Update history:Bloons TD 6/Version 39.0: Difference between revisions
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=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
{{BTD6 tower changes|quote=We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.|version=39.0|tower=Mortar Monkey|changes 1 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX|changes 1=*{{buff|000 Mortar Monkey damage increased|1|2}}|changes 2 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5|changes 2=*{{nerf|000 Mortar Monkey pierce reduced|40|25}}|changes 3 tiers=1XX|changes 3=*{{change|1xx Bigger Blast pierce increased|20|45|note=This information is wrong as Bigger Blast pierce bonus was increased from +5 to +20 but total pierce remains the same.}}|changes 4 tiers=2XX|changes 4=*{{buff|2xx Bloon Buster damage increased|2|3|note=Shell Shock remains at 3 damage.}}|changes 5 tiers=4XX|changes 5=*{{change|4xx The Big One damage remains at 7.}}}} | {{BTD6 tower changes|quote=We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.|version=39.0|tower=Mortar Monkey|changes 1 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX|changes 1=*{{buff|000 Mortar Monkey damage increased|1|2}}|changes 2 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5|changes 2=*{{nerf|000 Mortar Monkey pierce reduced|40|25}}|changes 3 tiers=1XX|changes 3=*{{change|1xx Bigger Blast pierce increased|20|45|note=This information is wrong as Bigger Blast pierce bonus was increased from +5 to +20 but total pierce remains the same.}}|changes 4 tiers=2XX|changes 4=*{{buff|2xx Bloon Buster damage increased|2|3|note=Shell Shock remains at 3 damage.}}|changes 5 tiers=4XX|changes 5=*{{change|4xx The Big One damage remains at 7.}}|changes 6 tiers=X5X|changes 6=*{{buff|x5x Pop and Awe main attack explosion radius increased|20|23}} | ||
*{{buff|x5x Pop and Awe attack cooldown delay reduced|0.27|0.0675}} | |||
*{{nerf|x5x Pop and Awe bonus Ceramic damage reduced|12|3}} | |||
*{{nerf|x5x Pop and Awe bonus Lead damage reduced|4|1}} | |||
*{{nerf|x5x Pop and Awe bonus Fortified damage reduced|4|1}} | |||
*{{nerf|x5x Pop and Awe bonus MOAB damage reduced|4|1}}}} | |||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | |||
{{BTD6 tower changes|quote=Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.|version=39.0|tower=Dartling Gunner|cost 1 tier=3|cost 1 path=2|cost 1 prev=5100|cost 1 curr=4800|cost 2 tier=4|cost 2 path=2|cost 2 prev=5250|cost 2 curr=5550}} | |||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | |||
{{BTD6 tower changes|quote=We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.|version=39.0|tower=Wizard Monkey|cost 1 tier=2|cost 1 path=2|cost 1 prev=950|cost 1 curr=800|cost 2 tier=4|cost 2 path=2|cost 2 prev=6000|cost 2 curr=7500|cost 3 tier=5|cost 3 path=2|cost 3 prev=52500|cost 3 curr=50000|changes 1 tiers=120,130,140,150|changes 1=*{{buff|120 Wall of Fire increases duration of Wall of Fire more|5.5s|6.5}}|changes 2 tiers=140,150|changes 2=*{{buff|140 Summon Phoenix now adds light seeking}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Wizard Lord Phoenix radial attack pierce reduced|500|300}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|xx3 Shimmer de-camo pulse range now matches tower range|80|60|note=May be a buff in certain situations.}} | |||
*{{buff|xx3 Shimmer de-camo pulse radius set to 25% more than tower range|70|75}}|changes 5 tiers=XX5|changes 5=*{{buff|xx5 Prince of Darkness range increased|60|80}}}} | |||
=== [[Super Monkey (BTD6)|Super Monkey]] === | |||
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx Sun Temple mini avatars no longer ignore line of sight}}}} | |||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | |||
{{BTD6 tower changes|quote=Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.|version=39.0|tower=Ninja Monkey|changes 1 tiers=XX3,XX4,XX5|changes 1=*{{buff|xx3 Flash Bomb Stun duration increased|1s|1.3s}}|changes 2 tiers=XX5|changes 2=*{{nerf|xx5 Master Bomber sticky attack rate reduced|2|5}} | |||
*{{buff|xx5 Master Bomber sticky damage increased|1000|3000}} | |||
*{{buff|xx5 Master Bomber sticky AoE damage increased|300|600}}}} | |||
=== [[Alchemist (BTD6)|Alchemist]] === | |||
{{BTD6 tower changes|quote=Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.|version=39.0|tower=Alchemist|changes 1 tiers=220|changes 1=*{{nerf|220 Perishing Potions bonus to Acidic Mixture dip reduced|3|2}}|changes 2 tiers=X4X,X5X|changes 2=*{{buff|x4x Transforming Tonic damage may now distribute damage to children}}}} | |||
