Dark Dungeons: Difference between revisions
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==Strategy== | ==Strategy== | ||
*[[Adora (BTD6)|Adora]] — Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used in unison with a sacrifice, wipe out the entire round with ease. | *[[Adora (BTD6)|Adora]] — Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used in unison with a sacrifice, wipe out the entire round with ease. | ||
*[[Sauda (BTD6)|Sauda]] — Both the top and bottom MOAB-containing lanes have | *[[Sauda (BTD6)|Sauda]] — Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. | ||
*[[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] — The path structure of Dark Dungeons makes random leaks very easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. On rounds 91 and 95, many defenses can face trouble due to them being designed primarily for the MOAB lanes with little to defend the non-MOAB Bloon only lanes that become a threat on these rounds, and the top-left spike factory can cover the left non-MOAB Bloon only lane on these rounds. | *[[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] — The path structure of Dark Dungeons makes random leaks very easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. On rounds 91 and 95, many defenses can face trouble due to them being designed primarily for the MOAB lanes with little to defend the non-MOAB Bloon only lanes that become a threat on these rounds, and the top-left spike factory can cover the left non-MOAB Bloon only lane on these rounds. | ||
Revision as of 02:55, 29 September 2024
| Difficulty | Expert | ||
|---|---|---|---|
| Music | Tribes & Tribulations | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 35.0 | ||
| Entrances | 4 | Exits | 4 |
| Junctions | 0 | Water? | Yes |
| Removables and gizmos |
|---|
|
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Right | 13.1 | 11.9 | 10.5 | |
| Left | 14.5 | 13.2 | 11.6 | |
| Middle | 12.5 | 11.4 | 10.0 | |
| Top | 17.0 | 15.5 | 13.6 | |
Dark Dungeons is an Expert map in Bloons TD 6, introduced in version 35.0.
Layout
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes, 2 for non-MOAB class Bloons, one for MOAB class Bloons, and one for both. The non-MOAB class Bloons enter from the bottom 3 entrances, and the MOAB class Bloons enter from the middle-bottom and top-right entrances. There are two torches, one to the bottom left and one to the bottom right of the Dungeon Statue, that activate traps on the track their respective side that do 5 damage and +5 ceramic damage only on impact and last 10 seconds. The torches have cooldowns of 60 seconds each and the Dungeon Statue is purchasable when both torches are active and the statue is clicked.
Dungeon Statue
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Strategy
- Adora — Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used in unison with a sacrifice, wipe out the entire round with ease.
- Sauda — Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane.
- Spiked Balls and Spiked Mines — The path structure of Dark Dungeons makes random leaks very easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. On rounds 91 and 95, many defenses can face trouble due to them being designed primarily for the MOAB lanes with little to defend the non-MOAB Bloon only lanes that become a threat on these rounds, and the top-left spike factory can cover the left non-MOAB Bloon only lane on these rounds.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | زنزانات مظلمة | — |
| Danish | Dunkle fangekældre | — |
| German | Düstere Dungeons | — |
| Spanish | Calabozos oscuros | — |
| Spanish (LA) | Calabozos oscuros | — |
| Finnish | Synkät tyrmät | — |
| French | Sombres donjons | — |
| Italian | Dungeon bui | — |
| Japanese | 道の真ん中 | — |
| Korean | 어두운 지하감옥 | — |
| Dutch | Duistere kerkers | — |
| Norwegian | Mørke fangetårn | — |
| Polish | Ciemna więzienna | — |
| Portuguese (Brazil) | Masmorras Sombrias | — |
| Russian | Тёмные пещеры | — |
| Swedish | Mörka fängelsehålor | — |
| Thai | ดันเจี้ยนมืดมิด | — |
| Turkish | Karanlık Zindanlar | — |
| Chinese (simplified) | 黑暗地下城 | — |
| Chinese (traditional) | 黑暗地牢 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index