)|[[Gwendolin (Bloons Pop!)|Gwendolin]] | BP portrait Gwendolin.png|link=Gwendolin (Bloons Pop!)|[[Gwendolin (Bloons Pop!)|Gwendolin]] | ||
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BP portrait Adora.png|link=Adora (Bloons Pop!)|[[Adora (Bloons Pop!)|Adora]] | BP portrait Adora.png|link=Adora (Bloons Pop!)|[[Adora (Bloons Pop!)|Adora]] | ||
BP portrait Churchill.png|link=Captain Churchill (Bloons Pop!)|[[Captain Churchill (Bloons Pop!)|Captain Churchill]] | BP portrait Churchill.png|link=Captain Churchill (Bloons Pop!)|[[Captain Churchill (Bloons Pop!)|Captain Churchill]] | ||
</gallery> | |||
===[[Powerup (Bloons Pop!)|Powerup]]s=== | |||
<gallery widths="100px" heights="100px"> | |||
BP powerup MaelstromIcon.png|link=Maelstrom|[[Maelstrom]] | |||
BP powerup SpikeBallStormIcon.png|link=Spiked Ball Storm|[[Spiked Ball Storm]] | |||
BP powerup BallisticMissilesIcon.png|link=Ballistic Missile (Bloons Pop!)|[[Ballistic Missile (Bloons Pop!)|Ballistic Missile]] | |||
BP powerup LightningIcon.png|link=Lightning Storm (Bloons Pop!)|[[Lightning Storm (Bloons Pop!)|Lightning Storm]] | |||
BP powerup MonkeyAceIcon.png|link=Monkey Ace (Bloons Pop!)|[[Monkey Ace (Bloons Pop!)|Monkey Ace]] | |||
BP powerup PhoenixIcon.png|link=Phoenix (Bloons Pop!)|[[Phoenix (Bloons Pop!)|Phoenix]] | |||
BP powerup PopAndAweIcon.png|link=Pop And Awe (Bloons Pop!)|[[Pop And Awe (Bloons Pop!)|Pop And Awe]] | |||
BP powerup RadarIcon.png|link=Radar|[[Radar]] | |||
BP powerup SuperMonkeyStormIcon.png|link=Super Monkey Storm (Bloons Pop!)|[[Super Monkey Storm (Bloons Pop!)|Super Monkey Storm]] | |||
BP powerup TheAntiBloonIcon.png|link=The Anti Bloon (Bloons Pop!)|[[The Anti Bloon (Bloons Pop!)|The Anti Bloon]] | |||
BP powerup InstaMegasIcon.png|link=Insta Megas|[[Insta Megas]] | |||
</gallery> | </gallery> | ||
==[[Bloon]]s== | ==[[Bloon]]s== | ||
<gallery widths="100px" heights="100px"> | |||
BP BloonRedUi.png|link=Red Bloon (Bloons Pop!)|[[Red Bloon (Bloons Pop!)|Red Bloon]] | |||
BP BloonBlueUi.png|link=Blue Bloon (Bloons Pop!)|[[Blue Bloon (Bloons Pop!)|Blue Bloon]] | |||
BP BloonGreenUi.png|link=Green Bloon (Bloons Pop!)|[[Green Bloon (Bloons Pop!)|Green Bloon]] | |||
BP BloonYellowUi.png|link=Yellow Bloon (Bloons Pop!)|[[Yellow Bloon (Bloons Pop!)|Yellow Bloon]] | |||
BP BloonPinkUi.png|link=Pink Bloon (Bloons Pop!)|[[Pink Bloon (Bloons Pop!)|Pink Bloon]] | |||
BP BloonWhiteUi.png|link=White Bloon (Bloons Pop!)|[[White Bloon (Bloons Pop!)|White Bloon]] | |||
BP BloonBlackUi.png|link=Black Bloon (Bloons Pop!)|[[Black Bloon (Bloons Pop!)|Black Bloon]] | |||
BP BloonLeadUi.png|link=Lead Bloon (Bloons Pop!)|[[Lead Bloon (Bloons Pop!)|Lead Bloon]] | |||
BP BloonPurpleUi.png|link=Purple Bloon (Bloons Pop!)|[[Purple Bloon (Bloons Pop!)|Purple Bloon]] | |||
BP BloonZebraUi.png|link=Zebra Bloon (Bloons Pop!)|[[Zebra Bloon (Bloons Pop!)|Zebra Bloon]] | |||
BP BloonRainbowUi.png|link=Rainbow Bloon (Bloons Pop!)|[[Rainbow Bloon (Bloons Pop!)|Rainbow Bloon]] | |||
BP BloonCeramicUi.png|link=Ceramic Bloon (Bloons Pop!)|[[Ceramic Bloon (Bloons Pop!)|Ceramic Bloon]] | |||
BP MoabUi.png|link=MOAB (Bloons Pop!)|[[MOAB (Bloons Pop!)|MOAB]] | |||
</gallery> | |||
===[[Boss Bloon]]s=== | ===[[Boss Bloon]]s=== | ||
<gallery widths="100px" heights="100px"> | |||
BP BossBfb.png|link=The Behemoth (Bloons Pop!)|[[The Behemoth (Bloons Pop!)|The Behemoth]] | |||
BP BossZomg.png|link=ZOMG (Bloons Pop!)|[[ZOMG (Bloons Pop!)|ZOMG]] | |||
</gallery> | |||
===[[Bloon Mod|Modifiers]]=== | ===[[Bloon Mod|Modifiers]]=== | ||
<gallery widths="100px" heights="100px"> | |||
