Firing Range: Difference between revisions

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==Layout==
==Layout==
{{empty}}
Firing Range has two entrances with two exits. The top-left entrance exits on the right, while the top-right entrance exits on the left, and two lanes both make 3 turns before exiting. There are two benches that have good coverage of the track, but they can only fit small footprint towers such as [[Dart Monkey (BTD6)|Dart Monkeys]] and cannot fit any heroes. The fence and outpost in the center prevent non-global land towers at the bottom from having good coverage of the track in the early-game, but the outpost can be removed for $1,000 to clear up a good space to put towers. There is also a small amount of water that has good coverage of the track.


==Strategy==
==Strategy==
{{strategy needed}}
Firing Range may seem intimidating due to the lack of good placements for almost all towers at the start. However, the track compactness, track length, and good water spots make this map relatively simple to beat. This map can be beaten fairly easily with strategies found down below.
{{BTD6 basic map strategies}}
Some towers excel on this map, and they are listed below.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Monkey Sub (BTD6)|Monkey Sub]]s — Good starting towers. An easy CHIMPS start is to place a Sub in the top left of the pool on round 6, then upgrade to [[Twin Guns (BTD6)|Twin Guns]] during round 7, which solos up until round 14.
{|class="wikitable center-col-1"
*[[Captain Churchill (BTD6)|Captain Churchill]] — After removing the watchtower, Churchill can be placed on the watchtower's spot for maximum coverage.
!Name
!Portrait
!Reasoning
|-
|[[Destroyer (BTD6)|Destroyer]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]]
|It wipes the floor with the mid-game thanks to its good coverage on the water when paired with [[Berserker Brew (BTD6)|Berserker Brew]] and given [[Camo Bloon (BTD6)|Camo]] detection. [[Grape Shot (BTD6)|Grape Shot]], Destroyer's favored crosspath, is an optimal choice for the first few rounds, simplifying the early-game.
|-
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|The compactness of this map makes Pop and Awe's explosions hit wide swaths of the track at once. Destroyer aids in its difficult saveup, and once obtained, it trivializes the late-game, especially when paired with [[Striker Jones (BTD6)|Striker Jones]] and given stun bonuses with [[Relentless Glue (BTD6)|Relentless Glue]]. Make sure to get extra defense against the BAD, Pop and Awe's greatest weakness.
|}


==Gallery==
==Gallery==

Revision as of 22:23, 5 October 2024

Firing Range
Difficulty Intermediate
Music Tropical Carnival
Default Co-op division Free-for-all
Introduced Version 2.0
Entrances 2 Exits 2
Junctions 0 Water? Yes
Removables and gizmos
  • Watchtower: $1000 (×1)
Path lengths (RBS)
PathEasyMediumHard
Left37.434.029.9
Right37.133.829.7

Firing Range is an Intermediate map in Bloons TD 6, introduced in version 2.0.

Layout

Firing Range has two entrances with two exits. The top-left entrance exits on the right, while the top-right entrance exits on the left, and two lanes both make 3 turns before exiting. There are two benches that have good coverage of the track, but they can only fit small footprint towers such as Dart Monkeys and cannot fit any heroes. The fence and outpost in the center prevent non-global land towers at the bottom from having good coverage of the track in the early-game, but the outpost can be removed for $1,000 to clear up a good space to put towers. There is also a small amount of water that has good coverage of the track.

Strategy

Firing Range may seem intimidating due to the lack of good placements for almost all towers at the start. However, the track compactness, track length, and good water spots make this map relatively simple to beat. This map can be beaten fairly easily with strategies found down below.

Some towers excel on this map, and they are listed below.

Name Portrait Reasoning
Destroyer It wipes the floor with the mid-game thanks to its good coverage on the water when paired with Berserker Brew and given Camo detection. Grape Shot, Destroyer's favored crosspath, is an optimal choice for the first few rounds, simplifying the early-game.
Pop and Awe The compactness of this map makes Pop and Awe's explosions hit wide swaths of the track at once. Destroyer aids in its difficult saveup, and once obtained, it trivializes the late-game, especially when paired with Striker Jones and given stun bonuses with Relentless Glue. Make sure to get extra defense against the BAD, Pop and Awe's greatest weakness.
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The editor that added this notice elaborates: Odyssey statue

In other languages

Language Name Notes
Arabic ميدان الرماية
Danish Skydebane
German Schießplatz
Spanish Campo de Tiro
Spanish (LA) Campo de Tiro
Finnish Ampumarata
French Stand de tir
Italian Poligono
Japanese 射撃練習場
Korean 사격장
Dutch Schietbaan
Norwegian Skytebane
Polish Strzelnica
Portuguese (Brazil) Estande de Tiro
Russian Стрельбище
Swedish Skjutbana
Thai ระยะยิง
Turkish Ateşleme Menzili
Chinese (simplified) 靶场
Chinese (traditional) 靶場
This list was last updated for: version 43.2

References