Ancient Portal: Difference between revisions
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'''Ancient Portal''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]]. | '''Ancient Portal''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]]. | ||
== | == Mechanics == | ||
=== Hero pedestals === | |||
Ancient Portal contains four pedestals, labelled by crescent shapes, which each grant two buffs to [[Hero|Heroes]] placed on them. | Ancient Portal contains four pedestals, labelled by crescent shapes, which each grant two buffs to [[Hero|Heroes]] placed on them. | ||
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|{{Icon|BTD6 MapBuffIconPierce.png|Pierce}} (+2) | |{{Icon|BTD6 MapBuffIconPierce.png|Pierce}} (+2) | ||
|} | |} | ||
=== Totems === | |||
When 15,000 Bloons are popped within 70 [[Unit|units]] of the top-right portal, the 3 totems can be activated to create an explosion. When activated, it deals <math>50+3(\text{round}-1)</math> damage to all Bloons on screen and stuns them for 9 seconds. | |||
==Layout== | |||
Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open. | |||
Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. | |||
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. | |||
A curved path (to the left of the map) is slightly longer than the one on the right, but there are line of sight blockers around it, meaning only elevated towers or "flying" towers can see through them. | |||
Unlike other types of Bloons, [[Boss Bloon|Boss Bloons]] spawn near the exit of the bottom right path and move directly to the bottom left path. Which portal is open does not matter. | |||
==Strategy== | ==Strategy== | ||
Ancient Portal is widely seen as the easiest Advanced map, even easier than [[Cornfield]], [[Another Brick]], [[Dark Path]] and [[Off The Coast]]. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right & bottom-left, the wide coverage of the top-right & bottom-right achieved by towers between them, and the pedestals' buffs to heroes. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below. | Ancient Portal is widely seen as the easiest Advanced map, even easier than [[Cornfield]], [[Another Brick]], [[Dark Path]] and [[Off The Coast]]. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right & bottom-left, the wide coverage of the top-right & bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel. | The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel. | ||