BP BloonCamoUi.png|link=Camo Bloon (Bloons Pop!)|[[Camo Bloon (Bloons Pop!)|Camo Bloon]] | |||
BP BloonFortifiedUi.png|link=Fortified Bloon (Bloons Pop!)|[[Fortified Bloon (Bloons Pop!)|Fortified Bloon]] | |||
BP BloonRegrowUi.png|link=Regrow Bloon (Bloons Pop!)|[[Regrow Bloon (Bloons Pop!)|Regrow Bloon]] | |||
BP ShieldedBloonUi.png|link=Shielded Bloon (Bloons Pop!)|[[Shielded Bloon (Bloons Pop!)|Shielded Bloon]] | |||
</gallery> | |||
===[[Obstacle]]s=== | ===[[Obstacle]]s=== | ||
===[[Hazard]]s=== | ===[[Hazard]]s=== | ||
==List of levels== | ==List of levels== | ||
Revision as of 07:25, 24 August 2024
| Developer(s) | Unknown | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android | |||
| Latest update | Version 7.1 | |||
| Release dates | ||||
|---|---|---|---|---|
| App Store | 14 June 2021 | |||
| Google Play Store | 14 June 2021 | |||
| Amazon Appstore | 28 August 2021 | |||
| Language(s) supported |
|---|
English
Danish German Spanish (Latin America) Finnish French Italian Japanese Korean Dutch Norwegian Portuguese (Brazil) Russian Swedish Turkish Chinese (traditional) |
Bloons Pop! (also referred to as Bloons Pop, without the exclamation mark) is a free-to-play mobile puzzle game in the Bloons franchise. It is a spiritual successor to the classic Bloons series[1] that incorporates elements of the Bloons TD series (especially Bloons TD 6). The game features procedurally-generated levels in which the player is tasked with popping a certain number of Bloons with a limited set of Monkeys. Completing levels earns various resources the player can spend on Powerups and customizable locations called Scenes to unlock more rewards.
Intro
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: describe the opening |
Gameplay
Puzzles
Puzzles are made of groups of Bloons in various shapes. The objective is to pop a certain number of Bloons before running out of shots. The objective can be either to pop enough Bloons overall or to pop specific Bloon types.
- Monkeys: Each Monkey has a different shot behavior - some throw projectiles from the top of the screen, others jump into the puzzle to attack.
- Mega Monkeys: If two of the same regular Monkey are in the shot queue at the same time, the player can merge them to create a stronger version. Merging also gives the player an extra shot to replace the one that was merged.
- Heroes: Hero shots are earned by earning points to fill the Hero Bar. Heroes are generally stronger than regular Monkeys, but weaker than Mega Monkeys.
- Powerups: Items that can be used to activate helpful effects, usually in the form of a single strong attack. Powerups are stored in the player's inventory and can be used in a puzzle at any time outside of Golden Bloon Time. Most of them can be purchased with Monkey Money, but some are only obtainable by participating in events.
- Bloons: Popping these earns points and progresses the level. Depending on the level, poppin Bloons can also have modifiers that give them additional effects, such as multiplying when taking damage. Bloons move up the puzzle by half a tile at the end of each round, and the game ends if any of them make it past the danger zone.
- Boss Bloons: Encountered only in certain events, Boss Bloons have very high health and spawn groups of Bloons and other objects at the end of each round. Destroying them is required to complete the level.
- Obstacles: Similar to the blocks in the Bloons series, these are tiles that block objects from passing through. Some can be destroyed with enough hits, others cannot.