=== [[Druid (BTD6)|Druid]] === | |||
{{BTD6 tower changes|quote=39.0|version=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.|tower=Druid|changes 1 tiers=X2X|changes 1=*{{buff|x2x Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}} | |||
*{{buff|x2x Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty generates 1 life at the end of each round}}|changes 3 tiers=X4X,X5X|changes 3=*{{nerf|x4x Jungle’s Bounty track bramble pierce reduced|40|30}}|changes 4 tiers=4XX,5XX|changes 4=*{{buff|4xx Ball Lightning ball freeze chance increased|25%|100%}} | |||
*{{buff|In relation to this change, [[Cold Front]] MK now instead of increasing freeze chance will allow the lightning arcs from the Ball Lightning to also freeze}}}} | |||
=== [[Spike Factory (BTD6)|Spike Factory]] === | |||
{{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.|version=39.0|tower=Spike Factory|changes 1 tiers=X3X|changes 1=*{{buff|x3x MOAB SHREDR bonus damage to MOAB increased|4|9}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Spike Storm ability bonus damage to MOAB increased|4|9}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes attack cooldown reduced|0.33|0.49}} | |||
*{{buff|x5x Carpet of Spikes bonus damage to MOAB increased|5|9}} | |||
*{{buff|x5x Carpet of Spikes ability bonus to MOAB increased|5|9}}}} | |||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | |||
{{BTD6 tower changes|quote=Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.|version=39.0|tower=Engineer Monkey|changes 1 tiers=501|changes 1=*{{buff|501 sentry explosion pierce increased|51|70}}|cost 1 tier=5|cost 1 path=3|cost 1 prev=54000|cost 1 curr=48000}} | |||
== Paragons == | == Paragons == | ||
Revision as of 02:10, 6 November 2024
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and the Paragon of Power Monkey Knowledge.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
Template:BTD6 team store item list by introduced
Changes
Towers
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| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
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| X-4-X Glue Strike |
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| X-4-X Glue Strike |
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| 1-4-0 Glue Strike + Glue Soak |
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| X-5-X Glue Storm |
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| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
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| Tiers | Changes |
|---|---|
| X-4-X Support Chinook |
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| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 1-2-0 Wall of Fire + Guided Magic |
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| 1-4-0 Summon Phoenix + Guided Magic |
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| X-5-X Wizard Lord Phoenix |
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| X-X-3 Shimmer |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple |
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| Tiers | Changes |
|---|---|
| X-X-3 Flash Bomb |
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| X-X-5 Master Bomber |
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| Tiers | Changes |
|---|---|
| 2-2-0 Acidic Mixture Dip + Perishing Potions |
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| X-4-X Transforming Tonic |
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| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
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| X-2-X Heart of Oak |
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| X-4-X Jungle's Bounty |
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| X-4-X Jungle's Bounty |
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| Tiers | Changes |
|---|---|
| X-3-X MOAB SHREDR |
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| X-4-X Spike Storm |
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| X-5-X Carpet of Spikes |
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| Tiers | Changes |
|---|---|
| 5-0-1 Sentry Champion + Oversize Nails |
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Paragons
Release Descriptions
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
” |