- Hazards: Exclusive to certain events and social features, Hazards more directly interfere with Monkeys, such as changing their projectiles' trajectories or destroying them.
Golden Bloon Time
If a standard level is cleared with any shots remaining, the player gets to play a mini-game where they use their remaining shots to clear out a board of Blue Bloons, Golden Bloons, and Bloontonium Bloons. Popping the Golden Bloons and Bloontonium Bloons gives additional rewards at the end of the level, and popping enough Bloons in Golden Bloon Time overall adds a multiplier to those rewards.
On Fire
Completing multiple levels in a row without losing any lives unlocks perks that last for as long as the player maintains their streak.
- Level 1: A Mini Powerup is added to a random Bloon at the end of each round, which fires projectiles when popped.
- Level 2: One of the player's first three shots is replaced with a Super Monkey.
- Level 3: One of the player's first three shots is replaced with a Mega Monkey.
Scenes
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Explanation of what scenes are |
Jungle
The Beach
The Great Outdoors
List of levels
While the game technically has infinite levels, only the first 2,000 levels are unique. After level 2,000, all levels are repeats of levels 1,000-2,000.
Currencies and resources
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: basic description of each item |
- Lives
- Monkey Money: can be spent on Powerups, extra shots if the player runs out, Scene items, cosmetics from the Cosmetic Store, and speeding up timers.
- Bloontonium: Used to fill Bloontonium Canisters.
- Bloonstones
- Party Favors
Reward systems
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: basic description of each system |
- Bloonspedia: an in-game collection of bios and tips for all Monkeys, Bloons, Obstacles, Hazards, and Powerups. Viewing new entries gives the player Bloonstones, and new entries are unlocked as the player progresses.
- Daily Reward
- Goals
- Bloontonium Canisters
- Spin to Win!
Social features and events
- Profile: allows the player to customize their avatar and display badges, and add or remove friends when connected to a Ninja Kiwi Account.
- Daily Puzzles: all players are assigned a random level on each day. These levels feature Hazards, unlike normal levels. Players can play their friends' Daily Puzzles to earn additional rewards and compare high scores.
- Social Goals: similar to Goals, but with randomly-assigned teams of up to 10 players contributing to a single objective.
- Adventures: a series of levels that unlock over the course of the event, ending in a special level featuring a Boss Bloon. Players earn stars based on how well they perform on each level, and earning more stars gives more shots and Powerups in the boss level. Players are ranked against their friends and a global leaderboard based on their total score. This event runs for one week every other week, alternating with Party Crashers.
- Parties: similar to clans in other games, players can create or join Parties of up to 10 players. Participating in Party events earns exclusive rewards: Party XP, which can be invested in Party Decor to customize the Party, and Party Favors, which can be spent on exclusive Cosmetic Store items.
- Party Goals: similar to Team Goals, but for party members instead of random groups.
- Party Crashers: somewhat similar to Contested Territory in Bloons TD 6, up to six Parties compete to capture spaces on a hexagonal grid by playing levels and achieving the highest scores. Players and Parties are ranked on both local and global leaderboards based on their Party Scores. This event runs for one week every other week, alternating with Adventures.
Monetization
Store
| This section is empty. You can help out by adding to it. |
Video ads
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: list of places where ads can be watched |
Gold Pass
The Gold Pass is a paid subscription service that gives the player extra rewards and quality-of-life features, including extra rewards at the end of levels, extra Daily Rewards, free use of reward systems that otherwise require watching an ad first, faster timers, and the ability to collect all time-based Scene rewards at once.
Update history
Technical information
Non-playable characters
Easter eggs
- Like Scene items, some background objects in Scenes perform animations when tapped on:
- The mushrooms on Monkey Town Hall and Monkey Lodge
- The well on Village Market
- The buoys in Surf's Up
- In On The Beach, Happy Crabs may perform a dancing animation when tapped on, then enter a different idle animation. By placing Happy Crabs in all small slots and tapping on each until all of them are in their alternate idle animation, then tapping on all of them again to revert them to their original idle animation, the player earns a hidden badge.
Music
Development
Promotion
Announcement
Trailer
Gallery
References
- ↑ "... and that’s the collective mindset that’s guided Bloons Pop - to be the spiritual successor to the physics puzzle fun of the original Bloons but also to dig into the characters and abilities that we’ve grown since then." – (Fri, 14 May 2021) "What's Up At Ninja Kiwi? - 14th May, 2021". Ninja Kiwi Blog. Archived from the original on 14 May 2021.
External links
Navigation
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